1 #include "src/lib/dos_kb.h"
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2 #include "src/lib/mapread.h"
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3 #include "src/lib/wtest/wtest.c"
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4 #include "src/lib/planar.c"
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5 //====#include "src\lib\ems.c"
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7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
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9 //optimize scroll*!!!!
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14 int tx; //appears to be the top left tile position on the viewable screen map
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15 int ty; //appears to be the top left tile position on the viewable screen map
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16 word dxThresh; //????
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17 word dyThresh; //????
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21 int x; //player exact position on the viewable map
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22 int y; //player exact position on the viewable map
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23 int tx; //player tile position on the viewable map
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24 int ty; //player tile position on the viewable map
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25 int triggerx; //player's trigger box tile position on the viewable map
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26 int triggery; //player's trigger box tile position on the viewable map
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27 int setx; //NOT USED YET! player sprite sheet set on the image x
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28 int sety; //NOT USED YET! player sprite sheet set on the image y
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29 word q; //loop variable
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31 bitmap_t data; //supposively the sprite sheet data
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32 int hp; //hitpoints of the player
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35 map_t allocMap(int w, int h);
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36 void initMap(map_t *map);
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37 void mapScrollRight(map_view_t *mv, byte offset);
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38 void mapScrollLeft(map_view_t *mv, byte offest);
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39 void mapScrollUp(map_view_t *mv, byte offset);
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40 void mapScrollDown(map_view_t *mv, byte offset);
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41 void mapGoTo(map_view_t *mv, int tx, int ty);
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42 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);
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43 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);
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44 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);
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46 void pdump(map_view_t *pee);
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47 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);
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50 #define QUADWH TILEWH/2
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52 //#define LOOPMAX (TILEWH/SPEED)
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54 //place holder definitions
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61 size_t oldfreemem=GetFreeSize();
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65 word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning!
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67 static word paloffset=0;
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68 bitmap_t ptmp;//, npctmp; // player sprite
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71 static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
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72 page_t screen, screen2, screen3;
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74 map_view_t mv, mv2, mv3;
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75 map_view_t *bg, *spri, *mask;//, *tmp;
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83 // atexit(qclean());
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86 printf("Expanded memory is not present\n");
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92 printf("Expanded memory manager is not present\n");
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96 emsavail = emmavail();
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99 printf("Expanded memory manager error\n");
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102 printf("There are %ld pages available\n",emsavail);
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104 if((emmhandle = emmalloc(emsavail)) < 0)
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106 printf("Insufficient pages available\n");
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110 /* create the map */
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111 //0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize());
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112 //0000 fprintf(stderr, "testing~\n");
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113 loadmap("data/test.map", &map);
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114 //0000 fprintf(stderr, "yay map loaded~~\n");
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115 //---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
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116 //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
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117 //---- initMap(&map);
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122 /* draw the tiles */
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124 mappalptr = map.tiles->data->palette;
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126 //0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize());
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127 ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
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128 // font = bitmapLoadPcx("data/font.pcx");
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129 //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
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131 /* create the planar buffer */
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132 //0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
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133 p = planar_buf_from_bitmap(&ptmp);
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134 //0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize());
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139 mm.length=sizeof(map);
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141 mm.sourceOff=(long)↦
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142 mm.destH=emmhandle;
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145 ist = move_emem(&mm);
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146 printf("%d\n", coretotalEMS());
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147 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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148 //printf("%d\n", emmhandle);
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154 mm.length=emmhandle;
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156 mm.sourceOff=(long)&ptmp;
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157 mm.destH=emmhandle;
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160 ist = move_emem(&mm);
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161 printf("%d\n", coretotalEMS());
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162 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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163 //printf("%d\n", emmhandle);
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167 /* save the palette */
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168 dpal = modexNewPal();
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169 modexPalSave(dpal);
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170 modexFadeOff(4, dpal);
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174 modexPalBlack(); //reset the palette~
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175 // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
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176 ptmp.offset=(paloffset/3);
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177 modexPalUpdate(&ptmp, &paloffset, 0, 0);
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178 //printf(" %d\n", sizeof(ptmp.data));
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179 //printf("1: %d\n", paloffset);
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180 map.tiles->data->offset=(paloffset/3);
