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i want to make an FPS system
[proj16/16.git] / src / scroll.c
1 /* Project 16 Source Code~
2  * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669
3  *
4  * This file is part of Project 16.
5  *
6  * Project 16 is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * Project 16 is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>, or
18  * write to the Free Software Foundation, Inc., 51 Franklin Street,
19  * Fifth Floor, Boston, MA 02110-1301 USA.
20  *
21  */
22
23 #include "src/lib/scroll16.h"
24 #include "src/lib/mapread.h"
25 #include "src/lib/wcpu/wcpu.h"
26
27 //#define FADE
28 //#define SPRITE
29
30 //word far *clock= (word far*) 0x046C; /* 18.2hz clock */
31
32 void main()
33 {
34 //      word panswitch=0, panq=1, pand=0;
35         global_game_variables_t gvar;
36         word panpagenum=0; //for panning!
37         int i;
38         static word paloffset=0;
39         planar_buf_t *p;
40         const char *cpus;
41         //static int persist_aniframe = 0;    /* gonna be increased to 1 before being used, so 0 is ok for default */
42         page_t screen, screen2, screen3;
43         static map_t map;
44         map_view_t mv[3];
45         map_view_t *bg, *spri, *mask;//, *tmp;
46         //map_view_db_t pgid[4];
47 #ifdef FADE
48         byte *dpal, *gpal;
49 #endif
50         byte *ptr;
51         byte *mappalptr;
52         byte *mesg=malloc(sizeof(dword));
53         player_t player[MaxPlayers];
54
55         player[0].persist_aniframe=0;
56         player[0].speed=4;
57
58         start_timer(&gvar);
59         gvar.frames_per_second = 60;
60         //extern struct inconfig inpu;
61
62 //      atexit(qclean());
63
64         /* create the map */
65         //printf("Total used @ before map load:                 %zu\n", oldfreemem-GetFreeSize());
66         printf("Total free @ before map load:                   %zu\n", GetFreeSize());
67         printf("Total near free @ before map load:                      %zu\n", GetNearFreeSize());
68         printf("Total far free @ before map load:                       %zu\n", GetFarFreeSize());
69 //      getch();
70 //0000  fprintf(stderr, "testing~\n");
71 //      loadmap("data/test.map", &map);
72         map.width=0;
73         map.height=0;
74         chkmap(&map, 1);
75 //0000  fprintf(stderr, "yay map loaded~~\n");
76 //----  map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly
77         //if(isEMS()) printf("%d tesuto\n", coretotalEMS());
78 //----  initMap(&map);
79         mv[0].map = &map;
80         mv[1].map = &map;
81         mv[2].map = &map;
82
83         /* draw the tiles */
84         ptr = map.data;
85         mappalptr = map.tiles->data->palette;
86         /* data */
87 //0000  printf("Total used @ before image loading:              %zu\n", oldfreemem-GetFreeSize());
88         player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite
89         //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite
90
91         /* create the planar buffer */
92 //0000  printf("Total used @ before planar buffer creation:     %zu\n", oldfreemem-GetFreeSize());
93         p = planar_buf_from_bitmap(&player[0].data);
94 //0000  printf("Total used @ after planar buffer creation:      %zu\n", oldfreemem-GetFreeSize());
95
96         /*      input!  */
97         IN_Startup();
98         IN_Default(0,&player,ctrl_Joystick);
99
100         /* save the palette */
101 #ifdef FADE
102         dpal = modexNewPal();
103         modexPalSave(dpal);
104         modexFadeOff(4, dpal);
105 #endif
106
107         textInit();
108         VGAmodeX(1);
109 #ifdef FADE
110         modexPalBlack();        //reset the palette~
111 #endif
112 //      printf("Total used @ before palette initiation:         %zu\n", oldfreemem-GetFreeSize());
113 //++++  player[0].data.offset=(paloffset/3);
114 //++++  modexPalUpdate(&player[0].data, &paloffset, 0, 0);
115         //printf("      %d\n", sizeof(ptmp->data));
116         //printf("1:    %d\n", paloffset);
117 //++++  map.tiles->data->offset=(paloffset/3);
118         //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
119 //      printf("\n====\n");
120 //      printf("0       paloffset=      %d\n", paloffset/3);
121 //      printf("====\n\n");
122 #ifdef FADE
123         gpal = modexNewPal();
124         modexPalSave(gpal);
125         modexSavePalFile("data/g.pal", gpal);
126         modexPalBlack();        //so player will not see loadings~
127 #endif
128
129         /* setup camera and screen~ */
130         screen = modexDefaultPage();
131         screen.width += (TILEWH*2);
132         screen.height += (TILEWH*2);//+QUADWH;
133         mv[0].page = &screen;
134         screen2 = modexNextPage(mv[0].page);
135         mv[1].page = &screen2;
136         screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww
137         //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww
138         mv[2].page = &screen3;
139
140         /* set up paging */
141         bg = &mv[0];
142         spri = &mv[1];
143         mask = &mv[2];
144
145 //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
146         mapGoTo(bg, 0, 0);
147         mapGoTo(spri, 0, 0);
148         //mapGoTo(mask, 0, 0);
149
150         //TODO: put player in starting position of spot
151         //default player position on the viewable map
152         player[0].tx = bg->tx + 10;
153         player[0].ty = bg->ty + 8;
154         player[0].x = player[0].tx*TILEWH;
155         player[0].y = player[0].ty*TILEWH;
156         player[0].triggerx = player[0].tx;
157         player[0].triggery = player[0].ty+1;
158 /*      player[0].info.x = player[0].tx;
159         player[0].info.xaxis = player[0].tx*TILEWH;
160         player[0].info.y = player[0].ty;
161         player[0].info.yaxis = player[0].ty*TILEWH;*/
162         player[0].q=1;
163         player[0].d=2;
164         player[0].hp=4;
165 //      player[0].persist_aniframe=0;
166         //npc
167         /*npc0.tx = bg->tx + 1;
168         npc0.ty = bg->ty + 1;
169         npc0.x = npc0.tx*TILEWH;
170         npc0.y = npc0.ty*TILEWH;
171         npc0.triggerx = npc0.tx;
172         npc0.triggery = npc0.ty+1;
173         npc0.q=1;
174         npc0.d=0;
175         modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/
176 #ifdef  SPRITE
177         modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data);
178 #else
179         modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15);
180 #endif
181
182         modexShowPage(spri->page);
