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starting of the optimization~
[proj16/16.git] / src / scroll.c
1 #include "src/lib/dos_kb.h"\r
2 #include "src/lib/mapread.h"\r
3 #include "src/lib/wtest/wtest.c"\r
4 #include "src/lib/planar.c"\r
5 //====#include "src\lib\ems.c"\r
6 \r
7 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */\r
8 \r
9 //optimize scroll*!!!!\r
10 \r
11 typedef struct {\r
12         map_t *map;\r
13         page_t *page;\r
14         int tx; //appears to be the top left tile position on the viewable screen map\r
15         int ty; //appears to be the top left tile position on the viewable screen map\r
16         word dxThresh; //????\r
17         word dyThresh; //????\r
18 } map_view_t;\r
19 \r
20 typedef struct {\r
21         int x; //player exact position on the viewable map\r
22         int y; //player exact position on the viewable map\r
23         int tx; //player tile position on the viewable map\r
24         int ty; //player tile position on the viewable map\r
25         int triggerx; //player's trigger box tile position on the viewable map\r
26         int triggery; //player's trigger box tile position on the viewable map\r
27         int setx; //NOT USED YET! player sprite sheet set on the image x\r
28         int sety; //NOT USED YET! player sprite sheet set on the image y\r
29         word q; //loop variable\r
30         word d; //direction\r
31         bitmap_t data; //supposively the sprite sheet data\r
32         int hp; //hitpoints of the player\r
33 } actor_t;\r
34 \r
35 map_t allocMap(int w, int h);\r
36 void initMap(map_t *map);\r
37 void mapScrollRight(map_view_t *mv, byte offset);\r
38 void mapScrollLeft(map_view_t *mv, byte offest);\r
39 void mapScrollUp(map_view_t *mv, byte offset);\r
40 void mapScrollDown(map_view_t *mv, byte offset);\r
41 void mapGoTo(map_view_t *mv, int tx, int ty);\r
42 void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y);\r
43 void mapDrawRow(map_view_t *mv, int tx, int ty, word y);\r
44 void mapDrawCol(map_view_t *mv, int tx, int ty, word x);\r
45 void qclean();\r
46 void pdump(map_view_t *pee);\r
47 void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp);\r
48 \r
49 #define TILEWH 16\r
50 #define QUADWH                  TILEWH/2\r
51 #define SPEED 4\r
52 //#define LOOPMAX (TILEWH/SPEED)\r
53 \r
54 //place holder definitions\r
55 //#define MAPX 200\r
56 //#define MAPY 150\r
57 //#define TRIGGX 10\r
58 //#define TRIGGY 9\r
59 \r
60 void main() {\r
61         size_t oldfreemem=GetFreeSize();\r
62         /*long emmhandle;\r
63         long emsavail;\r
64         char teststr[80];*/\r
65         word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning!\r
66         int i;\r
67         static word paloffset=0;\r
68         bitmap_t ptmp;//, npctmp; // player sprite\r
69         planar_buf_t *p;\r
70         const char *cpus;\r
71         static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */\r
72         page_t screen, screen2, screen3;\r
73         map_t map;\r
74         map_view_t mv, mv2, mv3;\r
75         map_view_t *bg, *spri, *mask;//, *tmp;\r
76         byte *dpal, *gpal;\r
77         byte *ptr;\r
78         byte *mappalptr;\r
79         actor_t player;\r
80 //      bitmap_t font;\r
81         //actor_t npc0;\r
82 \r
83 //      atexit(qclean());\r
84         /*if(!emmtest())\r
85         {\r
86                 printf("Expanded memory is not present\n");\r
87                 exit(0);\r
88         }\r
89 \r
90         if(!emmok())\r
91         {\r
92                 printf("Expanded memory manager is not present\n");\r
93                 exit(0);\r
94         }\r
95 \r
96         emsavail = emmavail();\r
97         if(emsavail == -1)\r
98         {\r
99                 printf("Expanded memory manager error\n");\r
100                 exit(0);\r
101         }\r
102         printf("There are %ld pages available\n",emsavail);\r
103 \r
104         if((emmhandle = emmalloc(emsavail)) < 0)\r
105         {\r
106                 printf("Insufficient pages available\n");\r
107                 exit(0);\r
108         }*/\r
109 \r
110         /* create the map */\r
111 //0000  printf("Total used @ before map load:                   %zu\n", oldfreemem-GetFreeSize());\r
112 //0000  fprintf(stderr, "testing~\n");\r
113         loadmap("data/test.map", &map);\r
114 //0000  fprintf(stderr, "yay map loaded~~\n");\r
115 //----  map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly\r
116         //if(isEMS()) printf("%d tesuto\n", coretotalEMS());\r
117 //----  initMap(&map);\r
118         mv.map = &map;\r
119         mv2.map = &map;\r
120         mv3.map = &map;\r
121 \r
122         /* draw the tiles */\r
123         ptr = map.data;\r
124         mappalptr = map.tiles->data->palette;\r
125         /* data */\r
126 //0000  printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());\r
127         ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite\r
128 //      font = bitmapLoadPcx("data/font.pcx");\r
129         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite\r