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181 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
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182 printf("\n====\n");
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183 printf("0 paloffset= %d\n", paloffset/3);
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184 printf("====\n\n");
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185 gpal = modexNewPal();
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186 modexPalSave(gpal);
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187 modexSavePalFile("data/g.pal", gpal);
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188 modexPalBlack(); //so player will not see loadings~
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190 /* setup camera and screen~ */
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191 screen = modexDefaultPage();
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192 screen.width += (TILEWH*2);
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193 screen.height += (TILEWH*2)+QUADWH;
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195 screen2 = modexNextPage(mv.page);
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196 mv2.page = &screen2;
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197 screen3 = modexNextPage0(mv2.page, 352, 176); //(352*176)+1024 is the remaining amount of memory left wwww
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198 //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
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199 mv3.page = &screen3;
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201 /* set up paging */
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206 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
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208 mapGoTo(spri, 0, 0);
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209 //mapGoTo(mask, 0, 0);
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211 //TODO: put player in starting position of spot
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212 //default player position on the viewable map
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213 player.tx = bg->tx + 10;
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214 player.ty = bg->ty + 8;
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215 player.x = player.tx*TILEWH;
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216 player.y = player.ty*TILEWH;
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217 player.triggerx = player.tx;
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218 player.triggery = player.ty+1;
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223 /*npc0.tx = bg->tx + 1;
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224 npc0.ty = bg->ty + 1;
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225 npc0.x = npc0.tx*TILEWH;
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226 npc0.y = npc0.ty*TILEWH;
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227 npc0.triggerx = npc0.tx;
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228 npc0.triggery = npc0.ty+1;
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231 modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
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232 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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234 modexShowPage(spri->page);
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235 // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize());
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236 modexFadeOn(4, gpal);
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237 while(!keyp(1) && player.hp>0)
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239 //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
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240 //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
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241 //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map
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242 #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;
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245 //TODO: make movement into a function!
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248 if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)
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250 if(player.d == 0){ player.d = 2; }
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251 if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&
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252 !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
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254 if(player.q<=(TILEWH/SPEED))
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257 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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258 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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259 mapScrollRight(bg, SPEED);
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260 mapScrollRight(spri, SPEED);
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261 //mapScrollRight(mask, SPEED);
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262 modexShowPage(spri->page);
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264 } else { player.q = 1; player.d = 0; player.tx++; }
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266 else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))
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268 if(player.q<=(TILEWH/SPEED))
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272 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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273 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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274 modexShowPage(spri->page);
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276 } else { player.q = 1; player.d = 0; player.tx++; }
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280 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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281 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);
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282 modexShowPage(spri->page);
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285 player.triggerx = player.tx+1;
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286 player.triggery = player.ty;
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290 if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)
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292 if(player.d == 0){ player.d = 4; }
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293 if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&
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294 !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection!
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296 if(player.q<=(TILEWH/SPEED))
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299 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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300 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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301 mapScrollLeft(bg, SPEED);
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302 mapScrollLeft(spri, SPEED);
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303 //mapScrollLeft(mask, SPEED);
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304 modexShowPage(spri->page);
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306 } else { player.q = 1; player.d = 0; player.tx--; }
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308 else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))
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310 if(player.q<=(TILEWH/SPEED))
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314 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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315 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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316 modexShowPage(spri->page);
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318 } else { player.q = 1; player.d = 0; player.tx--; }
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322 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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323 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);
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324 modexShowPage(spri->page);
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327 player.triggerx = player.tx-1;
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328 player.triggery = player.ty;
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332 if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)
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334 if(player.d == 0){ player.d = 3; }
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335 if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&
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336 !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!
