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added memory usage display~
[proj16/16.git] / src / scroll.c
1 #include "src/lib/dos_kb.h"
2 #include "src/lib/mapread.c"\r
3 //#include "16\lib\x\modex.h"\r
4 #include "src/lib/wtest/wtest.c"\r
5 #include "src/lib/planar.c"
6 //====#include "src\lib\ems.c"\r
7 \r
8 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
9 \r
10 /*typedef struct {\r
11         bitmap_t *data;\r
12         word tileHeight;\r
13         word tileWidth;\r
14         unsigned int rows;\r
15         unsigned int cols;\r
16 } tiles_t;\r
17 \r
18 \r
19 typedef struct {\r
20         byte    *data;\r
21         tiles_t *tiles;\r
22         int width;\r
23         int height;\r
24 } map_t;*/\r
25 \r
26 \r
27 typedef struct {\r
28         map_t *map;\r
29         page_t *page;\r
30         int tx; //appears to be the top left tile position on the viewable screen map\r
31         int ty; //appears to be the top left tile position on the viewable screen map\r
32         word dxThresh; //????\r
33         word dyThresh; //????\r
34 } map_view_t;\r
35 \r
36 typedef struct {\r
37         int x; //player exact position on the viewable map\r
38         int y; //player exact position on the viewable map\r
39         int tx; //player tile position on the viewable map\r
40         int ty; //player tile position on the viewable map\r
41         int triggerx; //player's trigger box tile position on the viewable map\r
42         int triggery; //player's trigger box tile position on the viewable map\r
43         int setx; //NOT USED YET! player sprite sheet set on the image x\r
44         int sety; //NOT USED YET! player sprite sheet set on the image y\r
45         word q; //loop variable\r
46         word d; //direction\r
47         bitmap_t data; //supposively the sprite sheet data\r
48         int hp; //hitpoints of the player\r
49 } actor_t;\r
50 \r
51 map_t allocMap(int w, int h);\r
52 void initMap(map_t *map);\r
53 void mapScrollRight(map_view_t *mv, byte offset);\r
54 void mapScrollLeft(map_view_t *mv, byte offest);\r
55 void mapScrollUp(map_view_t *mv, byte offset);\r
56 void mapScrollDown(map_view_t *mv, byte offset);\r
57 void mapGoTo(map_view_t *mv, int tx, int ty);\r
58 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
59 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);\r
60 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);\r
61 void qclean();
62 void pdump(map_view_t *pee);\r
63 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);\r
64 \r
65 #define TILEWH 16
66 #define QUADWH                  TILEWH/2\r
67 #define SPEED 4\r
68 //#define LOOPMAX (TILEWH/SPEED)\r
69 \r
70 //place holder definitions\r
71 //#define MAPX 200\r
72 //#define MAPY 150\r
73 #define TRIGGX 10\r
74 #define TRIGGY 9\r
75 \r
76 void main() {
77         size_t oldfreemem=GetFreeSize();\r
78         long emmhandle;\r
79         long emsavail;\r
80         char teststr[80];\r
81         int i;
82         static word paloffset=0;\r
83         bitmap_t ptmp;//, npctmp; // player sprite\r
84         planar_buf_t *p;\r
85         const char *cpus;\r
86         static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
87         page_t screen, screen2, screen3;\r
88         map_t map;\r
89         map_view_t mv, mv2, mv3;\r
90         map_view_t *bg, *spri, *mask;//, *tmp;\r
91         byte *dpal, *gpal;\r
92         byte *ptr, *mappalptr;\r
93         actor_t player;\r
94         //actor_t npc0;\r
95 \r
96 //      atexit(qclean());\r
97         /*if(!emmtest())\r
98         {\r
99                 printf("Expanded memory is not present\n");\r
100                 exit(0);\r
101         }\r
102      \r
103         if(!emmok())\r
104         {\r
105                 printf("Expanded memory manager is not present\n");\r
106                 exit(0);\r
107         }\r
108 \r
109         emsavail = emmavail();\r
110         if(emsavail == -1)\r
111         {\r
112                 printf("Expanded memory manager error\n");\r
113                 exit(0);\r
114         }\r
115         printf("There are %ld pages available\n",emsavail);\r
116 \r
117         if((emmhandle = emmalloc(emsavail)) < 0)\r
118         {\r
119                 printf("Insufficient pages available\n");\r
120                 exit(0);\r
121         }*/\r
122
123         /* create the map */
124         printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());
125         loadmap("data/test.map", &map);
126 //----  map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
127         //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
128 //----  initMap(&map);
129         mv.map = &map;
130         mv2.map = &map;
131         mv3.map = &map;
132
133         /* draw the tiles */
134         ptr = map.data;
135         mappalptr = map.tiles->data->palette;
136         /* data */
137         printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());
138         ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
139         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
140         
141         /* create the planar buffer */
142         printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());
143         p = planar_buf_from_bitmap(&ptmp);\r
144         printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());
145
146         /*if(isEMS())\r
147         {\r
