3 #include "system/angband.h"
4 #include "system/monster-type-definition.h"
6 bool common_saving_throw_control(player_type *operator_ptr, HIT_POINT pow, monster_type *m_ptr);
7 bool common_saving_throw_charm(player_type *operator_ptr, HIT_POINT pow, monster_type *m_ptr);
8 PERCENTAGE beam_chance(player_type *caster_ptr);