1 #include "spell-kind/spells-genocide.h"
2 #include "core/stuff-handler.h"
3 #include "dungeon/quest.h"
4 #include "floor/floor.h"
5 #include "io/write-diary.h"
6 #include "monster/monster-flag-types.h"
7 #include "monster/monster-status.h"
8 #include "monster/smart-learn-types.h"
9 #include "player/avatar.h"
10 #include "player/player-damage.h"
11 #include "view/display-main-window.h"
14 * @brief モンスターへの単体抹殺処理サブルーチン / Delete a non-unique/non-quest monster
15 * @param m_idx 抹殺するモンスターID
17 * @param player_cast プレイヤーの魔法によるものならば TRUE
18 * @param dam_side プレイヤーへの負担ダメージ量(1d(dam_side))
19 * @param spell_name 抹殺効果を起こした魔法の名前
20 * @return 効力があった場合TRUEを返す
22 bool genocide_aux(player_type *caster_ptr, MONSTER_IDX m_idx, int power, bool player_cast, int dam_side, concptr spell_name)
24 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[m_idx];
25 monster_race *r_ptr = &r_info[m_ptr->r_idx];
26 if (is_pet(m_ptr) && !player_cast)
30 if (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR))
32 else if (r_ptr->flags7 & RF7_UNIQUE2)
34 else if (m_idx == caster_ptr->riding)
36 else if ((caster_ptr->current_floor_ptr->inside_quest && !random_quest_number(caster_ptr, caster_ptr->current_floor_ptr->dun_level))
37 || caster_ptr->current_floor_ptr->inside_arena || caster_ptr->phase_out)
39 else if (player_cast && (r_ptr->level > randint0(power)))
41 else if (player_cast && (m_ptr->mflag2 & MFLAG2_NOGENO))
44 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
45 GAME_TEXT m_name[MAX_NLEN];
46 monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
47 exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_GENOCIDE, m_name);
50 delete_monster_idx(caster_ptr, m_idx);
53 if (resist && player_cast) {
54 bool see_m = is_seen(m_ptr);
55 GAME_TEXT m_name[MAX_NLEN];
56 monster_desc(caster_ptr, m_name, m_ptr, 0);
58 msg_format(_("%^sには効果がなかった。", "%^s is unaffected."), m_name);
61 if (MON_CSLEEP(m_ptr)) {
62 (void)set_monster_csleep(caster_ptr, m_idx, 0);
64 msg_format(_("%^sが目を覚ました。", "%^s wakes up."), m_name);
68 if (is_friendly(m_ptr) && !is_pet(m_ptr)) {
70 msg_format(_("%sは怒った!", "%^s gets angry!"), m_name);
73 set_hostile(caster_ptr, m_ptr);
77 m_ptr->mflag2 |= MFLAG2_NOGENO;
81 take_hit(caster_ptr, DAMAGE_GENO, randint1(dam_side), format(_("%^sの呪文を唱えた疲労", "the strain of casting %^s"), spell_name), -1);
84 move_cursor_relative(caster_ptr->y, caster_ptr->x);
85 caster_ptr->redraw |= (PR_HP);
86 caster_ptr->window |= (PW_PLAYER);
87 handle_stuff(caster_ptr);
90 int msec = delay_factor * delay_factor * delay_factor;
91 Term_xtra(TERM_XTRA_DELAY, msec);
97 * @brief モンスターへのシンボル抹殺処理ルーチン / Delete all non-unique/non-quest monsters of a given "type" from the level
99 * @param player_cast プレイヤーの魔法によるものならば TRUE
100 * @return 効力があった場合TRUEを返す
102 bool symbol_genocide(player_type *caster_ptr, int power, bool player_cast)
104 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
105 bool is_special_floor = floor_ptr->inside_quest && !random_quest_number(caster_ptr, floor_ptr->dun_level);
106 is_special_floor |= caster_ptr->current_floor_ptr->inside_arena;
107 is_special_floor |= caster_ptr->phase_out;
108 if (is_special_floor) {
109 msg_print(_("何も起きないようだ……", "It seems nothing happen here..."));
114 while (!get_com(_("どの種類(文字)のモンスターを抹殺しますか: ", "Choose a monster race (by symbol) to genocide: "), &typ, FALSE))
117 for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
118 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
119 monster_race *r_ptr = &r_info[m_ptr->r_idx];
120 if (!monster_is_valid(m_ptr))
122 if (r_ptr->d_char != typ)
125 result |= genocide_aux(caster_ptr, i, power, player_cast, 4, _("抹殺", "Genocide"));
129 chg_virtue(caster_ptr, V_VITALITY, -2);
130 chg_virtue(caster_ptr, V_CHANCE, -1);
137 * @brief モンスターへの周辺抹殺処理ルーチン / Delete all nearby (non-unique) monsters
139 * @param player_cast プレイヤーの魔法によるものならば TRUE
140 * @return 効力があった場合TRUEを返す
142 bool mass_genocide(player_type *caster_ptr, int power, bool player_cast)
144 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
145 bool is_special_floor = floor_ptr->inside_quest && !random_quest_number(caster_ptr, floor_ptr->dun_level);
146 is_special_floor |= caster_ptr->current_floor_ptr->inside_arena;
147 is_special_floor |= caster_ptr->phase_out;
148 if (is_special_floor) {
153 for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
154 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
155 if (!monster_is_valid(m_ptr))
157 if (m_ptr->cdis > MAX_SIGHT)
160 result |= genocide_aux(caster_ptr, i, power, player_cast, 3, _("周辺抹殺", "Mass Genocide"));
164 chg_virtue(caster_ptr, V_VITALITY, -2);
165 chg_virtue(caster_ptr, V_CHANCE, -1);
172 * @brief アンデッド・モンスターへの周辺抹殺処理ルーチン / Delete all nearby (non-unique) undead
174 * @param player_cast プレイヤーの魔法によるものならば TRUE
175 * @return 効力があった場合TRUEを返す
177 bool mass_genocide_undead(player_type *caster_ptr, int power, bool player_cast)
179 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
180 bool is_special_floor = floor_ptr->inside_quest && !random_quest_number(caster_ptr, floor_ptr->dun_level);
181 is_special_floor |= caster_ptr->current_floor_ptr->inside_arena;
182 is_special_floor |= caster_ptr->phase_out;
183 if (is_special_floor) {
188 for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
189 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
190 monster_race *r_ptr = &r_info[m_ptr->r_idx];
191 if (!monster_is_valid(m_ptr))
193 if (!(r_ptr->flags3 & RF3_UNDEAD))
195 if (m_ptr->cdis > MAX_SIGHT)
198 result |= genocide_aux(caster_ptr, i, power, player_cast, 3, _("アンデッド消滅", "Annihilate Undead"));
202 chg_virtue(caster_ptr, V_UNLIFE, -2);
203 chg_virtue(caster_ptr, V_CHANCE, -1);