3 * @brief スナイパー技能の実装 / Sniping
6 * 2014 Deskull rearranged comment for Doxygen.\n
14 #include "player-status.h"
15 #include "cmd-basic.h"
17 #include "monsterrace.h"
19 #define MAX_SNIPE_POWERS 16
21 /*! スナイパー技能情報のtypedef */
22 typedef struct snipe_power snipe_power;
32 /*! スナイパー技能の解説メッセージ */
33 static concptr const snipe_tips[MAX_SNIPE_POWERS] =
36 "精神を集中する。射撃の威力、精度が上がり、高度な射撃術が使用できるようになる。",
37 "光る矢を放つ。光に弱いモンスターに威力を発揮する。",
38 "射撃を行った後、短距離の瞬間移動を行う。",
39 "軌道上の罠をすべて無効にする低空飛行の矢を放つ。",
41 "壁を粉砕する矢を放つ。岩でできたモンスターと無生物のモンスターに威力を発揮する。",
45 "善良なモンスターに威力を発揮する矢を放つ。",
46 "邪悪なモンスターに威力を発揮する矢を放つ。",
50 "敵の急所にめがけて矢を放つ。成功すると敵を一撃死させる。失敗すると1ダメージ。",
51 "全てのモンスターに高威力を発揮する矢を放つ。反動による副次効果を受ける。",
53 "Concentrate your mind fot shooting.",
54 "Shot an allow with brightness.",
55 "Blink after shooting.",
56 "Shot an allow able to shatter traps.",
57 "Deals extra damege of fire.",
58 "Shot an allow able to shatter rocks.",
59 "Deals extra damege of ice.",
60 "An allow rushes away a target.",
61 "An allow pierces some monsters.",
62 "Deals more damage to good monsters.",
63 "Deals more damage to evil monsters.",
64 "An allow explodes when it hits a monster.",
66 "Deals extra damege of lightning.",
67 "Deals quick death or 1 damage.",
68 "Deals great damage to all monsters, and some side effects to you.",
73 static snipe_power const snipe_powers[MAX_SNIPE_POWERS] =
75 /* Level gained, cost, name */
79 { 3, 1, "シュート&アウェイ" },
91 { 40, 3, "ニードルショット" },
92 { 48, 7, "セイントスターアロー" },
94 { 1, 0, "Concentration" },
95 { 2, 1, "Flush Arrow" },
96 { 3, 1, "Shoot & Away" },
97 { 5, 1, "Disarm Shot" },
98 { 8, 2, "Fire Shot" },
99 { 10, 2, "Shatter Arrow" },
100 { 13, 2, "Ice Shot" },
101 { 18, 2, "Rushing Arrow"},
102 { 22, 3, "Piercing Shot" },
103 { 25, 4, "Evil Shot"},
104 { 26, 4, "Holy Shot" },
106 { 32, 4, "Double Shot" },
107 { 36, 3, "Plasma Bolt" },
108 { 40, 3, "Needle Shot" },
109 { 48, 7, "Saint Stars Arrow" },
117 static bool snipe_concentrate(void)
119 if ((int)p_ptr->concent < (2 + (p_ptr->lev + 5) / 10)) p_ptr->concent++;
121 msg_format(_("集中した。(集中度 %d)", "You concentrate deeply. (lvl %d)"), p_ptr->concent);
122 reset_concent = FALSE;
124 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
125 p_ptr->redraw |= (PR_STATUS);
130 * @brief スナイパーの集中度リセット
131 * @param msg TRUEならばメッセージを表示する
134 void reset_concentration(bool msg)
138 msg_print(_("集中力が途切れてしまった。", "Stop concentrating."));
142 reset_concent = FALSE;
144 p_ptr->update |= (PU_BONUS | PU_MONSTERS);
145 p_ptr->redraw |= (PR_STATUS);
149 * @brief スナイパーの集中度によるダメージボーナスを加算する
150 * @param tdam 算出中のダメージ
151 * @return 集中度修正を加えたダメージ
153 int boost_concentration_damage(int tdam)
155 tdam *= (10 + p_ptr->concent);
162 * @brief スナイパーの技能リストを表示する
165 void display_snipe_list(void)
170 PLAYER_LEVEL plev = p_ptr->lev;
174 /* Display a list of spells */
176 put_str(_("名前", "Name"), y, x + 5);
177 put_str(_("Lv MP", "Lv Mana"), y, x + 35);
179 for (i = 0; i < MAX_SNIPE_POWERS; i++)
181 /* Access the available spell */
182 spell = snipe_powers[i];
183 if (spell.min_lev > plev) continue;
184 if (spell.mana_cost > (int)p_ptr->concent) continue;
186 sprintf(psi_desc, " %c) %-30s%2d %4d",
187 I2A(i), spell.name, spell.min_lev, spell.mana_cost);
189 Term_putstr(x, y + i + 1, -1, TERM_WHITE, psi_desc);
196 * @brief スナイパー技能を選択する
197 * @param sn 選択した特殊技能ID、キャンセルの場合-1、不正な選択の場合-2を返す
198 * @param only_browse 一覧を見るだけの場合TRUEを返す
199 * @return 発動可能な魔法を選択した場合TRUE、キャンセル処理か不正な選択が行われた場合FALSEを返す。
