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[proj16/16.git] / src / scroll.c
1 /* Project 16 Source Code~
2  * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
3  *
4  * This file is part of Project 16.
5  *
6  * Project 16 is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Project 16 is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,
19  * Fifth Floor, Boston, MA 02110-1301 USA.
20  *
21  */
22
23 #include "src/lib/scroll16.h"
24 //#include "src/lib/mapread.h"
25 #include "src/lib/wcpu/wcpu.h"
26
27 //#define FADE
28 #define MODEX   //this is for mode x initiating
29
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
31
32 global_game_variables_t gvar;
33 static map_t map;
34 player_t player[MaxPlayers];
35 page_t screen, screen2, screen3;
36 map_view_t mv[3];
37 map_view_t *bg, *spri, *mask;//, *tmp;
38 planar_buf_t *p;
39
40 void main()
41 {
42 //      word panswitch=0, panq=1, pand=0;
43         word panpagenum=0; //for panning!
44         unsigned int i;
45         //static word paloffset=0;
46         const char *cpus;
47         //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
48
49         //map_view_db_t pgid[4];
50 #ifdef FADE
51         byte *dpal, *gpal;
52 #endif
53         byte *ptr;
54         byte *mappalptr;
55         byte *mesg=malloc(sizeof(dword));
56
57         player[0].persist_aniframe=0;
58         player[0].speed=4;
59         gvar.clock=*hwclockw;
60         //0000printf("starting timer\n");
61 //++++
62         //++++????start_timer(&gvar);
63 //++++  gvar.frames_per_second = 60;
64 //0000  printf("ok\n");
65         //extern struct inconfig inpu;
66
67 //      atexit(qclean());
68
69         /* create the map */
70         fprintf(stderr, "testing map load~\n");
71         loadmap("data/test.map", &map);
72 //0000  map.width=0;
73 //0000  map.height=0;
74         chkmap(&map, 0);
75         printf("chkmap ok\n");
76         fprintf(stderr, "yay map loaded~~\n");
77         mv[0].map = &map;
78         mv[1].map = &map;
79         mv[2].map = &map;
80
81         /* draw the tiles */
82 #ifdef MODEX
83         ptr = map.data;
84         mappalptr = map.tiles->data->palette;
85
86         /* data */
87         player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
88         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
89
90         /* create the planar buffer */
91         p = planar_buf_from_bitmap(&player[0].data);
92 //0000  printf("planar buffer ok\n");
93 #endif
94         /*      input!  */
95         IN_Startup();
96         IN_Default(0,&player,ctrl_Joystick);
97
98         /* save the palette */
99 #ifdef MODEX
100 #ifdef FADE
101         dpal = modexNewPal();
102         modexPalSave(dpal);
103         modexFadeOff(4, dpal);
104 #endif
105
106         textInit();
107         VGAmodeX(1, &gvar);
108 #ifdef FADE
109         modexPalBlack();        //reset the palette~
110 #endif
111 #endif
112 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
113 //++++  player[0].data.offset=(paloffset/3);
114 //++++  modexPalUpdate(&player[0].data, &paloffset, 0, 0);
115         //printf("      %d\n", sizeof(ptmp->data));
116         //printf("1:    %d\n", paloffset);
117 //++++  map.tiles->data->offset=(paloffset/3);
118         //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
119 //      printf("\n====\n");
120 //      printf("0       paloffset=      %d\n", paloffset/3);
121 //      printf("====\n\n");
122 #ifdef MODEX
123 #ifdef FADE
124         gpal = modexNewPal();
125         modexPalSave(gpal);
126         modexSavePalFile("data/g.pal", gpal);
127         modexPalBlack();        //so player will not see loadings~
128 #endif
129 #endif
130
131         /* setup camera and screen~ */
132         screen = modexDefaultPage();
133         screen.width += (TILEWH*2);
134         screen.height += (TILEWH*2);//+QUADWH;
135         mv[0].page = &screen;
136         screen2 = modexNextPage(mv[0].page);
137         mv[1].page = &screen2;
138         screen3 = modexNextPageFlexibleSize(mv[1].page, 320, 240);      //(352*176)+1024 is the remaining amount of memory left wwww
139         //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
140         mv[2].page = &screen3;
141
142         /* set up paging */
143         bg = &mv[0];
144         spri = &mv[1];
145         mask = &mv[2];
146
147 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
148         mapGoTo(bg, 0, 0);
149         mapGoTo(spri, 0, 0);
150         //mapGoTo(mask, 0, 0);
151
152         //TODO: put player in starting position of spot
153         //default player position on the viewable map
154         player[0].tx = bg->tx + 10;
155         player[0].ty = bg->ty + 8;
156         player[0].x = player[0].tx*TILEWH;
157         player[0].y = player[0].ty*TILEWH;
158         player[0].triggerx = player[0].tx;
159         player[0].triggery = player[0].ty+1;
160 /*      player[0].info.x = player[0].tx;
161         player[0].info.xaxis = player[0].tx*TILEWH;
162         player[0].info.y = player[0].ty;
163         player[0].info.yaxis = player[0].ty*TILEWH;*/
164         player[0].q=1;
165         player[0].d=2;
166         player[0].hp=4;
167 //      player[0].persist_aniframe=0;
168         //npc
169         /*npc0.tx = bg->tx + 1;
170         npc0.ty = bg->ty + 1;
171         npc0.x = npc0.tx*TILEWH;
172         npc0.y = npc0.ty*TILEWH;
173         npc0.triggerx = npc0.tx;
174         npc0.triggery = npc0.ty+1;
175         npc0.q=1;
176         npc0.d=0;
177         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
178 #ifdef  SPRITE
179 #ifdef BMPTYPE
180         oldDrawBmp(VGA, player[0].x-4, player[0].y-TILEWH, &player[0].data, 1);
181 #else
182         modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
183 #endif
184 #else
185         modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
186 #endif
187
188         modexShowPage(spri->page);
189 //      printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());
190         modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
191 #ifdef MODEX
192 #ifdef FADE
193         modexFadeOn(4, gpal);
194 #endif
195 #endif
196         while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
197         {
198                 sprintf(mesg, "%lu", gvar.tiku);