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338 if(player.q<=(TILEWH/SPEED))
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341 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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342 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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343 mapScrollDown(bg, SPEED);
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344 mapScrollDown(spri, SPEED);
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345 //mapScrollDown(mask, SPEED);
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346 modexShowPage(spri->page);
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348 } else { player.q = 1; player.d = 0; player.ty++; }
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350 else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))
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352 if(player.q<=(TILEWH/SPEED))
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356 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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357 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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358 modexShowPage(spri->page);
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360 } else { player.q = 1; player.d = 0; player.ty++; }
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364 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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365 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);
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366 modexShowPage(spri->page);
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369 player.triggerx = player.tx;
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370 player.triggery = player.ty+1;
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374 if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)
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376 if(player.d == 0){ player.d = 1; }
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377 if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&
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378 !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection!
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380 if(player.q<=(TILEWH/SPEED))
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383 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);
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384 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);
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385 mapScrollUp(bg, SPEED);
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386 mapScrollUp(spri, SPEED);
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387 //mapScrollUp(mask, SPEED);
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388 modexShowPage(spri->page);
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390 } else { player.q = 1; player.d = 0; player.ty--; }
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392 else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))
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394 if(player.q<=(TILEWH/SPEED))
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398 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);
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399 modexShowPage(spri->page);
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400 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);
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402 } else { player.q = 1; player.d = 0; player.ty--; }
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406 modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);
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407 modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);
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408 modexShowPage(spri->page);
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411 player.triggerx = player.tx;
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412 player.triggery = player.ty-1;
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417 if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)
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419 if(pand == 0){ pand = 2; }
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420 if(panq<=(TILEWH/SPEED))
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427 modexShowPage(bg->page);
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432 modexShowPage(spri->page);
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437 modexShowPage(mask->page);
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441 } else { panq = 1; pand = 0; }
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444 if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)
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446 if(pand == 0){ pand = 4; }
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447 if(panq<=(TILEWH/SPEED))
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454 modexShowPage(bg->page);
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459 modexShowPage(spri->page);
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464 modexShowPage(mask->page);
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468 } else { panq = 1; pand = 0; }
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471 if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)
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473 if(pand == 0){ pand = 3; }
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474 if(panq<=(TILEWH/SPEED))
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481 modexShowPage(bg->page);
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486 modexShowPage(spri->page);
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491 modexShowPage(mask->page);
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495 } else { panq = 1; pand = 0; }
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498 if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)
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500 if(pand == 0){ pand = 1; }
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501 if(panq<=(TILEWH/SPEED))
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508 modexShowPage(bg->page);
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513 modexShowPage(spri->page);
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518 modexShowPage(mask->page);
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522 } else { panq = 1; pand = 0; }
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526 //the scripting stuf....
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528 //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
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529 if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))
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532 for(i=800; i>=400; i--)
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538 if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }
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540 //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
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541 if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }
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542 if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }
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543 if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }
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544 if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); } //f10
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545 if(keyp(25)){ pdump(bg); pdump(spri); } //p
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546 if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }
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548 paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);
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549 printf("1paloffset = %d\n", paloffset/3);
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550 modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
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551 printf("2paloffset = %d\n", paloffset/3);
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552 pdump(bg); pdump(spri); }
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554 if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } //f12
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567 if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!