130 \r
131         /* create the planar buffer */\r
132 //0000  printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());\r
133         p = planar_buf_from_bitmap(&ptmp);\r
134 //0000  printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());\r
135 \r
136         /*if(isEMS())\r
137         {\r
138                 XMOVE mm;\r
139                 mm.length=sizeof(map);\r
140                 mm.sourceH=0;\r
141                 mm.sourceOff=(long)&map;\r
142                 mm.destH=emmhandle;\r
143                 mm.destOff=1;\r
144                 //halp!\r
145                 ist = move_emem(&mm);\r
146                 printf("%d\n", coretotalEMS());\r
147                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
148                 //printf("%d\n", emmhandle);\r
149         }\r
150 \r
151         if(isEMS())\r
152         {\r
153                 XMOVE mm;\r
154                 mm.length=emmhandle;\r
155                 mm.sourceH=0;\r
156                 mm.sourceOff=(long)&ptmp;\r
157                 mm.destH=emmhandle;\r
158                 mm.destOff=0;\r
159                 //halp!\r
160                 ist = move_emem(&mm);\r
161                 printf("%d\n", coretotalEMS());\r
162                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
163                 //printf("%d\n", emmhandle);\r
164         }\r
165 */\r
166 \r
167         /* save the palette */\r
168         dpal = modexNewPal();\r
169         modexPalSave(dpal);\r
170         modexFadeOff(4, dpal);\r
171 \r
172         setkb(1);\r
173         modexEnter();\r
174         modexPalBlack();        //reset the palette~\r
175 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());\r
176         ptmp.offset=(paloffset/3);\r
177         modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
178         //printf("      %d\n", sizeof(ptmp.data));\r
179         //printf("1:    %d\n", paloffset);\r
180         map.tiles->data->offset=(paloffset/3);\r
181         modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
182         printf("\n====\n");\r
183         printf("0       paloffset=      %d\n", paloffset/3);\r
184         printf("====\n\n");\r
185         gpal = modexNewPal();\r
186         modexPalSave(gpal);\r
187         modexSavePalFile("data/g.pal", gpal);\r
188         modexPalBlack();        //so player will not see loadings~\r
189 \r
190         /* setup camera and screen~ */\r
191         screen = modexDefaultPage();\r
192         screen.width += (TILEWH*2);\r
193         screen.height += (TILEWH*2)+QUADWH;\r
194         mv.page = &screen;\r
195         screen2 = modexNextPage(mv.page);\r
196         mv2.page = &screen2;\r
197         screen3 = modexNextPage0(mv2.page, 352, 176);   //(352*176)+1024 is the remaining amount of memory left wwww\r
198         //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww\r
199         mv3.page = &screen3;\r
200 \r
201         /* set up paging */\r
202         bg = &mv;\r
203         spri = &mv2;\r
204         mask = &mv3;\r
205 \r
206 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen\r
207         mapGoTo(bg, 0, 0);\r
208         mapGoTo(spri, 0, 0);\r
209         //mapGoTo(mask, 0, 0);\r
210 \r
211         //TODO: put player in starting position of spot\r
212         //default player position on the viewable map\r
213         player.tx = bg->tx + 10;\r
214         player.ty = bg->ty + 8;\r
215         player.x = player.tx*TILEWH;\r
216         player.y = player.ty*TILEWH;\r
217         player.triggerx = player.tx;\r
218         player.triggery = player.ty+1;\r
219         player.q=1;\r
220         player.d=0;\r
221         player.hp=4;\r
222         //npc\r
223         /*npc0.tx = bg->tx + 1;\r
224         npc0.ty = bg->ty + 1;\r
225         npc0.x = npc0.tx*TILEWH;\r
226         npc0.y = npc0.ty*TILEWH;\r
227         npc0.triggerx = npc0.tx;\r
228         npc0.triggery = npc0.ty+1;\r
229         npc0.q=1;\r
230         npc0.d=0;\r
231         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/\r
232         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
233 \r
234         modexShowPage(spri->page);\r
235 //      printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());\r
236         modexFadeOn(4, gpal);\r
237         while(!keyp(1) && player.hp>0)\r
238         {\r
239         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square\r
240         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction\r
241         //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map\r
242         #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1;\r
243 \r
244         //player movement\r
245         //TODO: make movement into a function!\r
246         if(!panswitch){\r
247         //right movement\r
248         if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2)\r
249         {\r
250                 if(player.d == 0){ player.d = 2; }\r
251                 if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 &&\r
252                 !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection!\r
