1 #include "spell/spell-info.h"
2 #include "io/input-key-requester.h"
3 #include "monster-race/monster-race.h"
4 #include "player-info/class-info.h"
5 #include "player/player-skill.h"
6 #include "player/player-status-table.h"
7 #include "player/player-status.h"
8 #include "realm/realm-names-table.h"
9 #include "realm/realm-types.h"
10 #include "spell/spells-execution.h"
11 #include "system/floor-type-definition.h"
12 #include "system/monster-race-definition.h"
13 #include "system/monster-type-definition.h"
14 #include "system/player-type-definition.h"
15 #include "term/screen-processor.h"
16 #include "term/term-color-types.h"
17 #include "timed-effect/player-stun.h"
18 #include "timed-effect/timed-effects.h"
19 #include "util/bit-flags-calculator.h"
20 #include "util/int-char-converter.h"
21 #include "view/display-messages.h"
22 #include "world/world.h"
25 static const int extra_min_magic_fail_rate = 2;
29 * Returns experience of a spell
30 * @param player_ptr プレイヤーへの参照ポインタ
32 * @param use_realm 魔法領域
35 EXP experience_of_spell(player_type *player_ptr, SPELL_IDX spell, int16_t use_realm)
37 if (player_ptr->pclass == CLASS_SORCERER)
38 return SPELL_EXP_MASTER;
39 else if (player_ptr->pclass == CLASS_RED_MAGE)
40 return SPELL_EXP_SKILLED;
41 else if (use_realm == player_ptr->realm1)
42 return player_ptr->spell_exp[spell];
43 else if (use_realm == player_ptr->realm2)
44 return player_ptr->spell_exp[spell + 32];
51 * Modify mana consumption rate using spell exp and dec_mana
52 * @param player_ptr プレイヤーへの参照ポインタ
53 * @param need_mana 基本消費MP
58 MANA_POINT mod_need_mana(player_type *player_ptr, MANA_POINT need_mana, SPELL_IDX spell, int16_t realm)
60 #define MANA_CONST 2400
62 #define DEC_MANA_DIV 3
63 if ((realm > REALM_NONE) && (realm <= MAX_REALM)) {
64 need_mana = need_mana * (MANA_CONST + SPELL_EXP_EXPERT - experience_of_spell(player_ptr, spell, realm)) + (MANA_CONST - 1);
65 need_mana *= player_ptr->dec_mana ? DEC_MANA_DIV : MANA_DIV;
66 need_mana /= MANA_CONST * MANA_DIV;
70 if (player_ptr->dec_mana)
71 need_mana = (need_mana + 1) * DEC_MANA_DIV / MANA_DIV;
82 * @brief 呪文の失敗率修正処理1(呪い、消費魔力減少、呪文簡易化) /
83 * Modify spell fail rate
84 * Using to_m_chance, dec_mana, easy_spell and heavy_spell
85 * @param player_ptr プレイヤーへの参照ポインタ
86 * @param chance 修正前失敗率
90 PERCENTAGE mod_spell_chance_1(player_type *player_ptr, PERCENTAGE chance)
92 chance += player_ptr->to_m_chance;
94 if (player_ptr->heavy_spell)
97 if (player_ptr->dec_mana && player_ptr->easy_spell)
99 else if (player_ptr->easy_spell)
101 else if (player_ptr->dec_mana)
108 * @brief 呪文の失敗率修正処理2(消費魔力減少、呪い、負値修正) /
109 * Modify spell fail rate
110 * Using to_m_chance, dec_mana, easy_spell and heavy_spell
111 * @param player_ptr プレイヤーへの参照ポインタ
112 * @param chance 修正前失敗率
114 * Modify spell fail rate (as "suffix" process)
115 * Using dec_mana, easy_spell and heavy_spell
116 * Note: variable "chance" cannot be negative.