148                 XMOVE mm;\r
149                 mm.length=sizeof(map);\r
150                 mm.sourceH=0;\r
151                 mm.sourceOff=(long)&map;\r
152                 mm.destH=emmhandle;\r
153                 mm.destOff=1;\r
154                 //halp!\r
155                 ist = move_emem(&mm);\r
156                 printf("%d\n", coretotalEMS());\r
157                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
158                 //printf("%d\n", emmhandle);\r
159         }\r
160 \r
161         if(isEMS())\r
162         {\r
163                 XMOVE mm;\r
164                 mm.length=emmhandle;\r
165                 mm.sourceH=0;\r
166                 mm.sourceOff=(long)&ptmp;\r
167                 mm.destH=emmhandle;\r
168                 mm.destOff=0;\r
169                 //halp!\r
170                 ist = move_emem(&mm);\r
171                 printf("%d\n", coretotalEMS());\r
172                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
173                 //printf("%d\n", emmhandle);\r
174         }\r
175 */\r
176
177         /* save the palette */
178         dpal = modexNewPal();
179         modexPalSave(dpal);
180         modexFadeOff(4, dpal);
181
182         setkb(1);
183         modexEnter();
184         modexPalBlack();        //reset the palette~
185         printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
186         ptmp.offset=(paloffset/3);
187         modexPalUpdate(&ptmp, &paloffset, 0, 0);
188         //printf("      %d\n", sizeof(ptmp.data));
189         //printf("1:    %d\n", paloffset);
190         map.tiles->data->offset=(paloffset/3);
191         modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
192         gpal = modexNewPal();\r
193         modexPalSave(gpal);
194         modexSavePalFile("data/g.pal", gpal);
195         modexPalBlack();        //so player will not see loadings~
196
197         /* setup camera and screen~ */
198         screen = modexDefaultPage();
199         screen.width += (TILEWH*2);\r
200         screen.height += (TILEWH*2)+QUADWH;\r
201         mv.page = &screen;\r
202         screen2 = modexNextPage(mv.page);\r
203         mv2.page = &screen2;\r
204         screen3 = screen2;\r
205         mv3.page = &screen3;\r
206 \r
207         /* set up paging */\r
208         bg = &mv;\r
209         spri = &mv2;\r
210         mask = &mv3;\r
211 \r
212 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
213         mapGoTo(bg, 0, 0);\r
214         mapGoTo(spri, 0, 0);\r
215         //mapGoTo(mask, 0, 0);\r
216 \r
217         //TODO: put player in starting position of spot\r
218         //default player position on the viewable map\r
219         player.tx = bg->tx + 10;\r
220         player.ty = bg->ty + 8;\r
221         player.x = player.tx*TILEWH;\r
222         player.y = player.ty*TILEWH;\r
223         player.triggerx = player.tx;\r
224         player.triggery = player.ty+1;\r
225         player.q=1;\r
226         player.d=0;\r
227         player.hp=4;\r
228         //npc\r
229         /*npc0.tx = bg->tx + 1;\r
230         npc0.ty = bg->ty + 1;\r
231         npc0.x = npc0.tx*TILEWH;\r
232         npc0.y = npc0.ty*TILEWH;\r
233         npc0.triggerx = npc0.tx;\r
234         npc0.triggery = npc0.ty+1;\r
235         npc0.q=1;\r
236         npc0.d=0;\r
237         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
238         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
239 \r
240         //----modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1);\r
241         //----modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1);\r
242 \r
243         //----modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255);\r
244         //----modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255);\r
245         modexShowPage(spri->page);
246         //printf("Total free: %zu\n", GetFreeSize());
247         //printf("Total free: %zu\n", GetFreeSize());
248         printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());
249         modexFadeOn(4, gpal);\r
250         while(!keyp(1) && player.hp>0)\r
251         {\r
252         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
253         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
254         //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
255         #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
256         /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
257 \r
258         if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8;\r
259         if(npc0.d>4)\r
260                 npc0.d=0;\r
261 \r
262         //right movement\r
263         if(npc0.d == 2)\r
264         {\r
265                 if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty))\r
266                 {\r
267                         if(npc0.q<=(TILEWH/SPEED))\r
268                         {\r
269                                 INC_PER_FRAME_NPC;\r
270                                 npc0.x+=SPEED;\r
271                                 //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
272                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
273                                 modexShowPage(spri->page);\r
274                                 npc0.q++;\r
275                         } else { npc0.q = 1; npc0.d = 0; npc0.tx++; }\r
276                 }\r
277                 else\r