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571 /* fade back to text mode */
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572 /* but 1st lets save the game palette~ */
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573 modexPalSave(gpal);
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574 modexSavePalFile("data/g.pal", gpal);
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575 modexFadeOff(4, gpal);
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578 printf("Project 16 scroll.exe\n");
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579 printf("tx: %d\n", bg->tx);
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580 printf("ty: %d\n", bg->ty);
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581 printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y);
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582 //if(player.hp==0) printf("%d wwww\n", player.y+8);
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583 //else printf("\nplayer.y: %d\n", player.y);
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584 printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty);
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585 printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery);
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586 printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d);
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587 printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);
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588 printf("palette offset: %d\n", paloffset/3);
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589 printf("Total used: %zu\n", oldfreemem-GetFreeSize());
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590 printf("Total free: %zu\n", GetFreeSize());
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591 printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
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592 printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
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593 printf("Screen: %dx", screen.width); printf("%d\n", screen.height);
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594 printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height);
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595 //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
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601 //emmclose(emmhandle);
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602 printf("%Fp\n", bios_8x8_font());
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603 //printf("%c\n", *bios_8x8_font());
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604 switch(detectcpu())
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606 case 0: cpus = "8086/8088 or 186/88"; break;
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607 case 1: cpus = "286"; break;
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608 case 2: cpus = "386 or newer"; break;
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609 default: cpus = "internal error"; break;
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611 printf("detected CPU type: %s\n", cpus);
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612 modexFadeOn(4, dpal);
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617 allocMap(int w, int h) {
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622 result.data = malloc(sizeof(byte) * w * h);
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623 //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);
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624 /*if(isEMS() || checkEMS())
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627 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))
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628 mm.length=sizeof(result);
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630 mm.sourceOff=ptr2long(&result);
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631 mm.destH=emmhandle;
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633 ist = move_emem(&mm);
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634 if(!ist){ dealloc_emem(emmhandle); exit(5); }
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635 printf("%d\n", coretotalEMS());
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642 initMap(map_t *map) {
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643 /* just a place holder to fill out an alternating pattern */
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647 //if(!isEMS() || !checkEMS())
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648 // map->tiles = malloc(sizeof(tiles_t));
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650 // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));
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652 /* create the tile set */
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653 //if(!isEMS() || !checkEMS())
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654 // map->tiles->data = malloc(sizeof(bitmap_t));
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656 // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));
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657 // map->tiles->data->width = (TILEWH/**2*/);
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658 // map->tiles->data->height= TILEWH;
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659 //if(!isEMS() || !checkEMS())
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660 // map->tiles->data->data = malloc((TILEWH*2)*TILEWH);
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662 // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);
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663 // map->tiles->tileHeight = TILEWH;
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664 // map->tiles->tileWidth =TILEWH;
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665 // map->tiles->rows = 1;
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666 // map->tiles->cols = 1;//2;
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669 //for(y=0; y<map->height; y++) {
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670 //for(x=0; x<map->width; x++) {
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672 for(yy=0; yy<TILEWH; yy++) {
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673 for(xx=0; xx<(TILEWH); xx++) {
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675 map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
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676 // printf("[%d]", map->tiles->data->data[i]);
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678 //map->tiles->data->data[i] = map->data[q];//0;//0x34;
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679 //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
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685 // printf("[%d]", map->data[q]);
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692 for(y=0; y<map->height; y++) {
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693 for(x=0; x<map->width; x++) {
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694 // map->data[i]=255;