199                 modexprint(mv[1].page, 16, 16, 1, 15, 0, mesg);
200                 shinku(mv[1].page, &gvar);
201                 IN_ReadControl(0,&player);
202         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
203         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
204         //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
205
206         //player movement
207         //if(!panswitch){
208                 walk(mv, player, 0);
209         /*}else{
210 //88 switch!
211         //right movement
212         if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
213         {
214                 if(pand == 0){ pand = 2; }
215                         if(panq<=(TILEWH/(player[0].speed)))
216                         {
217                                 switch(panpagenum)
218                                 {
219                                         case 0:
220                                                 //bg
221                                                 bg->page->dx++;
222                                                 modexShowPage(bg->page);
223                                         break;
224                                         case 1:
225                                                 //spri
226                                                 spri->page->dx++;
227                                                 modexShowPage(spri->page);
228                                         break;
229                                         case 2:
230                                                 //fg
231                                                 mask->page->dx++;
232                                                 modexShowPage(mask->page);
233                                         break;
234                                 }
235                                 panq++;
236                         } else { panq = 1; pand = 0; }
237         }
238         //left movement
239         if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
240         {
241                 if(pand == 0){ pand = 4; }
242                         if(panq<=(TILEWH/(player[0].speed)))
243                         {
244                                 switch(panpagenum)
245                                 {
246                                         case 0:
247                                                 //bg
248                                                 bg->page->dx--;
249                                                 modexShowPage(bg->page);
250                                         break;
251                                         case 1:
252                                                 //spri
253                                                 spri->page->dx--;
254                                                 modexShowPage(spri->page);
255                                         break;
256                                         case 2:
257                                                 //fg
258                                                 mask->page->dx--;
259                                                 modexShowPage(mask->page);
260                                         break;
261                                 }
262                                 panq++;
263                         } else { panq = 1; pand = 0; }
264         }
265         //down movement
266         if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
267         {
268                 if(pand == 0){ pand = 3; }
269                         if(panq<=(TILEWH/(player[0].speed)))
270                         {
271                                 switch(panpagenum)
272                                 {
273                                         case 0:
274                                                 //bg
275                                                 bg->page->dy--;
276                                                 modexShowPage(bg->page);
277                                         break;
278                                         case 1:
279                                                 //spri
280                                                 spri->page->dy--;
281                                                 modexShowPage(spri->page);
282                                         break;
283                                         case 2:
284                                                 //fg
285                                                 mask->page->dy--;
286                                                 modexShowPage(mask->page);
287                                         break;
288                                 }
289                                 panq++;
290                         } else { panq = 1; pand = 0; }
291         }
292         //up movement
293         if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
294         {
295                 if(pand == 0){ pand = 1; }
296                         if(panq<=(TILEWH/(player[0].speed)))
297                         {
298                                 switch(panpagenum)
299                                 {
300                                         case 0:
301                                                 //bg
302                                                 bg->page->dy++;
303                                                 modexShowPage(bg->page);
304                                         break;
305                                         case 1:
306                                                 //spri
307                                                 spri->page->dy++;
308                                                 modexShowPage(spri->page);
309                                         break;
310                                         case 2:
311                                                 //fg
312                                                 mask->page->dy++;
313                                                 modexShowPage(mask->page);
314                                         break;
315                                 }
316                                 panq++;
317                         } else { panq = 1; pand = 0; }
318         }
319 }*/
320
321
322         //the scripting stuf....