278                 {\r
279                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
280                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp);\r
281                         modexShowPage(spri->page);\r
282                         npc0.d = 0;\r
283                 }\r
284                 npc0.triggerx = npc0.tx+1;\r
285                 npc0.triggery = npc0.ty;\r
286         }\r
287 \r
288         //left movement\r
289         if(npc0.d == 4)\r
290         {\r
291                 if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty))\r
292                 {\r
293                         if(npc0.q<=(TILEWH/SPEED))\r
294                         {\r
295                                 INC_PER_FRAME_NPC;\r
296                                 npc0.x-=SPEED;\r
297                                 //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
298                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
299                                 modexShowPage(spri->page);\r
300                                 npc0.q++;\r
301                         } else { npc0.q = 1; npc0.d = 0; npc0.tx--; }\r
302                 }\r
303                 else\r
304                 {\r
305                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
306                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp);\r
307                         modexShowPage(spri->page);\r
308                         npc0.d = 0;\r
309                 }\r
310                 npc0.triggerx = npc0.tx-1;\r
311                 npc0.triggery = npc0.ty;\r
312         }\r
313 \r
314         //down movement\r
315         if(npc0.d == 3)\r
316         {\r
317                 if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1))\r
318                 {\r
319                         if(npc0.q<=(TILEWH/SPEED))\r
320                         {\r
321                                 INC_PER_FRAME_NPC;\r
322                                 npc0.y+=SPEED;\r
323                                 //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
324                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
325                                 modexShowPage(spri->page);\r
326                                 npc0.q++;\r
327                         } else { npc0.q = 1; npc0.d = 0; npc0.ty++; }\r
328                 }\r
329                 else\r
330                 {\r
331                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
332                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);\r
333                         modexShowPage(spri->page);\r
334                         npc0.d = 0;\r
335                 }\r
336                 npc0.triggerx = npc0.tx;\r
337                 npc0.triggery = npc0.ty+1;\r
338         }\r
339 \r
340         //up movement\r
341         if(npc0.d == 1)\r
342         {\r
343                 if(npc0.ty > 1 && !(npc0.tx == TRIGGX &&  npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1))\r
344                 {\r
345                         if(npc0.q<=(TILEWH/SPEED))\r
346                         {\r
347                                 INC_PER_FRAME_NPC;\r
348                                 npc0.y-=SPEED;\r
349                                 //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp);\r
350                                 modexShowPage(spri->page);\r
351                                 animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp);\r
352                                 npc0.q++;\r
353                         } else { npc0.q = 1; npc0.d = 0; npc0.ty--; }\r
354                 }\r
355                 else\r
356                 {\r
357                         modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32);\r
358                         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp);\r
359                         modexShowPage(spri->page);\r
360                         npc0.d = 0;\r
361                 }\r
362                 npc0.triggerx = npc0.tx;\r
363                 npc0.triggery = npc0.ty-1;\r
364         }\r
365 \r
366         if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; }\r
367 */\r
368 \r
369         //player movement\r
370         //TODO: make movement into a function!\r
371         //right movement\r
372         if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
373         {\r
374                 if(player.d == 0){ player.d = 2; }\r
375                 if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
376                 {\r
377                         if(player.q<=(TILEWH/SPEED))\r
378                         {\r
379                                 INC_PER_FRAME;\r
380                                 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
381                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
382                                 mapScrollRight(bg, SPEED);\r
383                                 mapScrollRight(spri, SPEED);\r
384                                 //mapScrollRight(mask, SPEED);\r
385                                 modexShowPage(spri->page);\r
386                                 player.q++;\r
387                         } else { player.q = 1; player.d = 0; player.tx++; }\r
388                 }\r
