3 #include "system/angband.h"
5 void wiz_lite(player_type *caster_ptr, bool ninja);
6 void wiz_dark(player_type *caster_ptr);
7 void map_area(player_type *caster_ptr, POSITION range);
8 bool destroy_area(player_type *caster_ptr, POSITION y1, POSITION x1, POSITION r, bool in_generate);