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[hengbandforosx/hengbandosx.git] / src / spell-kind / spells-genocide.cpp
1 #include "spell-kind/spells-genocide.h"
2 #include "avatar/avatar.h"
3 #include "core/asking-player.h"
4 #include "core/player-redraw-types.h"
5 #include "core/stuff-handler.h"
6 #include "core/window-redrawer.h"
7 #include "dungeon/quest.h"
8 #include "floor/geometry.h"
9 #include "game-option/map-screen-options.h"
10 #include "game-option/play-record-options.h"
11 #include "game-option/special-options.h"
12 #include "grid/grid.h"
13 #include "io/cursor.h"
14 #include "io/write-diary.h"
15 #include "monster-floor/monster-remover.h"
16 #include "monster-race/monster-race.h"
17 #include "monster-race/race-flags1.h"
18 #include "monster-race/race-flags3.h"
19 #include "monster-race/race-flags7.h"
20 #include "monster/monster-describer.h"
21 #include "monster/monster-description-types.h"
22 #include "monster/monster-flag-types.h"
23 #include "monster/monster-info.h"
24 #include "monster/monster-status-setter.h"
25 #include "monster/monster-status.h"
26 #include "player/player-damage.h"
27 #include "system/floor-type-definition.h"
28 #include "system/monster-entity.h"
29 #include "system/monster-race-info.h"
30 #include "system/player-type-definition.h"
31 #include "system/redrawing-flags-updater.h"
32 #include "util/bit-flags-calculator.h"
33 #include "view/display-messages.h"
34
35 static bool is_in_special_floor(PlayerType *player_ptr)
36 {
37     auto *floor_ptr = player_ptr->current_floor_ptr;
38     auto is_in_fixed_quest = inside_quest(floor_ptr->quest_number);
39     is_in_fixed_quest &= !inside_quest(random_quest_number(player_ptr, floor_ptr->dun_level));
40     return is_in_fixed_quest || floor_ptr->inside_arena || player_ptr->phase_out;
41 }
42
43 /*!
44  * @brief モンスターへの単体抹殺処理サブルーチン / Delete a non-unique/non-quest monster
45  * @param m_idx 抹殺するモンスターID
46  * @param power 抹殺の威力
47  * @param player_cast プレイヤーの魔法によるものならば TRUE
48  * @param dam_side プレイヤーへの負担ダメージ量(1d(dam_side))
49  * @param spell_name 抹殺効果を起こした魔法の名前
50  * @return 効力があった場合TRUEを返す
51  */
52 bool genocide_aux(PlayerType *player_ptr, MONSTER_IDX m_idx, int power, bool player_cast, int dam_side, concptr spell_name)
53 {
54     auto *floor_ptr = player_ptr->current_floor_ptr;
55     auto *m_ptr = &floor_ptr->m_list[m_idx];
56     auto *r_ptr = &monraces_info[m_ptr->r_idx];
57     if (m_ptr->is_pet() && !player_cast) {
58         return false;
59     }
60
61     auto resist = false;
62     if (r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || any_bits(r_ptr->flags1, RF1_QUESTOR)) {
63         resist = true;
64     } else if (r_ptr->flags7 & RF7_UNIQUE2) {
65         resist = true;
66     } else if (m_idx == player_ptr->riding) {
67         resist = true;
68     } else if (is_in_special_floor(player_ptr)) {
69         resist = true;
70     } else if (player_cast && (r_ptr->level > randint0(power))) {
71         resist = true;
72     } else if (player_cast && m_ptr->mflag2.has(MonsterConstantFlagType::NOGENO)) {
73         resist = true;
74     } else {
75         if (record_named_pet && m_ptr->is_named_pet()) {
76             const auto m_name = monster_desc(player_ptr, m_ptr, MD_INDEF_VISIBLE);
77             exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_GENOCIDE, m_name.data());
78         }
79
80         delete_monster_idx(player_ptr, m_idx);
81     }
82
83     if (resist && player_cast) {
84         bool see_m = is_seen(player_ptr, m_ptr);
85         const auto m_name = monster_desc(player_ptr, m_ptr, 0);
86         if (see_m) {
87             msg_format(_("%s^には効果がなかった。", "%s^ is unaffected."), m_name.data());
88         }
89
90         if (m_ptr->is_asleep()) {
91             (void)set_monster_csleep(player_ptr, m_idx, 0);
92             if (m_ptr->ml) {
93                 msg_format(_("%s^が目を覚ました。", "%s^ wakes up."), m_name.data());
94             }
95         }
96
97         if (m_ptr->is_friendly() && !m_ptr->is_pet()) {
98             if (see_m) {
99                 msg_format(_("%sは怒った!", "%s^ gets angry!"), m_name.data());
100             }
101
102             set_hostile(player_ptr, m_ptr);
103         }
104
105         if (one_in_(13)) {
106             m_ptr->mflag2.set(MonsterConstantFlagType::NOGENO);
107         }
108     }
109
110     if (player_cast) {
111         take_hit(player_ptr, DAMAGE_GENO, randint1(dam_side), format(_("%s^の呪文を唱えた疲労", "the strain of casting %s^"), spell_name).data());
112     }
113
114     move_cursor_relative(player_ptr->y, player_ptr->x);
115     auto &rfu = RedrawingFlagsUpdater::get_instance();
116     rfu.set_flag(MainWindowRedrawingFlag::HP);
117     player_ptr->window_flags |= (PW_PLAYER);
118     handle_stuff(player_ptr);
119     term_fresh();
120
121     term_xtra(TERM_XTRA_DELAY, delay_factor);
122
123     return !resist;
124 }
125
126 /*!
