1 #include "spell-kind/spells-genocide.h"
2 #include "core/asking-player.h"
3 #include "core/player-redraw-types.h"
4 #include "core/stuff-handler.h"
5 #include "core/window-redrawer.h"
6 #include "dungeon/quest.h"
7 #include "game-option/play-record-options.h"
8 #include "game-option/special-options.h"
10 #include "io/cursor.h"
11 #include "io/write-diary.h"
12 #include "monster-race/monster-race.h"
13 #include "monster-race/race-flags1.h"
14 #include "monster-race/race-flags3.h"
15 #include "monster-race/race-flags7.h"
16 #include "monster/monster-describer.h"
17 #include "monster/monster-description-types.h"
18 #include "monster/monster-flag-types.h"
19 #include "monster/monster-info.h"
20 #include "monster/monster-status-setter.h"
21 #include "monster-floor/monster-remover.h"
22 #include "monster/monster-status.h"
23 #include "player/avatar.h"
24 #include "player/player-damage.h"
25 #include "system/floor-type-definition.h"
26 #include "view/display-messages.h"
29 * @brief モンスターへの単体抹殺処理サブルーチン / Delete a non-unique/non-quest monster
30 * @param m_idx 抹殺するモンスターID
32 * @param player_cast プレイヤーの魔法によるものならば TRUE
33 * @param dam_side プレイヤーへの負担ダメージ量(1d(dam_side))
34 * @param spell_name 抹殺効果を起こした魔法の名前
35 * @return 効力があった場合TRUEを返す
37 bool genocide_aux(player_type *caster_ptr, MONSTER_IDX m_idx, int power, bool player_cast, int dam_side, concptr spell_name)
39 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[m_idx];
40 monster_race *r_ptr = &r_info[m_ptr->r_idx];
41 if (is_pet(m_ptr) && !player_cast)
45 if (r_ptr->flags1 & (RF1_UNIQUE | RF1_QUESTOR))
47 else if (r_ptr->flags7 & RF7_UNIQUE2)
49 else if (m_idx == caster_ptr->riding)
51 else if ((caster_ptr->current_floor_ptr->inside_quest && !random_quest_number(caster_ptr, caster_ptr->current_floor_ptr->dun_level))
52 || caster_ptr->current_floor_ptr->inside_arena || caster_ptr->phase_out)
54 else if (player_cast && (r_ptr->level > randint0(power)))
56 else if (player_cast && (m_ptr->mflag2 & MFLAG2_NOGENO))
59 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
60 GAME_TEXT m_name[MAX_NLEN];
61 monster_desc(caster_ptr, m_name, m_ptr, MD_INDEF_VISIBLE);
62 exe_write_diary(caster_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_GENOCIDE, m_name);
65 delete_monster_idx(caster_ptr, m_idx);
68 if (resist && player_cast) {
69 bool see_m = is_seen(caster_ptr, m_ptr);
70 GAME_TEXT m_name[MAX_NLEN];
71 monster_desc(caster_ptr, m_name, m_ptr, 0);
73 msg_format(_("%^sには効果がなかった。", "%^s is unaffected."), m_name);
76 if (monster_csleep_remaining(m_ptr)) {
77 (void)set_monster_csleep(caster_ptr, m_idx, 0);
79 msg_format(_("%^sが目を覚ました。", "%^s wakes up."), m_name);
83 if (is_friendly(m_ptr) && !is_pet(m_ptr)) {
85 msg_format(_("%sは怒った!", "%^s gets angry!"), m_name);
88 set_hostile(caster_ptr, m_ptr);
92 m_ptr->mflag2 |= MFLAG2_NOGENO;
96 take_hit(caster_ptr, DAMAGE_GENO, randint1(dam_side), format(_("%^sの呪文を唱えた疲労", "the strain of casting %^s"), spell_name), -1);
99 move_cursor_relative(caster_ptr->y, caster_ptr->x);
100 caster_ptr->redraw |= (PR_HP);
101 caster_ptr->window |= (PW_PLAYER);
102 handle_stuff(caster_ptr);
105 int msec = delay_factor * delay_factor * delay_factor;
