3 #include "system/angband.h"
5 bool wall_to_mud(player_type *caster_ptr, DIRECTION dir, HIT_POINT dam);
6 bool wizard_lock(player_type *caster_ptr, DIRECTION dir);
7 bool destroy_door(player_type *caster_ptr, DIRECTION dir);
8 bool disarm_trap(player_type *caster_ptr, DIRECTION dir);