3 #include "system/angband.h"
4 #include "system/object-type-definition.h"
6 void torch_flags(object_type *o_ptr, BIT_FLAGS *flgs);
7 void torch_dice(object_type *o_ptr, DICE_NUMBER *dd, DICE_SID *ds);
8 void torch_lost_fuel(object_type *o_ptr);
9 void calc_lite_radius(player_type *creature_ptr);
10 void update_lite(player_type *subject_ptr);