106 term_xtra(TERM_XTRA_DELAY, msec);
112 * @brief モンスターへのシンボル抹殺処理ルーチン / Delete all non-unique/non-quest monsters of a given "type" from the level
114 * @param player_cast プレイヤーの魔法によるものならば TRUE
115 * @return 効力があった場合TRUEを返す
117 bool symbol_genocide(player_type *caster_ptr, int power, bool player_cast)
119 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
120 bool is_special_floor = floor_ptr->inside_quest && !random_quest_number(caster_ptr, floor_ptr->dun_level);
121 is_special_floor |= caster_ptr->current_floor_ptr->inside_arena;
122 is_special_floor |= caster_ptr->phase_out;
123 if (is_special_floor) {
124 msg_print(_("何も起きないようだ……", "It seems nothing happen here..."));
129 while (!get_com(_("どの種類(文字)のモンスターを抹殺しますか: ", "Choose a monster race (by symbol) to genocide: "), &typ, FALSE))
132 for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
133 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
134 monster_race *r_ptr = &r_info[m_ptr->r_idx];
135 if (!monster_is_valid(m_ptr))
137 if (r_ptr->d_char != typ)
140 result |= genocide_aux(caster_ptr, i, power, player_cast, 4, _("抹殺", "Genocide"));
144 chg_virtue(caster_ptr, V_VITALITY, -2);
145 chg_virtue(caster_ptr, V_CHANCE, -1);
152 * @brief モンスターへの周辺抹殺処理ルーチン / Delete all nearby (non-unique) monsters
154 * @param player_cast プレイヤーの魔法によるものならば TRUE
155 * @return 効力があった場合TRUEを返す
157 bool mass_genocide(player_type *caster_ptr, int power, bool player_cast)
159 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
160 bool is_special_floor = floor_ptr->inside_quest && !random_quest_number(caster_ptr, floor_ptr->dun_level);
161 is_special_floor |= caster_ptr->current_floor_ptr->inside_arena;
162 is_special_floor |= caster_ptr->phase_out;
163 if (is_special_floor) {
168 for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
169 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
170 if (!monster_is_valid(m_ptr))
172 if (m_ptr->cdis > MAX_SIGHT)
175 result |= genocide_aux(caster_ptr, i, power, player_cast, 3, _("周辺抹殺", "Mass Genocide"));
179 chg_virtue(caster_ptr, V_VITALITY, -2);
180 chg_virtue(caster_ptr, V_CHANCE, -1);
187 * @brief アンデッド・モンスターへの周辺抹殺処理ルーチン / Delete all nearby (non-unique) undead
189 * @param player_cast プレイヤーの魔法によるものならば TRUE
190 * @return 効力があった場合TRUEを返す
192 bool mass_genocide_undead(player_type *caster_ptr, int power, bool player_cast)
194 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
195 bool is_special_floor = floor_ptr->inside_quest && !random_quest_number(caster_ptr, floor_ptr->dun_level);
196 is_special_floor |= caster_ptr->current_floor_ptr->inside_arena;
197 is_special_floor |= caster_ptr->phase_out;
198 if (is_special_floor) {
203 for (MONSTER_IDX i = 1; i < caster_ptr->current_floor_ptr->m_max; i++) {
204 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[i];
205 monster_race *r_ptr = &r_info[m_ptr->r_idx];
206 if (!monster_is_valid(m_ptr))
208 if (!(r_ptr->flags3 & RF3_UNDEAD))
210 if (m_ptr->cdis > MAX_SIGHT)
213 result |= genocide_aux(caster_ptr, i, power, player_cast, 3, _("アンデッド消滅", "Annihilate Undead"));
217 chg_virtue(caster_ptr, V_UNLIFE, -2);
218 chg_virtue(caster_ptr, V_CHANCE, -1);