253                 {\r
254                         if(player.q<=(TILEWH/SPEED))\r
255                         {\r
256                                 INC_PER_FRAME;\r
257                                 //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
258                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
259                                 mapScrollRight(bg, SPEED);\r
260                                 mapScrollRight(spri, SPEED);\r
261                                 //mapScrollRight(mask, SPEED);\r
262                                 modexShowPage(spri->page);\r
263                                 player.q++;\r
264                         } else { player.q = 1; player.d = 0; player.tx++; }\r
265                 }\r
266                 else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY))\r
267                 {\r
268                         if(player.q<=(TILEWH/SPEED))\r
269                         {\r
270                                 INC_PER_FRAME;\r
271                                 player.x+=SPEED;\r
272                                 //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
273                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
274                                 modexShowPage(spri->page);\r
275                                 player.q++;\r
276                         } else { player.q = 1; player.d = 0; player.tx++; }\r
277                 }\r
278                 else\r
279                 {\r
280                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
281                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp);\r
282                         modexShowPage(spri->page);\r
283                         player.d = 0;\r
284                 }\r
285                 player.triggerx = player.tx+1;\r
286                 player.triggery = player.ty;\r
287         }\r
288 \r
289         //left movement\r
290         if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4)\r
291         {\r
292                 if(player.d == 0){ player.d = 4; }\r
293                 if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 &&\r
294                 !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))       //collision detection!\r
295                 {\r
296                         if(player.q<=(TILEWH/SPEED))\r
297                         {\r
298                                 INC_PER_FRAME;\r
299                                 //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
300                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
301                                 mapScrollLeft(bg, SPEED);\r
302                                 mapScrollLeft(spri, SPEED);\r
303                                 //mapScrollLeft(mask, SPEED);\r
304                                 modexShowPage(spri->page);\r
305                                 player.q++;\r
306                         } else { player.q = 1; player.d = 0; player.tx--; }\r
307                 }\r
308                 else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY))\r
309                 {\r
310                         if(player.q<=(TILEWH/SPEED))\r
311                         {\r
312                                 INC_PER_FRAME;\r
313                                 player.x-=SPEED;\r
314                                 //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
315                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
316                                 modexShowPage(spri->page);\r
317                                 player.q++;\r
318                         } else { player.q = 1; player.d = 0; player.tx--; }\r
319                 }\r
320                 else\r
321                 {\r
322                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
323                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp);\r
324                         modexShowPage(spri->page);\r
325                         player.d = 0;\r
326                 }\r
327                 player.triggerx = player.tx-1;\r
328                 player.triggery = player.ty;\r
329         }\r
330 \r
331         //down movement\r
332         if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3)\r
333         {\r
334                 if(player.d == 0){ player.d = 3; }\r
335                 if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 &&\r
336                 !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection!\r
337                 {\r
338                         if(player.q<=(TILEWH/SPEED))\r
339                         {\r
340                                 INC_PER_FRAME;\r
341                                 //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
342                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
343                                 mapScrollDown(bg, SPEED);\r
344                                 mapScrollDown(spri, SPEED);\r
345                                 //mapScrollDown(mask, SPEED);\r