119 PERCENTAGE mod_spell_chance_2(player_type *player_ptr, PERCENTAGE chance)
121 if (player_ptr->dec_mana)
123 if (player_ptr->heavy_spell)
125 return MAX(chance, 0);
129 * @brief 呪文の失敗率計算メインルーチン /
130 * Returns spell chance of failure for spell -RAK-
131 * @param player_ptr プレイヤーへの参照ポインタ
133 * @param use_realm 魔法領域ID
136 PERCENTAGE spell_chance(player_type *player_ptr, SPELL_IDX spell, int16_t use_realm)
138 if (!mp_ptr->spell_book)
140 if (use_realm == REALM_HISSATSU)
143 const magic_type *s_ptr;
144 if (!is_magic(use_realm)) {
145 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
147 s_ptr = &mp_ptr->info[use_realm - 1][spell];
150 PERCENTAGE chance = s_ptr->sfail;
151 chance -= 3 * (player_ptr->lev - s_ptr->slevel);
152 chance -= 3 * (adj_mag_stat[player_ptr->stat_index[mp_ptr->spell_stat]] - 1);
153 if (player_ptr->riding)
154 chance += (MAX(r_info[player_ptr->current_floor_ptr->m_list[player_ptr->riding].r_idx].level - player_ptr->skill_exp[SKILL_RIDING] / 100 - 10, 0));
156 MANA_POINT need_mana = mod_need_mana(player_ptr, s_ptr->smana, spell, use_realm);
157 if (need_mana > player_ptr->csp) {
158 chance += 5 * (need_mana - player_ptr->csp);
161 if ((use_realm != player_ptr->realm1) && ((player_ptr->pclass == CLASS_MAGE) || (player_ptr->pclass == CLASS_PRIEST)))
164 PERCENTAGE minfail = adj_mag_fail[player_ptr->stat_index[mp_ptr->spell_stat]];
165 if (any_bits(mp_ptr->spell_xtra, extra_min_magic_fail_rate)) {
170 if (((player_ptr->pclass == CLASS_PRIEST) || (player_ptr->pclass == CLASS_SORCERER)) && player_ptr->is_icky_wield[0])
172 if (((player_ptr->pclass == CLASS_PRIEST) || (player_ptr->pclass == CLASS_SORCERER)) && player_ptr->is_icky_wield[1])
175 chance = mod_spell_chance_1(player_ptr, chance);
176 PERCENTAGE penalty = (mp_ptr->spell_stat == A_WIS) ? 10 : 4;
179 if ((player_ptr->alignment > 50) || (player_ptr->alignment < -50))
184 if (player_ptr->alignment < -20)
190 if (player_ptr->alignment > 20)
195 if (chance < minfail)
198 auto player_stun = player_ptr->effects()->stun();
199 chance += player_stun->get_chance_penalty();
204 if ((use_realm == player_ptr->realm1) || (use_realm == player_ptr->realm2) || (player_ptr->pclass == CLASS_SORCERER)
205 || (player_ptr->pclass == CLASS_RED_MAGE)) {
206 EXP exp = experience_of_spell(player_ptr, spell, use_realm);
207 if (exp >= SPELL_EXP_EXPERT)
209 if (exp >= SPELL_EXP_MASTER)
213 return mod_spell_chance_2(player_ptr, chance);
218 * Print a list of spells (for browsing or casting or viewing)
219 * @param player_ptr 術者の参照ポインタ
220 * @param target_spell 呪文ID
221 * @param spells 表示するスペルID配列の参照ポインタ
222 * @param num 表示するスペルの数(spellsの要素数)
223 * @param y 表示メッセージ左上Y座標
224 * @param x 表示メッセージ左上X座標
225 * @param use_realm 魔法領域ID
227 void print_spells(player_type *player_ptr, SPELL_IDX target_spell, SPELL_IDX *spells, int num, TERM_LEN y, TERM_LEN x, int16_t use_realm)
229 if (((use_realm <= REALM_NONE) || (use_realm > MAX_REALM)) && w_ptr->wizard)
230 msg_print(_("警告! print_spell が領域なしに呼ばれた", "Warning! print_spells called with null realm"));
234 if (use_realm == REALM_HISSATSU)
235 strcpy(buf, _(" Lv MP", " Lv SP"));
237 strcpy(buf, _("熟練度 Lv MP 失率 効果", "Profic Lv SP Fail Effect"));
