3 #include "system/angband.h"
5 #include "object-enchant/tr-flags.h"
9 bool is_active_torch(ItemEntity *o_ptr);
10 void torch_flags(ItemEntity *o_ptr, TrFlags &flags);
11 void torch_dice(ItemEntity *o_ptr, DICE_NUMBER *dd, DICE_SID *ds);
12 void torch_lost_fuel(ItemEntity *o_ptr);
13 void update_lite_radius(PlayerType *player_ptr);
14 void update_lite(PlayerType *player_ptr);