10 #define SP_KILL_TRAP 6
16 #define SP_EVILNESS 12
17 #define SP_HOLYNESS 13
22 extern void reset_concentration(player_type *creature_ptr, bool msg);
23 extern void display_snipe_list(player_type *sniper_ptr);
24 extern MULTIPLY tot_dam_aux_snipe(player_type *sniper_ptr, MULTIPLY mult, monster_type *m_ptr, SPELL_IDX snipe_type);
25 extern void do_cmd_snipe(void);
26 extern void do_cmd_snipe_browse(player_type *sniper_ptr);
27 extern int boost_concentration_damage(player_type *creature_ptr, int tdam);