389                 else if(player.tx < map.width && !(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
390                 {\r
391                         if(player.q<=(TILEWH/SPEED))\r
392                         {\r
393                                 INC_PER_FRAME;\r
394                                 player.x+=SPEED;\r
395                                 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
396                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
397                                 modexShowPage(spri->page);\r
398                                 player.q++;\r
399                         } else { player.q = 1; player.d = 0; player.tx++; }\r
400                 }\r
401                 else\r
402                 {\r
403                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
404                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);\r
405                         modexShowPage(spri->page);\r
406                         player.d = 0;\r
407                 }\r
408                 player.triggerx = player.tx+1;\r
409                 player.triggery = player.ty;\r
410         }\r
411 \r
412         //left movement\r
413         if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
414         {\r
415                 if(player.d == 0){ player.d = 4; }\r
416                 if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
417                 {\r
418                         if(player.q<=(TILEWH/SPEED))\r
419                         {\r
420                                 INC_PER_FRAME;\r
421                                 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
422                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
423                                 mapScrollLeft(bg, SPEED);\r
424                                 mapScrollLeft(spri, SPEED);\r
425                                 //mapScrollLeft(mask, SPEED);\r
426                                 modexShowPage(spri->page);\r
427                                 player.q++;\r
428                         } else { player.q = 1; player.d = 0; player.tx--; }\r
429                 }\r
430                 else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
431                 {\r
432                         if(player.q<=(TILEWH/SPEED))\r
433                         {\r
434                                 INC_PER_FRAME;\r
435                                 player.x-=SPEED;\r
436                                 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
437                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
438                                 modexShowPage(spri->page);\r
439                                 player.q++;\r
440                         } else { player.q = 1; player.d = 0; player.tx--; }\r
441                 }\r
442                 else\r
443                 {\r
444                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
445                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);\r
446                         modexShowPage(spri->page);\r
447                         player.d = 0;\r
448                 }\r
449                 player.triggerx = player.tx-1;\r
450                 player.triggery = player.ty;\r
451         }\r
452 \r
453         //down movement\r
454         if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
455         {\r
456                 if(player.d == 0){ player.d = 3; }\r
457                 if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
458                 {\r
459                         if(player.q<=(TILEWH/SPEED))\r
460                         {\r
461                                 INC_PER_FRAME;\r
462                                 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
463                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
464                                 mapScrollDown(bg, SPEED);\r
465                                 mapScrollDown(spri, SPEED);\r
466                                 //mapScrollDown(mask, SPEED);\r
467                                 modexShowPage(spri->page);\r
468                                 player.q++;\r
469                         } else { player.q = 1; player.d = 0; player.ty++; }\r
470                 }\r
471                 else if(player.ty < map.height && !(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
472                 {\r
473                         if(player.q<=(TILEWH/SPEED))\r
474                         {\r
475                                 INC_PER_FRAME;\r
476                                 player.y+=SPEED;\r
477                                 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
478                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
479                                 modexShowPage(spri->page);\r
480                                 player.q++;\r
481                         } else { player.q = 1; player.d = 0; player.ty++; }\r
482                 }\r
483                 else\r
484                 {\r
485                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
486                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
487                         modexShowPage(spri->page);\r
488                         player.d = 0;\r
489                 }\r
490                 player.triggerx = player.tx;\r
