3 #include "system/angband.h"
5 bool charm_monster(player_type *caster_ptr, DIRECTION dir, PLAYER_LEVEL plev);
6 bool control_one_undead(player_type *caster_ptr, DIRECTION dir, PLAYER_LEVEL plev);
7 bool control_one_demon(player_type *caster_ptr, DIRECTION dir, PLAYER_LEVEL plev);
8 bool charm_animal(player_type *caster_ptr, DIRECTION dir, PLAYER_LEVEL plev);