239 put_str(_("名前", "Name"), y, x + 5);
240 put_str(buf, y, x + 29);
243 if ((player_ptr->pclass == CLASS_SORCERER) || (player_ptr->pclass == CLASS_RED_MAGE))
245 else if (use_realm == player_ptr->realm1)
247 else if (use_realm == player_ptr->realm2)
252 const magic_type *s_ptr;
257 for (i = 0; i < num; i++) {
258 SPELL_IDX spell = spells[i];
260 if (!is_magic(use_realm)) {
261 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
263 s_ptr = &mp_ptr->info[use_realm - 1][spell];
266 MANA_POINT need_mana;
267 if (use_realm == REALM_HISSATSU)
268 need_mana = s_ptr->smana;
270 EXP exp = experience_of_spell(player_ptr, spell, use_realm);
271 need_mana = mod_need_mana(player_ptr, s_ptr->smana, spell, use_realm);
272 if ((increment == 64) || (s_ptr->slevel >= 99))
273 exp_level = EXP_LEVEL_UNSKILLED;
275 exp_level = spell_exp_level(exp);
278 if (!increment && (exp_level == EXP_LEVEL_MASTER))
280 else if ((increment == 32) && (exp_level >= EXP_LEVEL_EXPERT))
282 else if (s_ptr->slevel >= 99)
284 else if ((player_ptr->pclass == CLASS_RED_MAGE) && (exp_level >= EXP_LEVEL_SKILLED))
287 strncpy(ryakuji, exp_level_str[exp_level], 4);
292 if (use_menu && target_spell) {
293 if (i == (target_spell - 1))
294 strcpy(out_val, _(" 》 ", " > "));
296 strcpy(out_val, " ");
298 sprintf(out_val, " %c) ", I2A(i));
300 if (s_ptr->slevel >= 99) {
301 strcat(out_val, format("%-30s", _("(判読不能)", "(illegible)")));
302 c_prt(TERM_L_DARK, out_val, y + i + 1, x);
306 strcpy(info, exe_spell(player_ptr, use_realm, spell, SPELL_INFO));
307 concptr comment = info;
308 byte line_attr = TERM_WHITE;
309 if ((player_ptr->pclass == CLASS_SORCERER) || (player_ptr->pclass == CLASS_RED_MAGE)) {
310 if (s_ptr->slevel > player_ptr->max_plv) {
311 comment = _("未知", "unknown");
312 line_attr = TERM_L_BLUE;
313 } else if (s_ptr->slevel > player_ptr->lev) {
314 comment = _("忘却", "forgotten");
315 line_attr = TERM_YELLOW;
317 } else if ((use_realm != player_ptr->realm1) && (use_realm != player_ptr->realm2)) {
318 comment = _("未知", "unknown");
319 line_attr = TERM_L_BLUE;
320 } else if ((use_realm == player_ptr->realm1) ? ((player_ptr->spell_forgotten1 & (1UL << spell))) : ((player_ptr->spell_forgotten2 & (1UL << spell)))) {
321 comment = _("忘却", "forgotten");
322 line_attr = TERM_YELLOW;
323 } else if (!((use_realm == player_ptr->realm1) ? (player_ptr->spell_learned1 & (1UL << spell)) : (player_ptr->spell_learned2 & (1UL << spell)))) {
324 comment = _("未知", "unknown");
325 line_attr = TERM_L_BLUE;
326 } else if (!((use_realm == player_ptr->realm1) ? (player_ptr->spell_worked1 & (1UL << spell)) : (player_ptr->spell_worked2 & (1UL << spell)))) {
327 comment = _("未経験", "untried");
328 line_attr = TERM_L_GREEN;
331 if (use_realm == REALM_HISSATSU) {
332 strcat(out_val, format("%-25s %2d %4d", exe_spell(player_ptr, use_realm, spell, SPELL_NAME), s_ptr->slevel, need_mana));
335 format("%-25s%c%-4s %2d %4d %3d%% %s", exe_spell(player_ptr, use_realm, spell, SPELL_NAME), (max ? '!' : ' '), ryakuji, s_ptr->slevel,
336 need_mana, spell_chance(player_ptr, spell, use_realm), comment));
339 c_prt(line_attr, out_val, y + i + 1, x);
342 prt("", y + i + 1, x);