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[Refactor] #37285 Reshaped summonning monster functions
[hengband/hengband.git] / src / spell / spells-diceroll.h
1 #pragma once
2
3 #include "system/angband.h"
4 #include "system/monster-type-definition.h"
5
6 bool common_saving_throw_control(player_type *operator_ptr, HIT_POINT pow, monster_type *m_ptr);
7 bool common_saving_throw_charm(player_type *operator_ptr, HIT_POINT pow, monster_type *m_ptr);
8 PERCENTAGE beam_chance(player_type *caster_ptr);