1 #include "spell-kind/spells-genocide.h"
2 #include "avatar/avatar.h"
3 #include "core/asking-player.h"
4 #include "core/stuff-handler.h"
5 #include "core/window-redrawer.h"
6 #include "dungeon/quest.h"
7 #include "floor/geometry.h"
8 #include "game-option/map-screen-options.h"
9 #include "game-option/play-record-options.h"
10 #include "game-option/special-options.h"
11 #include "grid/grid.h"
12 #include "io/cursor.h"
13 #include "io/write-diary.h"
14 #include "monster-floor/monster-remover.h"
15 #include "monster-race/monster-race.h"
16 #include "monster-race/race-flags-resistance.h"
17 #include "monster/monster-describer.h"
18 #include "monster/monster-description-types.h"
19 #include "monster/monster-flag-types.h"
20 #include "monster/monster-status-setter.h"
21 #include "monster/monster-status.h"
22 #include "player/player-damage.h"
23 #include "system/angband-system.h"
24 #include "system/floor-type-definition.h"
25 #include "system/monster-entity.h"
26 #include "system/monster-race-info.h"
27 #include "system/player-type-definition.h"
28 #include "system/redrawing-flags-updater.h"
29 #include "util/bit-flags-calculator.h"
30 #include "view/display-messages.h"
33 * @brief モンスターへの単体抹殺処理サブルーチン / Delete a non-unique/non-quest monster
34 * @param m_idx 抹殺するモンスターID
36 * @param player_cast プレイヤーの魔法によるものならば TRUE
37 * @param dam_side プレイヤーへの負担ダメージ量(1d(dam_side))
38 * @param spell_name 抹殺効果を起こした魔法の名前
39 * @return 効力があった場合TRUEを返す
41 bool genocide_aux(PlayerType *player_ptr, MONSTER_IDX m_idx, int power, bool player_cast, int dam_side, concptr spell_name)
43 auto &floor = *player_ptr->current_floor_ptr;
44 auto &monster = floor.m_list[m_idx];
45 auto &monrace = monster.get_monrace();
46 if (monster.is_pet() && !player_cast) {
51 if (monrace.kind_flags.has(MonsterKindType::UNIQUE) || monrace.misc_flags.has(MonsterMiscType::QUESTOR)) {
53 } else if (monrace.resistance_flags.has(MonsterResistanceType::NO_INSTANTLY_DEATH)) {
54 monrace.r_resistance_flags.set(MonsterResistanceType::NO_INSTANTLY_DEATH);
56 } else if (m_idx == player_ptr->riding) {
58 } else if (floor.is_special()) {
60 } else if (player_cast && (monrace.level > randint0(power))) {
62 } else if (player_cast && monster.mflag2.has(MonsterConstantFlagType::NOGENO)) {
65 if (record_named_pet && monster.is_named_pet()) {
66 const auto m_name = monster_desc(player_ptr, &monster, MD_INDEF_VISIBLE);
67 exe_write_diary(player_ptr, DiaryKind::NAMED_PET, RECORD_NAMED_PET_GENOCIDE, m_name);
70 delete_monster_idx(player_ptr, m_idx);
73 if (resist && player_cast) {
74 const auto see_m = is_seen(player_ptr, &monster);
75 const auto m_name = monster_desc(player_ptr, &monster, 0);
77 msg_format(_("%s^には効果がなかった。", "%s^ is unaffected."), m_name.data());
80 if (monster.is_asleep()) {
81 (void)set_monster_csleep(player_ptr, m_idx, 0);
83 msg_format(_("%s^が目を覚ました。", "%s^ wakes up."), m_name.data());
87 if (monster.is_friendly() && !monster.is_pet()) {
89 msg_format(_("%sは怒った!", "%s^ gets angry!"), m_name.data());
92 monster.set_hostile();
96 monster.mflag2.set(MonsterConstantFlagType::NOGENO);
101 take_hit(player_ptr, DAMAGE_GENO, randint1(dam_side), format(_("%s^の呪文を唱えた疲労", "the strain of casting %s^"), spell_name));
104 move_cursor_relative(player_ptr->y, player_ptr->x);
