1 #include "specific-object/muramasa.h"
2 #include "artifact/fixed-art-types.h"
3 #include "core/asking-player.h"
4 #include "spell/spells-object.h"
5 #include "status/base-status.h"
6 #include "system/object-type-definition.h"
7 #include "system/player-type-definition.h"
8 #include "view/display-messages.h"
10 bool activate_muramasa(PlayerType *player_ptr, object_type *o_ptr)
12 if (o_ptr->name1 != ART_MURAMASA)
15 if (!get_check(_("本当に使いますか?", "Are you sure?! ")))
18 msg_print(_("村正が震えた...", "The Muramasa pulsates..."));
19 do_inc_stat(player_ptr, A_STR);
21 msg_print(_("村正は壊れた!", "The Muramasa is destroyed!"));
22 curse_weapon_object(player_ptr, true, o_ptr);