3 #include "system/angband.h"
6 void wiz_lite(PlayerType *player_ptr, bool ninja);
7 void wiz_dark(PlayerType *player_ptr);
8 void map_area(PlayerType *player_ptr, POSITION range);
9 bool destroy_area(PlayerType *player_ptr, POSITION y1, POSITION x1, POSITION r, bool in_generate);