183 //      printf("Total used @ before loop:                       %zu\n", oldfreemem-GetFreeSize());
184         modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1);
185 #ifdef FADE
186         modexFadeOn(4, gpal);
187 #endif
188         while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
189         {
190                 sprintf(mesg, "%lu", gvar.tiku);
191                 modexprint(mv[1].page, 16, 16, 1, 15, 0, mesg);
192                 shinku(mv[1].page, &gvar);
193                 IN_ReadControl(0,&player);
194         //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
195         //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
196         //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
197
198         //player movement
199         //if(!panswitch){
200                 walk(mv, player, 0);
201         /*}else{
202 //88 switch!
203         //right movement
204         if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2)
205         {
206                 if(pand == 0){ pand = 2; }
207                         if(panq<=(TILEWH/(player[0].speed)))
208                         {
209                                 switch(panpagenum)
210                                 {
211                                         case 0:
212                                                 //bg
213                                                 bg->page->dx++;
214                                                 modexShowPage(bg->page);
215                                         break;
216                                         case 1:
217                                                 //spri
218                                                 spri->page->dx++;
219                                                 modexShowPage(spri->page);
220                                         break;
221                                         case 2:
222                                                 //fg
223                                                 mask->page->dx++;
224                                                 modexShowPage(mask->page);
225                                         break;
226                                 }
227                                 panq++;
228                         } else { panq = 1; pand = 0; }
229         }
230         //left movement
231         if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4)
232         {
233                 if(pand == 0){ pand = 4; }
234                         if(panq<=(TILEWH/(player[0].speed)))
235                         {
236                                 switch(panpagenum)
237                                 {
238                                         case 0:
239                                                 //bg
240                                                 bg->page->dx--;
241                                                 modexShowPage(bg->page);
242                                         break;
243                                         case 1:
244                                                 //spri
245                                                 spri->page->dx--;
246                                                 modexShowPage(spri->page);
247                                         break;
248                                         case 2:
249                                                 //fg
250                                                 mask->page->dx--;
251                                                 modexShowPage(mask->page);
252                                         break;
253                                 }
254                                 panq++;
255                         } else { panq = 1; pand = 0; }
256         }
257         //down movement
258         if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3)
259         {
260                 if(pand == 0){ pand = 3; }
261                         if(panq<=(TILEWH/(player[0].speed)))
262                         {
263                                 switch(panpagenum)
264                                 {
265                                         case 0:
266                                                 //bg
267                                                 bg->page->dy--;
268                                                 modexShowPage(bg->page);
269                                         break;
270                                         case 1:
271                                                 //spri
272                                                 spri->page->dy--;
273                                                 modexShowPage(spri->page);
274                                         break;
275                                         case 2:
276                                                 //fg
277                                                 mask->page->dy--;
278                                                 modexShowPage(mask->page);
279                                         break;
280                                 }
281                                 panq++;
282                         } else { panq = 1; pand = 0; }
283         }
284         //up movement
285         if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1)
286         {
287                 if(pand == 0){ pand = 1; }
288                         if(panq<=(TILEWH/(player[0].speed)))
289                         {
290                                 switch(panpagenum)
291                                 {
292                                         case 0:
293                                                 //bg
294                                                 bg->page->dy++;
295                                                 modexShowPage(bg->page);
296                                         break;
297                                         case 1:
298                                                 //spri
299                                                 spri->page->dy++;
300                                                 modexShowPage(spri->page);
301                                         break;
302                                         case 2:
303                                                 //fg
304                                                 mask->page->dy++;
305                                                 modexShowPage(mask->page);
306                                         break;
307                                 }
308                                 panq++;
309                         } else { panq = 1; pand = 0; }
310         }
311 }*/
312
313
314         //the scripting stuf....