346                                 modexShowPage(spri->page);\r
347                                 player.q++;\r
348                         } else { player.q = 1; player.d = 0; player.ty++; }\r
349                 }\r
350                 else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY))\r
351                 {\r
352                         if(player.q<=(TILEWH/SPEED))\r
353                         {\r
354                                 INC_PER_FRAME;\r
355                                 player.y+=SPEED;\r
356                                 //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
357                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
358                                 modexShowPage(spri->page);\r
359                                 player.q++;\r
360                         } else { player.q = 1; player.d = 0; player.ty++; }\r
361                 }\r
362                 else\r
363                 {\r
364                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
365                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp);\r
366                         modexShowPage(spri->page);\r
367                         player.d = 0;\r
368                 }\r
369                 player.triggerx = player.tx;\r
370                 player.triggery = player.ty+1;\r
371         }\r
372 \r
373         //up movement\r
374         if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1)\r
375         {\r
376                 if(player.d == 0){ player.d = 1; }\r
377                 if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 &&\r
378                 !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY))       //collision detection!\r
379                 {\r
380                         if(player.q<=(TILEWH/SPEED))\r
381                         {\r
382                                 INC_PER_FRAME;\r
383                                 //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp);\r
384                                 animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
385                                 mapScrollUp(bg, SPEED);\r
386                                 mapScrollUp(spri, SPEED);\r
387                                 //mapScrollUp(mask, SPEED);\r
388                                 modexShowPage(spri->page);\r
389                                 player.q++;\r
390                         } else { player.q = 1; player.d = 0; player.ty--; }\r
391                 }\r
392                 else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX &&  player.ty-1 == TRIGGY))\r
393                 {\r
394                         if(player.q<=(TILEWH/SPEED))\r
395                         {\r
396                                 INC_PER_FRAME;\r
397                                 player.y-=SPEED;\r
398                                 //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp);\r
399                                 modexShowPage(spri->page);\r
400                                 animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp);\r
401                                 player.q++;\r
402                         } else { player.q = 1; player.d = 0; player.ty--; }\r
403                 }\r
404                 else\r
405                 {\r
406                         modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32);\r
407                         modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp);\r
408                         modexShowPage(spri->page);\r
409                         player.d = 0;\r
410                 }\r
411                 player.triggerx = player.tx;\r
412                 player.triggery = player.ty-1;\r
413         }\r
414 }else{\r
415 //88 switch!\r
416         //right movement\r
417         if((keyp(77) && !keyp(75) && pand == 0) || pand == 2)\r
418         {\r
419                 if(pand == 0){ pand = 2; }\r
420                         if(panq<=(TILEWH/SPEED))\r
421                         {\r
422                                 switch(panpagenum)\r
423                                 {\r
424                                         case 0:\r
425                                                 //bg\r
426                                                 bg->page->dx++;\r
427                                                 modexShowPage(bg->page);\r
428                                         break;\r
429                                         case 1:\r
430                                                 //spri\r
431                                                 spri->page->dx++;\r
432                                                 modexShowPage(spri->page);\r
433                                         break;\r
434                                         case 2:\r
435                                                 //fg\r
436                                                 mask->page->dx++;\r
437                                                 modexShowPage(mask->page);\r
438                                         break;\r