323
324         //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
325         if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
326         {
327                 short i;
328                 for(i=800; i>=400; i--)
329                 {
330                         sound(i);
331                 }
332                 nosound();
333         }
334         if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
335         //debugging binds!
336         //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
337         if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
338         if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
339         if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
340         if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); }       //p
341 #ifdef MODEX
342 #ifdef FADE
343         if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
344         if(IN_KeyDown(22)){
345         paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
346         printf("1paloffset      =       %d\n", paloffset/3);
347          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
348         printf("2paloffset      =       %d\n", paloffset/3);
349          pdump(bg->page); pdump(spri->page); }
350 #endif
351 #endif
352         //pan switch
353         //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
354         //TSR
355         if(IN_KeyDown(87))      //f11
356         {
357                 VGAmodeX(0, &gvar);
358                 IN_Shutdown();
359                 __asm
360                 {
361                         mov ah,31h
362                         int 21h
363                 }
364         }
365
366         if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
367
368         gvar.tiku++;
369         }
370
371         /* fade back to text mode */
372         /* but 1st lets save the game palette~ */
373 #ifdef MODEX
374 #ifdef FADE
375         modexPalSave(gpal);
376         modexSavePalFile("data/g.pal", gpal);
377         modexFadeOff(4, gpal);
378 #endif
379         VGAmodeX(0, &gvar);
380 #endif
381         IN_Shutdown();
382         printf("Project 16 scroll.exe. This is just a test file!\n");
383         printf("version %s\n", VERSION);
384         printf("tx: %d\n", bg->tx);
385         printf("ty: %d\n", bg->ty);
386         printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
387         //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
388         //else printf("\nplayer[0].y: %d\n", player[0].y);
389         printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
390         printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
391         printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d", player[0].info.dir);   printf("        player[0].d: %d\n", player[0].d);
392         printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
393 //      printf("palette offset: %d\n", paloffset/3);
394 //++++  printf("Total used: %zu\n", oldfreemem-GetFreeSize());
395 //++++  printf("Total free: %zu\n", GetFreeSize());
396 //not used now  printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
397 //not used now  printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
398 //      printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);
399 //      printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);
400 //      printf("map: %dx%d\n", map.width, map.height);
401 //      printf("\n");
402 //      printf("player[0].info.x: %d", player[0].info.xaxis); printf("          player[0].info.y: %d\n", player[0].info.yaxis);
403 //      printf("player[0].info.tx: %d", player[0].info.x); printf("             player[0].info.ty: %d\n", player[0].info.y);
404         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
405
406         switch(detectcpu())
407         {
408                 case 0: cpus = "8086/8088 or 186/88"; break;
409                 case 1: cpus = "286"; break;
410                 case 2: cpus = "386 or newer"; break;
411                 default: cpus = "internal error"; break;
412         }
413         printf("detected CPU type: %s\n", cpus);
414 #ifdef MODEX
415 #ifdef FADE
416         modexFadeOn(4, dpal);
417 #endif
418 #endif
419 }