1 #include "spell-kind/spells-genocide.h"
2 #include "core/stuff-handler.h"
3 #include "dungeon/quest.h"
4 #include "floor/floor.h"
5 #include "game-option/play-record-options.h"
6 #include "io/write-diary.h"
7 #include "monster-race/race-flags1.h"
8 #include "monster-race/race-flags3.h"
9 #include "monster-race/race-flags7.h"
10 #include "monster/monster-describer.h"
11 #include "monster/monster-description-types.h"
12 #include "monster/monster-flag-types.h"
13 #include "monster/monster-info.h"
14 #include "monster-floor/monster-remover.h"
15 #include "monster/monster-status.h"
16 #include "player/avatar.h"
17 #include "player/player-damage.h"
18 #include "view/display-main-window.h"
21 * @brief モンスターへの単体抹殺処理サブルーチン / Delete a non-unique/non-quest monster
22 * @param m_idx 抹殺するモンスターID
24 * @param player_cast プレイヤーの魔法によるものならば TRUE
25 * @param dam_side プレイヤーへの負担ダメージ量(1d(dam_side))
26 * @param spell_name 抹殺効果を起こした魔法の名前
27 * @return 効力があった場合TRUEを返す
29 bool genocide_aux(player_type *caster_ptr, MONSTER_IDX m_idx, int power, bool player_cast, int dam_side, concptr spell_name)
31 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[m_idx];
32 monster_race *r_ptr = &r_info[m_ptr->r_idx];
33 if (is_pet(m_ptr) && !player_cast)
37 if (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR))
39 else if (r_ptr->flags7 & RF7_UNIQUE2)
41 else if (m_idx == caster_ptr->riding)
43 else if ((caster_ptr->current_floor_ptr->inside_quest && !random_quest_number(caster_ptr, caster_ptr->current_floor_ptr->dun_level))
44 || caster_ptr->current_floor_ptr->inside_arena || caster_ptr->phase_out)
46 else if (player_cast && (r_ptr->level > randint0(power)))
48 else if (player_cast && (m_ptr->mflag2 & MFLAG2_NOGENO))
51 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
52 GAME_TEXT m_name[MAX_NLEN];
53 monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
54 exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_GENOCIDE, m_name);
57 delete_monster_idx(caster_ptr, m_idx);
60 if (resist && player_cast) {
61 bool see_m = is_seen(caster_ptr, m_ptr);
62 GAME_TEXT m_name[MAX_NLEN];
63 monster_desc(caster_ptr, m_name, m_ptr, 0);
65 msg_format(_("%^sには効果がなかった。", "%^s is unaffected."), m_name);
68 if (monster_csleep_remaining(m_ptr)) {
69 (void)set_monster_csleep(caster_ptr, m_idx, 0);
71 msg_format(_("%^sが目を覚ました。", "%^s wakes up."), m_name);
75 if (is_friendly(m_ptr) && !is_pet(m_ptr)) {
77 msg_format(_("%sは怒った!", "%^s gets angry!"), m_name);
80 set_hostile(caster_ptr, m_ptr);
84 m_ptr->mflag2 |= MFLAG2_NOGENO;
88 take_hit(caster_ptr, DAMAGE_GENO, randint1(dam_side), format(_("%^sの呪文を唱えた疲労", "the strain of casting %^s"), spell_name), -1);
91 move_cursor_relative(caster_ptr->y, caster_ptr->x);
92 caster_ptr->redraw |= (PR_HP);
93 caster_ptr->window |= (PW_PLAYER);
94 handle_stuff(caster_ptr);
97 int msec = delay_factor * delay_factor * delay_factor;
98 Term_xtra(TERM_XTRA_DELAY, msec);
104 * @brief モンスターへのシンボル抹殺処理ルーチン / Delete all non-unique/non-quest monsters of a given "type" from the level
106 * @param player_cast プレイヤーの魔法によるものならば TRUE
107 * @return 効力があった場合TRUEを返す
109 bool symbol_genocide(player_type *caster_ptr, int power, bool player_cast)
111 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
112 bool is_special_floor = floor_ptr->inside_quest && !random_quest_number(caster_ptr, floor_ptr->dun_level);
113 is_special_floor |= caster_ptr->current_floor_ptr->inside_arena;
114 is_special_floor |= caster_ptr->phase_out;
115 if (is_special_floor) {
116 msg_print(_("何も起きないようだ……", "It seems nothing happen here..."));
121 while (!get_com(_("どの種類(文字)のモンスターを抹殺しますか: ", "Choose a monster race (by symbol) to genocide: "), &typ, FALSE))
124 for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
125 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
126 monster_race *r_ptr = &r_info[m_ptr->r_idx];
127 if (!monster_is_valid(m_ptr))
129 if (r_ptr->d_char != typ)
132 result |= genocide_aux(caster_ptr, i, power, player_cast, 4, _("抹殺", "Genocide"));
136 chg_virtue(caster_ptr, V_VITALITY, -2);
137 chg_virtue(caster_ptr, V_CHANCE, -1);
144 * @brief モンスターへの周辺抹殺処理ルーチン / Delete all nearby (non-unique) monsters
146 * @param player_cast プレイヤーの魔法によるものならば TRUE
147 * @return 効力があった場合TRUEを返す
149 bool mass_genocide(player_type *caster_ptr, int power, bool player_cast)
151 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
152 bool is_special_floor = floor_ptr->inside_quest && !random_quest_number(caster_ptr, floor_ptr->dun_level);
153 is_special_floor |= caster_ptr->current_floor_ptr->inside_arena;
154 is_special_floor |= caster_ptr->phase_out;
155 if (is_special_floor) {
160 for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
161 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
162 if (!monster_is_valid(m_ptr))
164 if (m_ptr->cdis > MAX_SIGHT)
167 result |= genocide_aux(caster_ptr, i, power, player_cast, 3, _("周辺抹殺", "Mass Genocide"));
171 chg_virtue(caster_ptr, V_VITALITY, -2);
172 chg_virtue(caster_ptr, V_CHANCE, -1);
179 * @brief アンデッド・モンスターへの周辺抹殺処理ルーチン / Delete all nearby (non-unique) undead
181 * @param player_cast プレイヤーの魔法によるものならば TRUE
182 * @return 効力があった場合TRUEを返す
184 bool mass_genocide_undead(player_type *caster_ptr, int power, bool player_cast)
186 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
187 bool is_special_floor = floor_ptr->inside_quest && !random_quest_number(caster_ptr, floor_ptr->dun_level);
188 is_special_floor |= caster_ptr->current_floor_ptr->inside_arena;
189 is_special_floor |= caster_ptr->phase_out;
190 if (is_special_floor) {
195 for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
196 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
197 monster_race *r_ptr = &r_info[m_ptr->r_idx];
198 if (!monster_is_valid(m_ptr))
200 if (!(r_ptr->flags3 & RF3_UNDEAD))
202 if (m_ptr->cdis > MAX_SIGHT)
205 result |= genocide_aux(caster_ptr, i, power, player_cast, 3, _("アンデッド消滅", "Annihilate Undead"));
209 chg_virtue(caster_ptr, V_UNLIFE, -2);
210 chg_virtue(caster_ptr, V_CHANCE, -1);