439                                 }\r
440                                 panq++;\r
441                         } else { panq = 1; pand = 0; }\r
442         }\r
443         //left movement\r
444         if((keyp(75) && !keyp(77) && pand == 0) || pand == 4)\r
445         {\r
446                 if(pand == 0){ pand = 4; }\r
447                         if(panq<=(TILEWH/SPEED))\r
448                         {\r
449                                 switch(panpagenum)\r
450                                 {\r
451                                         case 0:\r
452                                                 //bg\r
453                                                 bg->page->dx--;\r
454                                                 modexShowPage(bg->page);\r
455                                         break;\r
456                                         case 1:\r
457                                                 //spri\r
458                                                 spri->page->dx--;\r
459                                                 modexShowPage(spri->page);\r
460                                         break;\r
461                                         case 2:\r
462                                                 //fg\r
463                                                 mask->page->dx--;\r
464                                                 modexShowPage(mask->page);\r
465                                         break;\r
466                                 }\r
467                                 panq++;\r
468                         } else { panq = 1; pand = 0; }\r
469         }\r
470         //down movement\r
471         if((keyp(72) && !keyp(80) && pand == 0) || pand == 3)\r
472         {\r
473                 if(pand == 0){ pand = 3; }\r
474                         if(panq<=(TILEWH/SPEED))\r
475                         {\r
476                                 switch(panpagenum)\r
477                                 {\r
478                                         case 0:\r
479                                                 //bg\r
480                                                 bg->page->dy--;\r
481                                                 modexShowPage(bg->page);\r
482                                         break;\r
483                                         case 1:\r
484                                                 //spri\r
485                                                 spri->page->dy--;\r
486                                                 modexShowPage(spri->page);\r
487                                         break;\r
488                                         case 2:\r
489                                                 //fg\r
490                                                 mask->page->dy--;\r
491                                                 modexShowPage(mask->page);\r
492                                         break;\r
493                                 }\r
494                                 panq++;\r
495                         } else { panq = 1; pand = 0; }\r
496         }\r
497         //up movement\r
498         if((keyp(80) && !keyp(72) && pand == 0) || pand == 1)\r
499         {\r
500                 if(pand == 0){ pand = 1; }\r
501                         if(panq<=(TILEWH/SPEED))\r
502                         {\r
503                                 switch(panpagenum)\r
504                                 {\r
505                                         case 0:\r
506                                                 //bg\r
507                                                 bg->page->dy++;\r
508                                                 modexShowPage(bg->page);\r
509                                         break;\r
510                                         case 1:\r
511                                                 //spri\r
512                                                 spri->page->dy++;\r
513                                                 modexShowPage(spri->page);\r
514                                         break;\r
515                                         case 2:\r
516                                                 //fg\r
517                                                 mask->page->dy++;\r
518                                                 modexShowPage(mask->page);\r
519                                         break;\r
520                                 }\r
521                                 panq++;\r
522                         } else { panq = 1; pand = 0; }\r
523         }\r
524 }\r
525 \r
526         //the scripting stuf....\r
527 \r
528         //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
529         if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5))\r
530         {\r
531                 short i;\r
532                 for(i=800; i>=400; i--)\r
533                 {\r
534                         sound(i);\r
535                 }\r
536                 nosound();\r
537         }\r
538         if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; }\r
