3 #include "effect/attribute-types.h"
4 #include "system/angband.h"
9 bool in_disintegration_range(FloorType *floor_ptr, POSITION y1, POSITION x1, POSITION y2, POSITION x2);
10 void breath_shape(PlayerType *player_ptr, const projection_path &path, int dist, int *pgrids, POSITION *gx, POSITION *gy, POSITION *gm, POSITION *pgm_rad, POSITION rad, POSITION y1, POSITION x1, POSITION y2, POSITION x2, AttributeType typ);
11 POSITION dist_to_line(POSITION y, POSITION x, POSITION y1, POSITION x1, POSITION y2, POSITION x2);