491                 player.triggery = player.ty+1;\r
492         }\r
493 \r
494         //up movement\r
495         if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
496         {\r
497                 if(player.d == 0){ player.d = 1; }\r
498                 if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY))\r
499                 {\r
500                         if(player.q<=(TILEWH/SPEED))\r
501                         {\r
502                                 INC_PER_FRAME;\r
503                                 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
504                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
505                                 mapScrollUp(bg, SPEED);\r
506                                 mapScrollUp(spri, SPEED);\r
507                                 //mapScrollUp(mask, SPEED);\r
508                                 modexShowPage(spri->page);\r
509                                 player.q++;\r
510                         } else { player.q = 1; player.d = 0; player.ty--; }\r
511                 }\r
512                 else if(player.ty > 1 && !(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
513                 {\r
514                         if(player.q<=(TILEWH/SPEED))\r
515                         {\r
516                                 INC_PER_FRAME;\r
517                                 player.y-=SPEED;\r
518                                 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
519                                 modexShowPage(spri->page);\r
520                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
521                                 player.q++;\r
522                         } else { player.q = 1; player.d = 0; player.ty--; }\r
523                 }\r
524                 else\r
525                 {\r
526                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
527                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
528                         modexShowPage(spri->page);\r
529                         player.d = 0;\r
530                 }\r
531                 player.triggerx = player.tx;\r
532                 player.triggery = player.ty-1;\r
533         }\r
534         //modexClearRegion(mask->page, 66, 66, 2, 40, 0);\r
535 \r
536         if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
537         {\r
538                 short i;\r
539                 for(i=800; i>=400; i--)\r
540                 {\r
541                         sound(i);\r
542                 }\r
543                 nosound();\r
544         }\r
545         if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
546         //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }
547         if(keyp(25)){ pdump(bg); pdump(spri); }
548
549         if(keyp(87))
550         {
551                 modexLeave();\r
552                 setkb(0);
553                 __asm
554                 {
555                         mov ah,31h
556                         int 21h
557                 }
558         }\r
559         }\r
560 \r
561         /* fade back to text mode */
562         modexFadeOff(4, gpal);\r
563         modexLeave();\r
564         setkb(0);\r
565         //system("mem /E /P");\r
566         printf("Project 16 scroll.exe\n");\r
567         printf("tx: %d\n", bg->tx);\r
568         printf("ty: %d\n", bg->ty);\r
569         printf("player.x: %d", player.x);\r
570         if(player.hp==0) printf("%d wwww\n", player.y+8);\r
571         else printf("\nplayer.y: %d\n", player.y);\r
572         printf("player.tx: %d\n", player.tx);\r
573         printf("player.ty: %d\n", player.ty);\r
574         printf("player.triggx: %d\n", player.triggerx);\r
575         printf("player.triggy: %d\n", player.triggery);\r
576         printf("player.hp: %d\n", player.hp);\r
577         printf("player.q: %d\n", player.q);\r
578         printf("player.d: %d\n", player.d);
579         printf("palette offset: %d\n", paloffset/3);
580         printf("Total used: %zu\n", oldfreemem-GetFreeSize());
581         printf("Total free: %zu\n", GetFreeSize());
582         printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
583         printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
584         printf("\n");\r
585         //xmsfree(&map);\r
586         //xmsfree(bg);\r
587         //xmsfree(spri);\r
588         //xmsfree(mask);\r
589         //xmsreport();\r
590         //emmclose(emmhandle);\r
591         switch(detectcpu())\r
592         {\r
593                 case 0: cpus = "8086/8088 or 186/88"; break;\r
594                 case 1: cpus = "286"; break;\r
595                 case 2: cpus = "386 or newer"; break;\r
596                 default: cpus = "internal error"; break;\r
597         }\r
598         printf("detected CPU type: %s\n", cpus);
599         modexFadeOn(4, dpal);\r
600 }\r
601 \r
602 \r
603 map_t\r
604 allocMap(int w, int h) {\r
605         map_t result;\r
606 \r
607         result.width =w;\r
608         result.height=h;\r
609         result.data = malloc(sizeof(byte) * w * h);\r
610         //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);\r
611         /*if(isEMS() || checkEMS())\r
612         {\r
613                 XMOVE mm;\r
614                 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))\r
615                 mm.length=sizeof(result);\r