539         //debugging binds!\r
540         //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; }\r
541         if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; }\r
542         if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; }\r
543         if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; }\r
544         if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); }  //f10\r
545         if(keyp(25)){ pdump(bg); pdump(spri); } //p\r
546         if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); }\r
547         if(keyp(22)){\r
548         paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0);\r
549         printf("1paloffset      =       %d\n", paloffset/3);\r
550          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);\r
551         printf("2paloffset      =       %d\n", paloffset/3);\r
552          pdump(bg); pdump(spri); }\r
553         //pan switch\r
554         if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12\r
555         //TSR\r
556         if(keyp(87))    //f11\r
557         {\r
558                 modexLeave();\r
559                 setkb(0);\r
560                 __asm\r
561                 {\r
562                         mov ah,31h\r
563                         int 21h\r
564                 }\r
565         }\r
566 \r
567         if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync!\r
568 \r
569         }\r
570 \r
571         /* fade back to text mode */\r
572         /* but 1st lets save the game palette~ */\r
573         modexPalSave(gpal);\r
574         modexSavePalFile("data/g.pal", gpal);\r
575         modexFadeOff(4, gpal);\r
576         modexLeave();\r
577         setkb(0);\r
578         printf("Project 16 scroll.exe\n");\r
579         printf("tx: %d\n", bg->tx);\r
580         printf("ty: %d\n", bg->ty);\r
581         printf("player.x: %d", player.x); printf("              player.y: %d\n", player.y);\r
582         //if(player.hp==0) printf("%d wwww\n", player.y+8);\r
583         //else printf("\nplayer.y: %d\n", player.y);\r
584         printf("player.tx: %d", player.tx); printf("            player.ty: %d\n", player.ty);\r
585         printf("player.triggx: %d", player.triggerx); printf("  player.triggy: %d\n", player.triggery);\r
586         printf("player.hp: %d", player.hp);     printf("        player.q: %d", player.q);       printf("        player.d: %d\n", player.d);\r
587         printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]);\r
588         printf("palette offset: %d\n", paloffset/3);\r
589         printf("Total used: %zu\n", oldfreemem-GetFreeSize());\r
590         printf("Total free: %zu\n", GetFreeSize());\r
591         printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");\r
592         printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");\r
593         printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);\r
594         printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);\r
595         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);\r
596         //xmsfree(&map);\r
597         //xmsfree(bg);\r
598         //xmsfree(spri);\r
599         //xmsfree(mask);\r
600         //xmsreport();\r
601         //emmclose(emmhandle);\r
602         printf("%Fp\n", bios_8x8_font());\r
603         //printf("%c\n", *bios_8x8_font());\r
604         switch(detectcpu())\r
605         {\r
606                 case 0: cpus = "8086/8088 or 186/88"; break;\r
607                 case 1: cpus = "286"; break;\r
608                 case 2: cpus = "386 or newer"; break;\r
609                 default: cpus = "internal error"; break;\r
610         }\r
611         printf("detected CPU type: %s\n", cpus);\r
612         modexFadeOn(4, dpal);\r
613 }\r
614 \r
615 \r
616 map_t\r
617 allocMap(int w, int h) {\r
618         map_t result;\r
619 \r
620         result.width =w;\r
621         result.height=h;\r
622         result.data = malloc(sizeof(byte) * w * h);\r
623         //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024);\r
624         /*if(isEMS() || checkEMS())\r
625         {\r
626                 XMOVE mm;\r
627                 //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map))\r
628                 mm.length=sizeof(result);\r
629                 mm.sourceH=0;\r
630                 mm.sourceOff=ptr2long(&result);\r
631                 mm.destH=emmhandle;\r
632                 mm.destOff=0;\r
633                 ist = move_emem(&mm);\r
634                 if(!ist){ dealloc_emem(emmhandle); exit(5); }\r
635                 printf("%d\n", coretotalEMS());\r
636         }*/\r
637 \r
638         return result;\r
639 }\r
640 \r
641 void\r
642 initMap(map_t *map) {\r
643         /* just a place holder to fill out an alternating pattern */\r
644         int x, y, xx, yy;\r
645         int i, q;\r
646 //      int tile = 1;\r
647         //if(!isEMS() || !checkEMS())\r
648 //              map->tiles = malloc(sizeof(tiles_t));\r
649         //else\r
650         //      map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t));\r
651 \r
652         /* create the tile set */\r