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695 printf("[%d]", map->data[i]);
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696 //tile = tile ? 0 : 1;
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699 //tile = tile ? 0 : 1;
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705 mapScrollRight(map_view_t *mv, byte offset) {
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706 word x, y; /* coordinate for drawing */
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708 /* increment the pixel position and update the page */
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709 mv->page->dx += offset;
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711 /* check to see if this changes the tile */
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712 if(mv->page->dx >= mv->dxThresh ) {
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713 /* go forward one tile */
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715 /* Snap the origin forward */
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716 mv->page->data += 4;
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717 mv->page->dx = mv->map->tiles->tileWidth;
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720 /* draw the next column */
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721 x= SCREEN_WIDTH + mv->map->tiles->tileWidth;
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722 if(mv->page->id==0)
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723 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);
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729 mapScrollLeft(map_view_t *mv, byte offset) {
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730 word x, y; /* coordinate for drawing */
\r
732 /* increment the pixel position and update the page */
\r
733 mv->page->dx -= offset;
\r
735 /* check to see if this changes the tile */
\r
736 if(mv->page->dx == 0) {
\r
737 /* go backward one tile */
\r
740 /* Snap the origin backward */
\r
741 mv->page->data -= 4;
\r
742 mv->page->dx = mv->map->tiles->tileWidth;
\r
744 /* draw the next column */
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745 if(mv->page->id==0)
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746 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);
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752 mapScrollUp(map_view_t *mv, byte offset) {
\r
753 word x, y; /* coordinate for drawing */
\r
755 /* increment the pixel position and update the page */
\r
756 mv->page->dy -= offset;
\r
758 /* check to see if this changes the tile */
\r
759 if(mv->page->dy == 0 ) {
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760 /* go down one tile */
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762 /* Snap the origin downward */
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763 mv->page->data -= mv->page->width*4;
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764 mv->page->dy = mv->map->tiles->tileHeight;
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767 /* draw the next row */
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769 if(mv->page->id==0)
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770 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);
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776 mapScrollDown(map_view_t *mv, byte offset) {
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777 word x, y; /* coordinate for drawing */
\r
779 /* increment the pixel position and update the page */
\r
780 mv->page->dy += offset;
\r
782 /* check to see if this changes the tile */
\r
783 if(mv->page->dy >= mv->dyThresh ) {
\r
784 /* go down one tile */
\r
786 /* Snap the origin downward */
\r
787 mv->page->data += mv->page->width*4;
\r
788 mv->page->dy = mv->map->tiles->tileHeight;
\r
791 /* draw the next row */
\r
792 y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;
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793 if(mv->page->id==0)
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794 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);
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801 mapGoTo(map_view_t *mv, int tx, int ty) {
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805 /* set up the coordinates */
\r
808 mv->page->dx = mv->map->tiles->tileWidth;
\r
809 mv->page->dy = mv->map->tiles->tileHeight;
\r
811 /* set up the thresholds */
\r
812 mv->dxThresh = mv->map->tiles->tileWidth * 2;
\r
813 mv->dyThresh = mv->map->tiles->tileHeight * 2;
\r
815 /* draw the tiles */
\r
816 modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);
\r
818 i=mv->ty * mv->map->width + mv->tx;
\r
819 for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {
\r
820 mapDrawRow(mv, tx-1, ty, py);
\r
821 i+=mv->map->width - tx;
\r
827 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {
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834 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!
\r
838 rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);
\r
839 ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
\r
840 ////0000 printf("i=%d\n", i);
\r
841 //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);
\r
842 modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
\r
848 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {
\r
852 /* the position within the map array */
\r
853 i=ty * mv->map->width + tx;
\r
854 for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {
\r
856 /* we are in the map, so copy! */
\r
857 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
864 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {
\r
868 /* location in the map array */
\r
869 i=ty * mv->map->width + tx;
\r
871 /* We'll copy all of the columns in the screen,
\r
872 i + 1 row above and one below */
\r
873 for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {
\r
875 /* we are in the map, so copy away! */
\r
876 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);
\r
878 i += mv->map->width;
\r
888 void pdump(map_view_t *pee)
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891 int palq=(mult)*TILEWH;
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894 for(paly=0; paly<palq; paly+=mult){
\r
895 for(palx=0; palx<palq; palx+=mult){
\r
896 modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);
\r
903 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)
\r
905 sword dire=32*d; //direction
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906 sword qq; //scroll offset
\r
908 if(scrolloffsetswitch==0) qq = 0;
\r
909 else qq = ((lp)*SPEED);
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933 modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
934 if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else
\r
935 if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else
\r
936 if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else
\r
937 if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }
\r
938 //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);
\r
939 //modexClearRegion(top->page, 66, 66, 2, 40, 0);
\r
940 //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);
\r
941 //turn this off if XT
\r
942 if(detectcpu() > 0) modexWaitBorder();
\r