3 #include "system/angband.h"
5 bool apply_disenchant(player_type* target_ptr, BIT_FLAGS mode);
6 void reserve_alter_reality(player_type* caster_ptr);
7 bool artifact_scroll(player_type* caster_ptr);
8 bool mundane_spell(player_type* ownner_ptr, bool only_equip);
9 bool recharge(player_type* caster_ptr, int power);
10 void display_spell_list(player_type* caster_ptr);
11 bool polymorph_monster(player_type* caster_ptr, POSITION y, POSITION x);
12 void massacre(player_type* caster_ptr);
13 bool eat_rock(player_type* caster_ptr);
14 bool shock_power(player_type* caster_ptr);
15 bool booze(player_type* creature_ptr);
16 bool detonation(player_type* creature_ptr);
17 void blood_curse_to_enemy(player_type* caster_ptr, MONSTER_IDX m_idx);
18 bool fire_crimson(player_type* shooter_ptr);