1 #include "spell/spell-info.h"
2 #include "io/input-key-requester.h"
3 #include "monster-race/monster-race.h"
4 #include "player-base/player-class.h"
5 #include "player-info/class-info.h"
6 #include "player/player-skill.h"
7 #include "player/player-status-table.h"
8 #include "player/player-status.h"
9 #include "realm/realm-names-table.h"
10 #include "realm/realm-types.h"
11 #include "spell/spells-execution.h"
12 #include "system/floor-type-definition.h"
13 #include "system/monster-entity.h"
14 #include "system/monster-race-info.h"
15 #include "system/player-type-definition.h"
16 #include "term/screen-processor.h"
17 #include "term/term-color-types.h"
18 #include "timed-effect/player-stun.h"
19 #include "timed-effect/timed-effects.h"
20 #include "util/bit-flags-calculator.h"
21 #include "util/int-char-converter.h"
22 #include "view/display-messages.h"
23 #include "world/world.h"
26 static const int extra_min_magic_fail_rate = 2;
30 * Modify mana consumption rate using spell exp and dec_mana
31 * @param player_ptr プレイヤーへの参照ポインタ
32 * @param need_mana 基本消費MP
37 MANA_POINT mod_need_mana(PlayerType *player_ptr, MANA_POINT need_mana, SPELL_IDX spell, int16_t realm)
39 #define MANA_CONST 2400
41 #define DEC_MANA_DIV 3
42 if ((realm > REALM_NONE) && (realm <= MAX_REALM)) {
43 need_mana = need_mana * (MANA_CONST + PlayerSkill::spell_exp_at(PlayerSkillRank::EXPERT) - PlayerSkill(player_ptr).exp_of_spell(realm, spell)) + (MANA_CONST - 1);
44 need_mana *= player_ptr->dec_mana ? DEC_MANA_DIV : MANA_DIV;
45 need_mana /= MANA_CONST * MANA_DIV;
50 if (player_ptr->dec_mana) {
51 need_mana = (need_mana + 1) * DEC_MANA_DIV / MANA_DIV;
63 * @brief 呪文の失敗率修正処理1(呪い、消費魔力減少、呪文簡易化) /
64 * Modify spell fail rate
65 * Using to_m_chance, dec_mana, easy_spell and heavy_spell
66 * @param player_ptr プレイヤーへの参照ポインタ
67 * @param chance 修正前失敗率
71 PERCENTAGE mod_spell_chance_1(PlayerType *player_ptr, PERCENTAGE chance)
73 chance += player_ptr->to_m_chance;
75 if (player_ptr->heavy_spell) {
79 if (player_ptr->dec_mana && player_ptr->easy_spell) {
81 } else if (player_ptr->easy_spell) {
83 } else if (player_ptr->dec_mana) {
91 * @brief 呪文の失敗率修正処理2(消費魔力減少、呪い、負値修正) /
92 * Modify spell fail rate
93 * Using to_m_chance, dec_mana, easy_spell and heavy_spell
94 * @param player_ptr プレイヤーへの参照ポインタ
95 * @param chance 修正前失敗率
97 * Modify spell fail rate (as "suffix" process)
98 * Using dec_mana, easy_spell and heavy_spell
99 * Note: variable "chance" cannot be negative.
