3 #include "system/angband.h"
5 bool import_magic_device(player_type *creature_ptr);
6 void amusement(player_type *creature_ptr, POSITION y1, POSITION x1, int num, bool known);
7 void acquirement(player_type *caster_ptr, POSITION y1, POSITION x1, int num, bool great, bool special, bool known);
8 void acquire_chaos_weapon(player_type *creature_ptr);
9 bool curse_armor(player_type *owner_ptr);
10 bool curse_weapon_object(player_type *creature_ptr, bool force, object_type *o_ptr);
11 bool rustproof(player_type *caster_ptr);
12 void brand_bolts(player_type *caster_ptr);
13 bool perilous_secrets(player_type *user_ptr);
14 void phlogiston(player_type *caster_ptr);
15 bool bless_weapon(player_type *caster_ptr);
16 bool pulish_shield(player_type *caster_ptr);
17 bool create_ration(player_type *crature_ptr);
20 * Bit flags for the "enchant()" function
22 #define ENCH_TOHIT 0x01 /*!< 装備強化処理: 命中強化 / Enchant to hit */
23 #define ENCH_TODAM 0x02 /*!< 装備強化処理: ダメージ強化 / Enchant to damage */
24 #define ENCH_TOAC 0x04 /*!< 装備強化処理: AC強化 / Enchant to AC */
25 #define ENCH_FORCE 0x08 /*!< 装備強化処理: 無条件に成功させる / Force enchantment */
26 bool enchant(player_type *caster_ptr, object_type *o_ptr, int n, int eflag);
27 bool enchant_spell(player_type *caster_ptr, HIT_PROB num_hit, HIT_POINT num_dam, ARMOUR_CLASS num_ac);
28 void brand_weapon(player_type *caster_ptr, int brand_type);