4 * The "name" of spell 'N' is stored as spell_names[X][N],
5 * where X is 0 for mage-spells and 1 for priest-spells.
9 PLAYER_LEVEL slevel; /* Required level (to learn) */
10 MANA_POINT smana; /* Required mana (to cast) */
11 PERCENTAGE sfail; /* Minimum chance of failure */
12 EXP sexp; /* Encoded experience bonus */
15 extern const magic_type technic_info[NUM_TECHNIC][32];