315
316         //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
317         if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
318         {
319                 short i;
320                 for(i=800; i>=400; i--)
321                 {
322                         sound(i);
323                 }
324                 nosound();
325         }
326         if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
327         //debugging binds!
328         //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; }
329         if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; }
330         if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; }
331         if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; }
332         if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); }       //p
333 #ifdef FADE
334         if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); }
335         if(IN_KeyDown(22)){
336         paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0);
337         printf("1paloffset      =       %d\n", paloffset/3);
338          modexPalUpdate(map.tiles->data, &paloffset, 0, 0);
339         printf("2paloffset      =       %d\n", paloffset/3);
340          pdump(bg->page); pdump(spri->page); }
341 #endif
342         //pan switch
343         //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; }    //f12
344         //TSR
345         if(IN_KeyDown(87))      //f11
346         {
347                 VGAmodeX(0);
348                 IN_Shutdown();
349                 __asm
350                 {
351                         mov ah,31h
352                         int 21h
353                 }
354         }
355
356         if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break;        //incase things go out of sync!
357
358         gvar.tiku++;
359         }
360
361         /* fade back to text mode */
362         /* but 1st lets save the game palette~ */
363 #ifdef FADE
364         modexPalSave(gpal);
365         modexSavePalFile("data/g.pal", gpal);
366         modexFadeOff(4, gpal);
367 #endif
368         VGAmodeX(0);
369         IN_Shutdown();
370         printf("Project 16 scroll.exe\n");
371         printf("tx: %d\n", bg->tx);
372         printf("ty: %d\n", bg->ty);
373         printf("player[0].x: %d", player[0].x); printf("                player[0].y: %d\n", player[0].y);
374         //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
375         //else printf("\nplayer[0].y: %d\n", player[0].y);
376         printf("player[0].tx: %d", player[0].tx); printf("              player[0].ty: %d\n", player[0].ty);
377         printf("player[0].triggx: %d", player[0].triggerx); printf("    player[0].triggy: %d\n", player[0].triggery);
378         printf("player[0].hp: %d", (player[0].hp));     printf("        player[0].q: %d", player[0].q); printf("        player[0].info.dir: %d", player[0].info.dir);   printf("        player[0].d: %d\n", player[0].d);
379         printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
380         printf("palette offset: %d\n", paloffset/3);
381 //++++  printf("Total used: %zu\n", oldfreemem-GetFreeSize());
382 //++++  printf("Total free: %zu\n", GetFreeSize());
383         printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n");
384         printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n");
385         printf("Screen: %dx", screen.width);    printf("%d\n", screen.height);
386         printf("Screen2: %dx", screen2.width);  printf("%d\n", screen2.height);
387         printf("map: %dx%d\n", map.width, map.height);
388         printf("\n");
389         printf("player[0].persist_aniframe: %d\n", player[0].persist_aniframe);
390 //      printf("player[0].info.x: %d", player[0].info.xaxis); printf("          player[0].info.y: %d\n", player[0].info.yaxis);
391 //      printf("player[0].info.tx: %d", player[0].info.x); printf("             player[0].info.ty: %d\n", player[0].info.y);
392         //printf("map.width=%d  map.height=%d   map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]);
393         //xmsfree(&map);
394         //xmsfree(bg);
395         //xmsfree(spri);
396         //xmsfree(mask);
397         //xmsreport();
398         //emmclose(emmhandle);
399         switch(detectcpu())
400         {
401                 case 0: cpus = "8086/8088 or 186/88"; break;
402                 case 1: cpus = "286"; break;
403                 case 2: cpus = "386 or newer"; break;
404                 default: cpus = "internal error"; break;
405         }
406         printf("detected CPU type: %s\n", cpus);
407 #ifdef FADE
408         modexFadeOn(4, dpal);
409 #endif
410 }