102 PERCENTAGE mod_spell_chance_2(PlayerType *player_ptr, PERCENTAGE chance)
104 if (player_ptr->dec_mana) {
107 if (player_ptr->heavy_spell) {
110 return std::max(chance, 0);
114 * @brief 呪文の失敗率計算メインルーチン /
115 * Returns spell chance of failure for spell -RAK-
116 * @param player_ptr プレイヤーへの参照ポインタ
118 * @param use_realm 魔法領域ID
121 PERCENTAGE spell_chance(PlayerType *player_ptr, SPELL_IDX spell, int16_t use_realm)
123 if (mp_ptr->spell_book == ItemKindType::NONE) {
126 if (use_realm == REALM_HISSATSU) {
130 const magic_type *s_ptr;
131 if (!is_magic(use_realm)) {
132 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
134 s_ptr = &mp_ptr->info[use_realm - 1][spell];
137 PERCENTAGE chance = s_ptr->sfail;
138 chance -= 3 * (player_ptr->lev - s_ptr->slevel);
139 chance -= 3 * (adj_mag_stat[player_ptr->stat_index[mp_ptr->spell_stat]] - 1);
140 if (player_ptr->riding) {
141 chance += (std::max(monraces_info[player_ptr->current_floor_ptr->m_list[player_ptr->riding].r_idx].level - player_ptr->skill_exp[PlayerSkillKindType::RIDING] / 100 - 10, 0));
144 MANA_POINT need_mana = mod_need_mana(player_ptr, s_ptr->smana, spell, use_realm);
145 if (need_mana > player_ptr->csp) {
146 chance += 5 * (need_mana - player_ptr->csp);
149 PlayerClass pc(player_ptr);
150 if ((use_realm != player_ptr->realm1) && (pc.equals(PlayerClassType::MAGE) || pc.equals(PlayerClassType::PRIEST))) {
154 PERCENTAGE minfail = adj_mag_fail[player_ptr->stat_index[mp_ptr->spell_stat]];
155 if (any_bits(mp_ptr->spell_xtra, extra_min_magic_fail_rate)) {
161 if ((pc.equals(PlayerClassType::PRIEST) || pc.equals(PlayerClassType::SORCERER))) {
162 if (player_ptr->is_icky_wield[0]) {
166 if (player_ptr->is_icky_wield[1]) {
171 chance = mod_spell_chance_1(player_ptr, chance);
172 PERCENTAGE penalty = (mp_ptr->spell_stat == A_WIS) ? 10 : 4;
175 if ((player_ptr->alignment > 50) || (player_ptr->alignment < -50)) {
181 if (player_ptr->alignment < -20) {
188 if (player_ptr->alignment > 20) {
194 if (chance < minfail) {
198 auto player_stun = player_ptr->effects()->stun();
199 chance += player_stun->get_magic_chance_penalty();
204 if ((use_realm == player_ptr->realm1) || (use_realm == player_ptr->realm2) || pc.is_every_magic()) {
205 auto exp = PlayerSkill(player_ptr).exp_of_spell(use_realm, spell);
206 if (exp >= PlayerSkill::spell_exp_at(PlayerSkillRank::EXPERT)) {
209 if (exp >= PlayerSkill::spell_exp_at(PlayerSkillRank::MASTER)) {
214 return mod_spell_chance_2(player_ptr, chance);
219 * Print a list of spells (for browsing or casting or viewing)
220 * @param player_ptr 術者の参照ポインタ
221 * @param target_spell 呪文ID
222 * @param spells 表示するスペルID配列の参照ポインタ
223 * @param num 表示するスペルの数(spellsの要素数)
224 * @param y 表示メッセージ左上Y座標
225 * @param x 表示メッセージ左上X座標
226 * @param use_realm 魔法領域ID
228 void print_spells(PlayerType *player_ptr, SPELL_IDX target_spell, SPELL_IDX *spells, int num, TERM_LEN y, TERM_LEN x, int16_t use_realm)
230 if (((use_realm <= REALM_NONE) || (use_realm > MAX_REALM)) && w_ptr->wizard) {
231 msg_print(_("警告! print_spell が領域なしに呼ばれた", "Warning! print_spells called with null realm"));
236 if (use_realm == REALM_HISSATSU) {
237 strcpy(buf, _(" Lv MP", " Lv SP"));
239 strcpy(buf, _("熟練度 Lv MP 失率 効果", "Profic Lv SP Fail Effect"));
242 put_str(_("名前", "Name"), y, x + 5);
