1 #include "spell-kind/spells-genocide.h"
2 #include "core/asking-player.h"
3 #include "core/stuff-handler.h"
4 #include "dungeon/quest.h"
5 #include "floor/floor.h"
6 #include "game-option/play-record-options.h"
7 #include "game-option/special-options.h"
8 #include "io/write-diary.h"
9 #include "monster-race/race-flags1.h"
10 #include "monster-race/race-flags3.h"
11 #include "monster-race/race-flags7.h"
12 #include "monster/monster-describer.h"
13 #include "monster/monster-description-types.h"
14 #include "monster/monster-flag-types.h"
15 #include "monster/monster-info.h"
16 #include "monster-floor/monster-remover.h"
17 #include "monster/monster-status.h"
18 #include "player/avatar.h"
19 #include "player/player-damage.h"
20 #include "view/display-main-window.h"
21 #include "view/display-messages.h"
24 * @brief モンスターへの単体抹殺処理サブルーチン / Delete a non-unique/non-quest monster
25 * @param m_idx 抹殺するモンスターID
27 * @param player_cast プレイヤーの魔法によるものならば TRUE
28 * @param dam_side プレイヤーへの負担ダメージ量(1d(dam_side))
29 * @param spell_name 抹殺効果を起こした魔法の名前
30 * @return 効力があった場合TRUEを返す
32 bool genocide_aux(player_type *caster_ptr, MONSTER_IDX m_idx, int power, bool player_cast, int dam_side, concptr spell_name)
34 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[m_idx];
35 monster_race *r_ptr = &r_info[m_ptr->r_idx];
36 if (is_pet(m_ptr) && !player_cast)
40 if (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR))
42 else if (r_ptr->flags7 & RF7_UNIQUE2)
44 else if (m_idx == caster_ptr->riding)
46 else if ((caster_ptr->current_floor_ptr->inside_quest && !random_quest_number(caster_ptr, caster_ptr->current_floor_ptr->dun_level))
47 || caster_ptr->current_floor_ptr->inside_arena || caster_ptr->phase_out)
49 else if (player_cast && (r_ptr->level > randint0(power)))
51 else if (player_cast && (m_ptr->mflag2 & MFLAG2_NOGENO))
54 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
55 GAME_TEXT m_name[MAX_NLEN];
56 monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
57 exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_GENOCIDE, m_name);
60 delete_monster_idx(caster_ptr, m_idx);
63 if (resist && player_cast) {
64 bool see_m = is_seen(caster_ptr, m_ptr);
65 GAME_TEXT m_name[MAX_NLEN];
66 monster_desc(caster_ptr, m_name, m_ptr, 0);
68 msg_format(_("%^sには効果がなかった。", "%^s is unaffected."), m_name);
71 if (monster_csleep_remaining(m_ptr)) {
72 (void)set_monster_csleep(caster_ptr, m_idx, 0);
74 msg_format(_("%^sが目を覚ました。", "%^s wakes up."), m_name);
78 if (is_friendly(m_ptr) && !is_pet(m_ptr)) {
80 msg_format(_("%sは怒った!", "%^s gets angry!"), m_name);
83 set_hostile(caster_ptr, m_ptr);
87 m_ptr->mflag2 |= MFLAG2_NOGENO;
91 take_hit(caster_ptr, DAMAGE_GENO, randint1(dam_side), format(_("%^sの呪文を唱えた疲労", "the strain of casting %^s"), spell_name), -1);
94 move_cursor_relative(caster_ptr->y, caster_ptr->x);
95 caster_ptr->redraw |= (PR_HP);
96 caster_ptr->window |= (PW_PLAYER);
97 handle_stuff(caster_ptr);
100 int msec = delay_factor * delay_factor * delay_factor;
101 Term_xtra(TERM_XTRA_DELAY, msec);
107 * @brief モンスターへのシンボル抹殺処理ルーチン / Delete all non-unique/non-quest monsters of a given "type" from the level
109 * @param player_cast プレイヤーの魔法によるものならば TRUE
110 * @return 効力があった場合TRUEを返す
112 bool symbol_genocide(player_type *caster_ptr, int power, bool player_cast)
114 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
115 bool is_special_floor = floor_ptr->inside_quest && !random_quest_number(caster_ptr, floor_ptr->dun_level);
116 is_special_floor |= caster_ptr->current_floor_ptr->inside_arena;
117 is_special_floor |= caster_ptr->phase_out;
118 if (is_special_floor) {
119 msg_print(_("何も起きないようだ……", "It seems nothing happen here..."));
124 while (!get_com(_("どの種類(文字)のモンスターを抹殺しますか: ", "Choose a monster race (by symbol) to genocide: "), &typ, FALSE))
127 for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
128 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
129 monster_race *r_ptr = &r_info[m_ptr->r_idx];
130 if (!monster_is_valid(m_ptr))
132 if (r_ptr->d_char != typ)
135 result |= genocide_aux(caster_ptr, i, power, player_cast, 4, _("抹殺", "Genocide"));
139 chg_virtue(caster_ptr, V_VITALITY, -2);
140 chg_virtue(caster_ptr, V_CHANCE, -1);
147 * @brief モンスターへの周辺抹殺処理ルーチン / Delete all nearby (non-unique) monsters
149 * @param player_cast プレイヤーの魔法によるものならば TRUE
150 * @return 効力があった場合TRUEを返す
152 bool mass_genocide(player_type *caster_ptr, int power, bool player_cast)
154 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
155 bool is_special_floor = floor_ptr->inside_quest && !random_quest_number(caster_ptr, floor_ptr->dun_level);
156 is_special_floor |= caster_ptr->current_floor_ptr->inside_arena;
157 is_special_floor |= caster_ptr->phase_out;
158 if (is_special_floor) {
163 for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
164 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
165 if (!monster_is_valid(m_ptr))
167 if (m_ptr->cdis > MAX_SIGHT)
170 result |= genocide_aux(caster_ptr, i, power, player_cast, 3, _("周辺抹殺", "Mass Genocide"));
174 chg_virtue(caster_ptr, V_VITALITY, -2);
175 chg_virtue(caster_ptr, V_CHANCE, -1);
182 * @brief アンデッド・モンスターへの周辺抹殺処理ルーチン / Delete all nearby (non-unique) undead
184 * @param player_cast プレイヤーの魔法によるものならば TRUE
185 * @return 効力があった場合TRUEを返す
187 bool mass_genocide_undead(player_type *caster_ptr, int power, bool player_cast)
189 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
190 bool is_special_floor = floor_ptr->inside_quest && !random_quest_number(caster_ptr, floor_ptr->dun_level);
191 is_special_floor |= caster_ptr->current_floor_ptr->inside_arena;
192 is_special_floor |= caster_ptr->phase_out;
193 if (is_special_floor) {
198 for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
199 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
200 monster_race *r_ptr = &r_info[m_ptr->r_idx];
201 if (!monster_is_valid(m_ptr))
203 if (!(r_ptr->flags3 & RF3_UNDEAD))
205 if (m_ptr->cdis > MAX_SIGHT)
208 result |= genocide_aux(caster_ptr, i, power, player_cast, 3, _("アンデッド消滅", "Annihilate Undead"));
212 chg_virtue(caster_ptr, V_UNLIFE, -2);
213 chg_virtue(caster_ptr, V_CHANCE, -1);