105 auto &rfu = RedrawingFlagsUpdater::get_instance();
106 rfu.set_flag(MainWindowRedrawingFlag::HP);
107 rfu.set_flag(SubWindowRedrawingFlag::PLAYER);
108 handle_stuff(player_ptr);
110 term_xtra(TERM_XTRA_DELAY, delay_factor);
115 * @brief モンスターへのシンボル抹殺処理ルーチン / Delete all non-unique/non-quest monsters of a given "type" from the level
117 * @param player_cast プレイヤーの魔法によるものならば TRUE
118 * @return 効力があった場合TRUEを返す
120 bool symbol_genocide(PlayerType *player_ptr, int power, bool player_cast)
122 auto &floor = *player_ptr->current_floor_ptr;
123 bool is_special_floor = floor.is_in_quest() && !inside_quest(floor.get_random_quest_id());
124 is_special_floor |= floor.inside_arena;
125 is_special_floor |= AngbandSystem::get_instance().is_phase_out();
126 if (is_special_floor) {
127 msg_print(_("何も起きないようだ……", "Nothing seems to happen..."));
131 constexpr auto prompt = _("どの種類(文字)のモンスターを抹殺しますか: ", "Choose a monster race (by symbol) to genocide: ");
134 const auto command = input_command(prompt);
142 for (short i = 1; i < floor.m_max; i++) {
143 auto *m_ptr = &floor.m_list[i];
144 auto *r_ptr = &m_ptr->get_monrace();
145 if (!m_ptr->is_valid() || (r_ptr->d_char != symbol)) {
149 result |= genocide_aux(player_ptr, i, power, player_cast, 4, _("抹殺", "Genocide"));
156 chg_virtue(player_ptr, Virtue::VITALITY, -2);
157 chg_virtue(player_ptr, Virtue::CHANCE, -1);
162 * @brief モンスターへの周辺抹殺処理ルーチン / Delete all nearby (non-unique) monsters
164 * @param player_cast プレイヤーの魔法によるものならば TRUE
165 * @return 効力があった場合TRUEを返す
167 bool mass_genocide(PlayerType *player_ptr, int power, bool player_cast)
169 auto &floor = *player_ptr->current_floor_ptr;
170 bool is_special_floor = floor.is_in_quest() && !inside_quest(floor.get_random_quest_id());
171 is_special_floor |= floor.inside_arena;
172 is_special_floor |= AngbandSystem::get_instance().is_phase_out();
173 if (is_special_floor) {
178 for (MONSTER_IDX i = 1; i < floor.m_max; i++) {
179 auto *m_ptr = &floor.m_list[i];
180 if (!m_ptr->is_valid()) {
183 if (m_ptr->cdis > MAX_PLAYER_SIGHT) {
187 result |= genocide_aux(player_ptr, i, power, player_cast, 3, _("周辺抹殺", "Mass Genocide"));
191 chg_virtue(player_ptr, Virtue::VITALITY, -2);
192 chg_virtue(player_ptr, Virtue::CHANCE, -1);
199 * @brief アンデッド・モンスターへの周辺抹殺処理ルーチン / Delete all nearby (non-unique) undead
201 * @param player_cast プレイヤーの魔法によるものならば TRUE
202 * @return 効力があった場合TRUEを返す
204 bool mass_genocide_undead(PlayerType *player_ptr, int power, bool player_cast)
206 auto &floor = *player_ptr->current_floor_ptr;
207 bool is_special_floor = floor.is_in_quest() && !inside_quest(floor.get_random_quest_id());
208 is_special_floor |= floor.inside_arena;
209 is_special_floor |= AngbandSystem::get_instance().is_phase_out();
210 if (is_special_floor) {
215 for (MONSTER_IDX i = 1; i < floor.m_max; i++) {
216 auto *m_ptr = &floor.m_list[i];
217 auto *r_ptr = &m_ptr->get_monrace();
218 if (!m_ptr->is_valid()) {
221 if (r_ptr->kind_flags.has_not(MonsterKindType::UNDEAD)) {
224 if (m_ptr->cdis > MAX_PLAYER_SIGHT) {
228 result |= genocide_aux(player_ptr, i, power, player_cast, 3, _("アンデッド消滅", "Annihilate Undead"));
232 chg_virtue(player_ptr, Virtue::UNLIFE, -2);
233 chg_virtue(player_ptr, Virtue::CHANCE, -1);