3 #include "system/angband.h"
6 bool charm_monster(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);
7 bool control_one_undead(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);
8 bool control_one_demon(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);
9 bool charm_animal(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);