243 put_str(buf, y, x + 29);
246 PlayerClass pc(player_ptr);
247 if (pc.is_every_magic()) {
249 } else if (use_realm == player_ptr->realm1) {
251 } else if (use_realm == player_ptr->realm2) {
256 const magic_type *s_ptr;
261 for (i = 0; i < num; i++) {
262 SPELL_IDX spell = spells[i];
264 if (!is_magic(use_realm)) {
265 s_ptr = &technic_info[use_realm - MIN_TECHNIC][spell];
267 s_ptr = &mp_ptr->info[use_realm - 1][spell];
270 MANA_POINT need_mana;
271 if (use_realm == REALM_HISSATSU) {
272 need_mana = s_ptr->smana;
274 auto exp = PlayerSkill(player_ptr).exp_of_spell(use_realm, spell);
275 need_mana = mod_need_mana(player_ptr, s_ptr->smana, spell, use_realm);
276 PlayerSkillRank skill_rank;
277 if ((increment == 64) || (s_ptr->slevel >= 99)) {
278 skill_rank = PlayerSkillRank::UNSKILLED;
280 skill_rank = PlayerSkill::spell_skill_rank(exp);
284 if (!increment && (skill_rank == PlayerSkillRank::MASTER)) {
286 } else if ((increment == 32) && (skill_rank >= PlayerSkillRank::EXPERT)) {
288 } else if (s_ptr->slevel >= 99) {
290 } else if (pc.equals(PlayerClassType::RED_MAGE) && (skill_rank >= PlayerSkillRank::SKILLED)) {
294 strncpy(ryakuji, PlayerSkill::skill_rank_str(skill_rank), 4);
299 if (use_menu && target_spell) {
300 if (i == (target_spell - 1)) {
301 strcpy(out_val, _(" 》 ", " > "));
303 strcpy(out_val, " ");
306 sprintf(out_val, " %c) ", I2A(i));
309 if (s_ptr->slevel >= 99) {
310 strcat(out_val, format("%-30s", _("(判読不能)", "(illegible)")));
311 c_prt(TERM_L_DARK, out_val, y + i + 1, x);
315 const auto spell_info = exe_spell(player_ptr, use_realm, spell, SpellProcessType::INFO);
316 strcpy(info, spell_info->data());
317 concptr comment = info;
318 byte line_attr = TERM_WHITE;
319 if (pc.is_every_magic()) {
320 if (s_ptr->slevel > player_ptr->max_plv) {
321 comment = _("未知", "unknown");
322 line_attr = TERM_L_BLUE;
323 } else if (s_ptr->slevel > player_ptr->lev) {
324 comment = _("忘却", "forgotten");
325 line_attr = TERM_YELLOW;
327 } else if ((use_realm != player_ptr->realm1) && (use_realm != player_ptr->realm2)) {
328 comment = _("未知", "unknown");
329 line_attr = TERM_L_BLUE;
330 } else if ((use_realm == player_ptr->realm1) ? ((player_ptr->spell_forgotten1 & (1UL << spell))) : ((player_ptr->spell_forgotten2 & (1UL << spell)))) {
331 comment = _("忘却", "forgotten");
332 line_attr = TERM_YELLOW;
333 } else if (!((use_realm == player_ptr->realm1) ? (player_ptr->spell_learned1 & (1UL << spell)) : (player_ptr->spell_learned2 & (1UL << spell)))) {
334 comment = _("未知", "unknown");
335 line_attr = TERM_L_BLUE;
336 } else if (!((use_realm == player_ptr->realm1) ? (player_ptr->spell_worked1 & (1UL << spell)) : (player_ptr->spell_worked2 & (1UL << spell)))) {
337 comment = _("未経験", "untried");
338 line_attr = TERM_L_GREEN;
341 const auto spell_name = exe_spell(player_ptr, use_realm, spell, SpellProcessType::NAME);
342 if (use_realm == REALM_HISSATSU) {
343 strcat(out_val, format("%-25s %2d %4d", spell_name->data(), s_ptr->slevel, need_mana));
346 format("%-25s%c%-4s %2d %4d %3d%% %s", spell_name->data(), (max ? '!' : ' '), ryakuji, s_ptr->slevel,
347 need_mana, spell_chance(player_ptr, spell, use_realm), comment));
350 c_prt(line_attr, out_val, y + i + 1, x);
353 prt("", y + i + 1, x);