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[WIP] [Refactor] #40414 Moved concrete spell kinds file (spell-*.c/h) from spell...
[hengband/hengband.git] / src / spell-kind / spells-beam.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 bool wall_to_mud(player_type *caster_ptr, DIRECTION dir, HIT_POINT dam);
6 bool wizard_lock(player_type *caster_ptr, DIRECTION dir);
7 bool destroy_door(player_type *caster_ptr, DIRECTION dir);
8 bool disarm_trap(player_type *caster_ptr, DIRECTION dir);