653         //if(!isEMS() || !checkEMS())\r
654 //              map->tiles->data = malloc(sizeof(bitmap_t));\r
655         //else\r
656         //      map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t));\r
657 //      map->tiles->data->width = (TILEWH/**2*/);\r
658 //      map->tiles->data->height= TILEWH;\r
659         //if(!isEMS() || !checkEMS())\r
660 //              map->tiles->data->data = malloc((TILEWH*2)*TILEWH);\r
661         //else\r
662         //      map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH);\r
663 //      map->tiles->tileHeight = TILEWH;\r
664 //      map->tiles->tileWidth =TILEWH;\r
665 //      map->tiles->rows = 1;\r
666 //      map->tiles->cols = 1;//2;\r
667 \r
668         /*q=0;\r
669         //for(y=0; y<map->height; y++) {\r
670         //for(x=0; x<map->width; x++) {\r
671         i=0;\r
672         for(yy=0; yy<TILEWH; yy++) {\r
673         for(xx=0; xx<(TILEWH); xx++) {\r
674                 //if(x<TILEWH){\r
675                   map->tiles->data->data[i+1] = map->data[q];//28;//0x24;\r
676 //                printf("[%d]", map->tiles->data->data[i]);\r
677                 //}else{\r
678                   //map->tiles->data->data[i] = map->data[q];//0;//0x34;\r
679                   //printf("]%d[==[%d]", i, map->tiles->data->data[i]);\r
680                 //}\r
681                 i++;\r
682         }\r
683 //      printf("\n");\r
684         }\r
685 //      printf("[%d]", map->data[q]);\r
686         q++;\r
687 //      }\r
688         //printf("\n\n");\r
689 //      }*/\r
690 \r
691         /*i=0;\r
692         for(y=0; y<map->height; y++) {\r
693                 for(x=0; x<map->width; x++) {\r
694 //                      map->data[i]=255;\r
695                         printf("[%d]", map->data[i]);\r
696                         //tile = tile ? 0 : 1;\r
697                         i++;\r
698                 }\r
699                 //tile = tile ? 0 : 1;\r
700         }*/\r
701 }\r
702 \r
703 \r
704 void\r
705 mapScrollRight(map_view_t *mv, byte offset) {\r
706         word x, y;  /* coordinate for drawing */\r
707 \r
708         /* increment the pixel position and update the page */\r
709         mv->page->dx += offset;\r
710 \r
711         /* check to see if this changes the tile */\r
712         if(mv->page->dx >= mv->dxThresh ) {\r
713         /* go forward one tile */\r
714         mv->tx++;\r
715         /* Snap the origin forward */\r
716         mv->page->data += 4;\r
717         mv->page->dx = mv->map->tiles->tileWidth;\r
718         //}\r
719 \r
720         /* draw the next column */\r
721         x= SCREEN_WIDTH + mv->map->tiles->tileWidth;\r
722                 mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x);\r
723         }\r
724 }\r
725 \r
726 \r
727 void\r
728 mapScrollLeft(map_view_t *mv, byte offset) {\r
729         word x, y;  /* coordinate for drawing */\r
730 \r
731         /* increment the pixel position and update the page */\r
732         mv->page->dx -= offset;\r
733 \r
734         /* check to see if this changes the tile */\r
735         if(mv->page->dx == 0) {\r
736         /* go backward one tile */\r
737         mv->tx--;\r
738 \r
739         /* Snap the origin backward */\r
740         mv->page->data -= 4;\r
741         mv->page->dx = mv->map->tiles->tileWidth;\r
742         //}\r
743         /* draw the next column */\r
744                 mapDrawCol(mv, mv->tx-1, mv->ty-1, 0);\r
745         }\r
746 }\r
747 \r
748 \r
749 void\r
750 mapScrollUp(map_view_t *mv, byte offset) {\r
751         word x, y;  /* coordinate for drawing */\r
752 \r
753         /* increment the pixel position and update the page */\r
754         mv->page->dy -= offset;\r
755 \r
756         /* check to see if this changes the tile */\r
757         if(mv->page->dy == 0 ) {\r
758         /* go down one tile */\r
759         mv->ty--;\r
760         /* Snap the origin downward */\r
761         mv->page->data -= mv->page->width*4;\r
762         mv->page->dy = mv->map->tiles->tileHeight;\r
763         //}\r
764 \r
765         /* draw the next row */\r
766         y= 0;\r
767                 mapDrawRow(mv, mv->tx-1 , mv->ty-1, y);\r
768         }\r
769 }\r
770 \r
771 \r
772 void\r
773 mapScrollDown(map_view_t *mv, byte offset) {\r
774         word x, y;  /* coordinate for drawing */\r
775 \r
776         /* increment the pixel position and update the page */\r
777         mv->page->dy += offset;\r
778 \r
779         /* check to see if this changes the tile */\r
780         if(mv->page->dy >= mv->dyThresh ) {\r
781         /* go down one tile */\r
782         mv->ty++;\r
783         /* Snap the origin downward */\r
784         mv->page->data += mv->page->width*4;\r
785         mv->page->dy = mv->map->tiles->tileHeight;\r
786         //}\r
787 \r
788         /* draw the next row */\r
789         y= SCREEN_HEIGHT + mv->map->tiles->tileHeight;\r
790                 mapDrawRow(mv, mv->tx-1 , mv->ty+15, y);\r
791         }\r
792 \r
793 }\r
794 \r
795 \r
796 void\r
797 mapGoTo(map_view_t *mv, int tx, int ty) {\r