200 * Allow user to choose a mindcrafter power.\n
202 * If a valid spell is chosen, saves it in '*sn' and returns TRUE\n
203 * If the user hits escape, returns FALSE, and set '*sn' to -1\n
204 * If there are no legal choices, returns FALSE, and sets '*sn' to -2\n
206 * The "prompt" should be "cast", "recite", or "study"\n
207 * The "known" should be TRUE for cast/pray, FALSE for study\n
209 * nb: This function has a (trivial) display bug which will be obvious\n
210 * when you run it. It's probably easy to fix but I haven't tried,\n
213 static int get_snipe_power(COMMAND_CODE *sn, bool only_browse)
219 PLAYER_LEVEL plev = p_ptr->lev;
223 concptr p = _("射撃術", "power");
229 /* Assume cancelled */
232 /* Repeat previous command */
233 /* Get the spell, if available */
236 /* Verify the spell */
237 if ((snipe_powers[*sn].min_lev <= plev) && (snipe_powers[*sn].mana_cost <= (int)p_ptr->concent))
244 /* Nothing chosen yet */
250 for (i = 0; i < MAX_SNIPE_POWERS; i++)
252 if ((snipe_powers[i].min_lev <= plev) &&
253 ((only_browse) || (snipe_powers[i].mana_cost <= (int)p_ptr->concent)))
259 /* Build a prompt (accept all spells) */
262 (void)strnfmt(out_val, 78,
263 _("(%^s %c-%c, '*'で一覧, ESC) どの%sについて知りますか?", "(%^ss %c-%c, *=List, ESC=exit) Use which %s? "),
264 p, I2A(0), I2A(num), p);
268 (void)strnfmt(out_val, 78,
269 _("(%^s %c-%c, '*'で一覧, ESC) どの%sを使いますか?", "(%^ss %c-%c, *=List, ESC=exit) Use which %s? "),
270 p, I2A(0), I2A(num), p);
273 choice = always_show_list ? ESCAPE : 1;
276 if(choice == ESCAPE) choice = ' ';
277 else if( !get_com(out_val, &choice, FALSE) )break;
280 if ((choice == ' ') || (choice == '*') || (choice == '?'))
287 if (!only_browse) screen_save();
289 /* Display a list of spells */
291 put_str(_("名前", "Name"), y, x + 5);
292 if (only_browse) put_str(_("Lv 集中度", "Lv Pow"), y, x + 35);
294 /* Dump the spells */
295 for (i = 0; i < MAX_SNIPE_POWERS; i++)
297 Term_erase(x, y + i + 1, 255);
299 /* Access the spell */
300 spell = snipe_powers[i];
301 if (spell.min_lev > plev) continue;
302 if (!only_browse && (spell.mana_cost > (int)p_ptr->concent)) continue;
304 /* Dump the spell --(-- */
306 sprintf(psi_desc, " %c) %-30s%2d %4d",
307 I2A(i), spell.name, spell.min_lev, spell.mana_cost);
309 sprintf(psi_desc, " %c) %-30s", I2A(i), spell.name);
310 prt(psi_desc, y + i + 1, x);
313 /* Clear the bottom line */
314 prt("", y + i + 1, x);
322 if (!only_browse) screen_load();
330 ask = isupper(choice);
333 if (ask) choice = (char)tolower(choice);
335 /* Extract request */
336 i = (islower(choice) ? A2I(choice) : -1);
338 /* Totally Illegal */
339 if ((i < 0) || (i > num) ||
340 (!only_browse &&(snipe_powers[i].mana_cost > (int)p_ptr->concent)))
346 /* Save the spell index */
347 spell = snipe_powers[i];
355 (void) strnfmt(tmp_val, 78, _("%sを使いますか?", "Use %s? "), snipe_powers[i].name);
357 /* Belay that order */
358 if (!get_check(tmp_val)) continue;
364 if (redraw && !only_browse) screen_load();
366 p_ptr->window |= (PW_SPELL);
369 /* Abort if needed */
370 if (!flag) return (FALSE);
372 /* Save the choice */
382 * @brief スナイバー技能のスレイ倍率計算を行う /
383 * Calcurate magnification of snipe technics
384 * @param mult スナイバー技能のスレイ効果以前に算出している多要素の倍率(/10倍)
385 * @param m_ptr 目標となるモンスターの構造体参照ポインタ
386 * @return スレイの倍率(/10倍)
388 MULTIPLY tot_dam_aux_snipe(MULTIPLY mult, monster_type *m_ptr, SPELL_IDX snipe_type)
390 monster_race *r_ptr = &r_info[m_ptr->r_idx];
391 bool seen = is_seen(m_ptr);