616                 mm.sourceH=0;\r
617                 mm.sourceOff=ptr2long(&result);\r
618                 mm.destH=emmhandle;\r
619                 mm.destOff=0;\r
620                 ist = move_emem(&mm);\r
621                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
622                 printf("%d\n", coretotalEMS());\r
623         }*/\r
624 \r
625         return result;\r
626 }\r
627 \r
628 void\r
629 initMap(map_t *map) {\r
630         /* just a place holder to fill out an alternating pattern */\r
631         int x, y, xx, yy;\r
632         int i, q;\r
633 //      int tile = 1;\r
634         //if(!isEMS() || !checkEMS())\r
635 //              map->tiles = malloc(sizeof(tiles_t));\r
636         //else\r
637         //      map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));\r
638 \r
639         /* create the tile set */\r
640         //if(!isEMS() || !checkEMS())\r
641 //              map->tiles->data = malloc(sizeof(bitmap_t));\r
642         //else\r
643         //      map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
644 //      map->tiles->data->width = (TILEWH/**2*/);\r
645 //      map->tiles->data->height= TILEWH;\r
646         //if(!isEMS() || !checkEMS())\r
647 //              map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
648         //else\r
649         //      map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
650 //      map->tiles->tileHeight = TILEWH;\r
651 //      map->tiles->tileWidth =TILEWH;\r
652 //      map->tiles->rows = 1;\r
653 //      map->tiles->cols = 1;//2;\r
654 \r
655         /*q=0;
656         //for(y=0; y<map->height; y++) {\r
657         //for(x=0; x<map->width; x++) {
658         i=0;\r
659         for(yy=0; yy<TILEWH; yy++) {\r
660         for(xx=0; xx<(TILEWH); xx++) {\r
661                 //if(x<TILEWH){\r
662                   map->tiles->data->data[i+1] = map->data[q];//28;//0x24;
663 //                printf("[%d]", map->tiles->data->data[i]);\r
664                 //}else{\r
665                   //map->tiles->data->data[i] = map->data[q];//0;//0x34;
666                   //printf("]%d[==[%d]", i, map->tiles->data->data[i]);
667                 //}\r
668                 i++;\r
669         }
670 //      printf("\n");
671         }
672 //      printf("[%d]", map->data[q]);
673         q++;
674 //      }
675         //printf("\n\n");\r
676 //      }*/\r
677 \r
678         /*i=0;\r
679         for(y=0; y<map->height; y++) {\r
680                 for(x=0; x<map->width; x++) {
681 //                      map->data[i]=255;\r
682                         printf("[%d]", map->data[i]);\r
683                         //tile = tile ? 0 : 1;\r
684                         i++;\r
685                 }\r
686                 //tile = tile ? 0 : 1;\r
687         }*/\r
688 }\r
689 \r
690 \r
691 void\r
692 mapScrollRight(map_view_t *mv, byte offset) {\r
693         word x, y;  /* coordinate for drawing */\r
694 \r
695         /* increment the pixel position and update the page */\r
696         mv->page->dx += offset;\r
697 \r
698         /* check to see if this changes the tile */\r
699         if(mv->page->dx >= mv->dxThresh ) {\r
700         /* go forward one tile */\r
701         mv->tx++;\r
702         /* Snap the origin forward */\r
703         mv->page->data += 4;\r
704         mv->page->dx = mv->map->tiles->tileWidth;\r
705         //}\r
706 \r
707         /* draw the next column */\r
708         x= SCREEN_WIDTH + mv->map->tiles->tileWidth;\r
709                 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);\r
710         }\r
711 }\r
712 \r
713 \r
714 void\r
715 mapScrollLeft(map_view_t *mv, byte offset) {\r
716         word x, y;  /* coordinate for drawing */\r
717 \r
718         /* increment the pixel position and update the page */\r
719         mv->page->dx -= offset;\r
720 \r
721         /* check to see if this changes the tile */\r
722         if(mv->page->dx == 0) {\r
723         /* go backward one tile */\r
724         mv->tx--;\r
725 \r
726         /* Snap the origin backward */\r
727         mv->page->data -= 4;\r
728         mv->page->dx = mv->map->tiles->tileWidth;\r
729         //}\r
730         /* draw the next column */\r
731                 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);\r
732         }\r
733 }\r
734 \r
735 \r
736 void\r
737 mapScrollUp(map_view_t *mv, byte offset) {\r
738         word x, y;  /* coordinate for drawing */\r
739 \r
740         /* increment the pixel position and update the page */\r
741         mv->page->dy -= offset;\r
742 \r
743         /* check to see if this changes the tile */\r
744         if(mv->page->dy == 0 ) {\r
745         /* go down one tile */\r
746         mv->ty--;\r
747         /* Snap the origin downward */\r
748         mv->page->data -= mv->page->width*4;\r
749         mv->page->dy = mv->map->tiles->tileHeight;\r
750         //}\r
751 \r
752         /* draw the next row */\r
753         y= 0;\r
754                 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);\r
755         }\r
756 }\r
757 \r
758 \r
759 void\r
760 mapScrollDown(map_view_t *mv, byte offset) {\r
761         word x, y;  /* coordinate for drawing */\r
762 \r
763         /* increment the pixel position and update the page */\r
764         mv->page->dy += offset;\r
765 \r
766         /* check to see if this changes the tile */\r
