3 #include "system/angband.h"
6 MANA_POINT mod_need_mana(player_type *player_ptr, MANA_POINT need_mana, SPELL_IDX spell, int16_t realm);
7 PERCENTAGE mod_spell_chance_1(player_type *player_ptr, PERCENTAGE chance);
8 PERCENTAGE mod_spell_chance_2(player_type *player_ptr, PERCENTAGE chance);
9 PERCENTAGE spell_chance(player_type *player_ptr, SPELL_IDX spell, int16_t realm);
10 void print_spells(player_type *player_ptr, SPELL_IDX target_spell, SPELL_IDX *spells, int num, TERM_LEN y, TERM_LEN x, int16_t realm);