1 #include "spell/spells-pet.h"
2 #include "effect/effect-characteristics.h"
3 #include "floor/floor.h"
4 #include "io/write-diary.h"
5 #include "spell/process-effect.h"
6 #include "spell/spells-type.h"
12 void discharge_minion(player_type *caster_ptr)
15 for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
16 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
17 if (!m_ptr->r_idx || !is_pet(m_ptr))
23 if (!okay || caster_ptr->riding) {
24 if (!get_check(_("本当に全ペットを爆破しますか?", "You will blast all pets. Are you sure? ")))
28 for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
29 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
30 if (!m_ptr->r_idx || !is_pet(m_ptr))
34 r_ptr = &r_info[m_ptr->r_idx];
35 if (r_ptr->flags1 & RF1_UNIQUE) {
36 GAME_TEXT m_name[MAX_NLEN];
37 monster_desc(caster_ptr, m_name, m_ptr, 0x00);
38 msg_format(_("%sは爆破されるのを嫌がり、勝手に自分の世界へと帰った。", "%^s resists being blasted and runs away."), m_name);
39 delete_monster_idx(caster_ptr, i);
43 HIT_POINT dam = m_ptr->maxhp / 2;
45 dam = (dam - 100) / 2 + 100;
47 dam = (dam - 400) / 2 + 400;
50 project(caster_ptr, i, 2 + (r_ptr->level / 20), m_ptr->fy, m_ptr->fx, dam, GF_PLASMA, PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL, -1);
52 if (record_named_pet && m_ptr->nickname) {
53 GAME_TEXT m_name[MAX_NLEN];
55 monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
56 exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_BLAST, m_name);
59 delete_monster_idx(caster_ptr, i);