396 if (r_ptr->flags3 & (RF3_HURT_LITE))
398 MULTIPLY n = 20 + p_ptr->concent;
399 if (seen) r_ptr->r_flags3 |= (RF3_HURT_LITE);
400 if (mult < n) mult = n;
404 if (r_ptr->flagsr & RFR_IM_FIRE)
406 if (seen) r_ptr->r_flagsr |= RFR_IM_FIRE;
410 MULTIPLY n = 15 + (p_ptr->concent * 3);
411 if (mult < n) mult = n;
415 if (r_ptr->flagsr & RFR_IM_COLD)
417 if (seen) r_ptr->r_flagsr |= RFR_IM_COLD;
421 MULTIPLY n = 15 + (p_ptr->concent * 3);
422 if (mult < n) mult = n;
426 if (r_ptr->flagsr & RFR_IM_ELEC)
428 if (seen) r_ptr->r_flagsr |= RFR_IM_ELEC;
432 MULTIPLY n = 18 + (p_ptr->concent * 4);
433 if (mult < n) mult = n;
437 if (r_ptr->flags3 & RF3_HURT_ROCK)
439 MULTIPLY n = 15 + (p_ptr->concent * 2);
440 if (seen) r_ptr->r_flags3 |= RF3_HURT_ROCK;
441 if (mult < n) mult = n;
443 else if (r_ptr->flags3 & RF3_NONLIVING)
445 MULTIPLY n = 15 + (p_ptr->concent * 2);
446 if (seen) r_ptr->r_flags3 |= RF3_NONLIVING;
447 if (mult < n) mult = n;
451 if (r_ptr->flags3 & RF3_GOOD)
453 MULTIPLY n = 15 + (p_ptr->concent * 4);
454 if (seen) r_ptr->r_flags3 |= RF3_GOOD;
455 if (mult < n) mult = n;
459 if (r_ptr->flags3 & RF3_EVIL)
461 MULTIPLY n = 12 + (p_ptr->concent * 3);
462 if (seen) r_ptr->r_flags3 |= RF3_EVIL;
463 if (r_ptr->flags3 & (RF3_HURT_LITE))
465 n += (p_ptr->concent * 3);
466 if (seen) r_ptr->r_flags3 |= (RF3_HURT_LITE);
468 if (mult < n) mult = n;
472 if (mult < 50) mult = 50;
481 * @brief スナイパー技能の発動 /
482 * do_cmd_cast calls this function if the player's class is 'snipe'.
483 * @param spell 発動する特殊技能のID
484 * @return 処理を実行したらTRUE、キャンセルした場合FALSEを返す。
486 static bool cast_sniper_spell(int spell)
488 object_type *o_ptr = &p_ptr->inventory_list[INVEN_BOW];
489 SPELL_IDX snipe_type = SP_NONE;
491 if (o_ptr->tval != TV_BOW)
493 msg_print(_("弓を装備していない!", "You wield no bow!"));
500 case 0: /* Concentration */
501 if (!snipe_concentrate()) return (FALSE);
502 take_turn(p_ptr, 100);
504 case 1: snipe_type = SP_LITE; break;
505 case 2: snipe_type = SP_AWAY; break;
506 case 3: snipe_type = SP_KILL_TRAP; break;
507 case 4: snipe_type = SP_FIRE; break;
508 case 5: snipe_type = SP_KILL_WALL; break;
509 case 6: snipe_type = SP_COLD; break;
510 case 7: snipe_type = SP_RUSH; break;
511 case 8: snipe_type = SP_PIERCE; break;
512 case 9: snipe_type = SP_EVILNESS; break;
513 case 10: snipe_type = SP_HOLYNESS; break;
514 case 11: snipe_type = SP_EXPLODE; break;
515 case 12: snipe_type = SP_DOUBLE; break;
516 case 13: snipe_type = SP_ELEC; break;
517 case 14: snipe_type = SP_NEEDLE; break;
518 case 15: snipe_type = SP_FINAL; break;
520 msg_print(_("なに?", "Zap?"));
524 do_cmd_fire(snipe_type);
526 return (p_ptr->is_fired);
530 * @brief スナイパー技能コマンドのメインルーチン /
533 void do_cmd_snipe(void)
538 if(cmd_limit_confused(p_ptr)) return;
539 if(cmd_limit_image(p_ptr)) return;
540 if(cmd_limit_stun(p_ptr)) return;
542 if (!get_snipe_power(&n, FALSE)) return;
545 cast = cast_sniper_spell(n);
548 p_ptr->redraw |= (PR_HP | PR_MANA);
549 p_ptr->window |= (PW_PLAYER);
550 p_ptr->window |= (PW_SPELL);
554 * @brief スナイパー技能コマンドの表示 /
557 void do_cmd_snipe_browse(void)
567 if (!get_snipe_power(&n, TRUE))
573 /* Clear lines, position cursor (really should use strlen here) */
574 Term_erase(12, 22, 255);
575 Term_erase(12, 21, 255);
576 Term_erase(12, 20, 255);
577 Term_erase(12, 19, 255);
578 Term_erase(12, 18, 255);
580 roff_to_buf(snipe_tips[n], 62, temp, sizeof(temp));
581 for(j = 0, line = 19; temp[j]; j += (1 + strlen(&temp[j])))
583 prt(&temp[j], line, 15);