767         if(mv->page->dy >= mv->dyThresh ) {\r
768         /* go down one tile */\r
769         mv->ty++;\r
770         /* Snap the origin downward */\r
771         mv->page->data += mv->page->width*4;\r
772         mv->page->dy = mv->map->tiles->tileHeight;\r
773         //}\r
774 \r
775         /* draw the next row */\r
776         y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;\r
777                 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);\r
778         }\r
779 \r
780 }\r
781 \r
782 \r
783 void\r
784 mapGoTo(map_view_t *mv, int tx, int ty) {\r
785         int px, py;\r
786         unsigned int i;\r
787 \r
788         /* set up the coordinates */\r
789         mv->tx = tx;\r
790         mv->ty = ty;\r
791         mv->page->dx = mv->map->tiles->tileWidth;\r
792         mv->page->dy = mv->map->tiles->tileHeight;\r
793 \r
794         /* set up the thresholds */\r
795         mv->dxThresh = mv->map->tiles->tileWidth * 2;\r
796         mv->dyThresh = mv->map->tiles->tileHeight * 2;\r
797 \r
798         /* draw the tiles */\r
799         modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
800         py=0;\r
801         i=mv->ty * mv->map->width + mv->tx;\r
802         for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {\r
803                 mapDrawRow(mv, tx-1, ty, py);\r
804         i+=mv->map->width - tx;\r
805         }\r
806 }\r
807 \r
808 \r
809 void\r
810 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
811         word rx;\r
812         word ry;
813         //if(i==0) i=2;
814         if(i==0)
815         {
816                 //wwww
817         }
818         else
819         {
820         rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
821         ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);
822         //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);\r
823         modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));
824         }\r
825 }\r
826 \r
827 \r
828 void\r
829 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {\r
830         word x;\r
831         int i;\r
832 \r
833         /* the position within the map array */\r
834         i=ty * mv->map->width + tx;\r
835         for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
836         if(i>=0) {\r
837                 /* we are in the map, so copy! */
838                 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
839         }\r
840         i++; /* next! */\r
841         }\r
842 }\r
843 \r
844 void\r
845 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {\r
846         int y;\r
847         int i;\r
848 \r
849         /* location in the map array */\r
850         i=ty * mv->map->width + tx;\r
851 \r
852         /* We'll copy all of the columns in the screen, \r
853            i + 1 row above and one below */\r
854         for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
855         if(i>=0) {\r
856                 /* we are in the map, so copy away! */
857                 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
858         }\r
859         i += mv->map->width;\r
860         }\r
861 }\r
862 \r
863 void qclean()\r
864 {\r
865         modexLeave();\r
866         setkb(0);\r
867 }
868
869 void pdump(map_view_t *pee)
870 {\r
871         int mult=(QUADWH);\r
872         int palq=(mult)*TILEWH;\r
873         int palcol=0;
874         int palx, paly;
875         for(paly=0; paly<palq; paly+=mult){\r
876                 for(palx=0; palx<palq; palx+=mult){
877                                 modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);\r
878                         palcol++;\r
879                 }\r
880         }\r
881 }
882 \r
883 void\r
884 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)\r
885 {\r
886         sword dire=32*d; //direction\r
887         sword qq; //scroll offset\r
888 \r
889         if(scrolloffsetswitch==0) qq = 0;\r
890         else qq = ((lp)*SPEED);\r
891         switch (d)\r
892         {\r
893                 case 0:\r
894                         //up\r
895                         x=x-4;\r
896                         y=y-qq-TILEWH;\r
897                 break;\r
898                 case 1:\r
899                         // right\r
900                         x=x+qq-4;\r
901                         y=y-TILEWH;\r
902                 break;\r
903                 case 2:\r
904                         //down\r
905                         x=x-4;\r
906                         y=y+qq-TILEWH;\r
907                 break;\r
908                 case 3:\r
909                         //left\r
910                         x=x-qq-4;\r
911                         y=y-TILEWH;\r
912                 break;\r
913         }\r
914         modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
915         if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else\r
916         if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else\r
917         if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else\r
918         if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }\r
919         //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
920         //modexClearRegion(top->page, 66, 66, 2, 40, 0);\r
921         //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);\r
922         //turn this off if XT\r
923         if(detectcpu() > 0) modexWaitBorder();\r
924 }\r