798         int px, py;\r
799         unsigned int i;\r
800 \r
801         /* set up the coordinates */\r
802         mv->tx = tx;\r
803         mv->ty = ty;\r
804         mv->page->dx = mv->map->tiles->tileWidth;\r
805         mv->page->dy = mv->map->tiles->tileHeight;\r
806 \r
807         /* set up the thresholds */\r
808         mv->dxThresh = mv->map->tiles->tileWidth * 2;\r
809         mv->dyThresh = mv->map->tiles->tileHeight * 2;\r
810 \r
811         /* draw the tiles */\r
812         modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0);\r
813         py=0;\r
814         i=mv->ty * mv->map->width + mv->tx;\r
815         for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) {\r
816                 mapDrawRow(mv, tx-1, ty, py);\r
817         i+=mv->map->width - tx;\r
818         }\r
819 }\r
820 \r
821 \r
822 void\r
823 mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) {\r
824         word rx;\r
825         word ry;\r
826         //if(i==0) i=2;\r
827         if(i==0)\r
828         {\r
829                 //wwww\r
830                 modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color!\r
831         }\r
832         else\r
833         {\r
834         rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth);\r
835         ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight);\r
836 ////0000        printf("i=%d\n", i);\r
837         //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight);\r
838         modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data));\r
839         }\r
840 }\r
841 \r
842 \r
843 void\r
844 mapDrawRow(map_view_t *mv, int tx, int ty, word y) {\r
845         word x;\r
846         int i;\r
847 \r
848         /* the position within the map array */\r
849         i=ty * mv->map->width + tx;\r
850         for(x=0; x<SCREEN_WIDTH+mv->dxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) {\r
851         if(i>=0) {\r
852                 /* we are in the map, so copy! */\r
853                 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
854         }\r
855         i++; /* next! */\r
856         }\r
857 }\r
858 \r
859 void\r
860 mapDrawCol(map_view_t *mv, int tx, int ty, word x) {\r
861         int y;\r
862         int i;\r
863 \r
864         /* location in the map array */\r
865         i=ty * mv->map->width + tx;\r
866 \r
867         /* We'll copy all of the columns in the screen, \r
868            i + 1 row above and one below */\r
869         for(y=0; y<SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) {\r
870         if(i>=0) {\r
871                 /* we are in the map, so copy away! */\r
872                 mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y);\r
873         }\r
874         i += mv->map->width;\r
875         }\r
876 }\r
877 \r
878 void qclean()\r
879 {\r
880         modexLeave();\r
881         setkb(0);\r
882 }\r
883 \r
884 void pdump(map_view_t *pee)\r
885 {\r
886         int mult=(QUADWH);\r
887         int palq=(mult)*TILEWH;\r
888         int palcol=0;\r
889         int palx, paly;\r
890         for(paly=0; paly<palq; paly+=mult){\r
891                 for(palx=0; palx<palq; palx+=mult){\r
892                                 modexClearRegion(pee->page, palx+TILEWH, paly+TILEWH, mult, mult, palcol);\r
893                         palcol++;\r
894                 }\r
895         }\r
896 }\r
897 \r
898 void\r
899 animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)\r
900 {\r
901         sword dire=32*d; //direction\r
902         sword qq; //scroll offset\r
903 \r
904         if(scrolloffsetswitch==0) qq = 0;\r
905         else qq = ((lp)*SPEED);\r
906         switch (d)\r
907         {\r
908                 case 0:\r
909                         //up\r
910                         x=x-4;\r
911                         y=y-qq-TILEWH;\r
912                 break;\r
913                 case 1:\r
914                         // right\r
915                         x=x+qq-4;\r
916                         y=y-TILEWH;\r
917                 break;\r
918                 case 2:\r
919                         //down\r
920                         x=x-4;\r
921                         y=y+qq-TILEWH;\r
922                 break;\r
923                 case 3:\r
924                         //left\r
925                         x=x-qq-4;\r
926                         y=y-TILEWH;\r
927                 break;\r
928         }\r
929         modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
930         if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else\r
931         if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else\r
932         if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else\r
933         if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }\r
934         //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40);\r
935         //modexClearRegion(top->page, 66, 66, 2, 40, 0);\r
936         //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40);\r
937         //turn this off if XT\r
938         if(detectcpu() > 0) modexWaitBorder();\r
939 }\r