127  * @brief モンスターへのシンボル抹殺処理ルーチン / Delete all non-unique/non-quest monsters of a given "type" from the level
128  * @param power 抹殺の威力
129  * @param player_cast プレイヤーの魔法によるものならば TRUE
130  * @return 効力があった場合TRUEを返す
131  */
132 bool symbol_genocide(PlayerType *player_ptr, int power, bool player_cast)
133 {
134     auto *floor_ptr = player_ptr->current_floor_ptr;
135     bool is_special_floor = inside_quest(floor_ptr->quest_number) && !inside_quest(random_quest_number(player_ptr, floor_ptr->dun_level));
136     is_special_floor |= player_ptr->current_floor_ptr->inside_arena;
137     is_special_floor |= player_ptr->phase_out;
138     if (is_special_floor) {
139         msg_print(_("何も起きないようだ……", "Nothing seems to happen..."));
140         return false;
141     }
142
143     char typ;
144     while (!get_com(_("どの種類(文字)のモンスターを抹殺しますか: ", "Choose a monster race (by symbol) to genocide: "), &typ, false)) {
145         ;
146     }
147     bool result = false;
148     for (MONSTER_IDX i = 1; i < player_ptr->current_floor_ptr->m_max; i++) {
149         auto *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
150         auto *r_ptr = &monraces_info[m_ptr->r_idx];
151         if (!m_ptr->is_valid()) {
152             continue;
153         }
154         if (r_ptr->d_char != typ) {
155             continue;
156         }
157
158         result |= genocide_aux(player_ptr, i, power, player_cast, 4, _("抹殺", "Genocide"));
159     }
160
161     if (result) {
162         chg_virtue(player_ptr, Virtue::VITALITY, -2);
163         chg_virtue(player_ptr, Virtue::CHANCE, -1);
164     }
165
166     return result;
167 }
168
169 /*!
170  * @brief モンスターへの周辺抹殺処理ルーチン / Delete all nearby (non-unique) monsters
171  * @param power 抹殺の威力
172  * @param player_cast プレイヤーの魔法によるものならば TRUE
173  * @return 効力があった場合TRUEを返す
174  */
175 bool mass_genocide(PlayerType *player_ptr, int power, bool player_cast)
176 {
177     auto *floor_ptr = player_ptr->current_floor_ptr;
178     bool is_special_floor = inside_quest(floor_ptr->quest_number) && !inside_quest(random_quest_number(player_ptr, floor_ptr->dun_level));
179     is_special_floor |= player_ptr->current_floor_ptr->inside_arena;
180     is_special_floor |= player_ptr->phase_out;
181     if (is_special_floor) {
182         return false;
183     }
184
185     bool result = false;
186     for (MONSTER_IDX i = 1; i < player_ptr->current_floor_ptr->m_max; i++) {
187         auto *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
188         if (!m_ptr->is_valid()) {
189             continue;
190         }
191         if (m_ptr->cdis > MAX_PLAYER_SIGHT) {
192             continue;
193         }
194
195         result |= genocide_aux(player_ptr, i, power, player_cast, 3, _("周辺抹殺", "Mass Genocide"));
196     }
197
198     if (result) {
199         chg_virtue(player_ptr, Virtue::VITALITY, -2);
200         chg_virtue(player_ptr, Virtue::CHANCE, -1);
201     }
202
203     return result;
204 }
205
206 /*!
207  * @brief アンデッド・モンスターへの周辺抹殺処理ルーチン / Delete all nearby (non-unique) undead
208  * @param power 抹殺の威力
209  * @param player_cast プレイヤーの魔法によるものならば TRUE
210  * @return 効力があった場合TRUEを返す
211  */
212 bool mass_genocide_undead(PlayerType *player_ptr, int power, bool player_cast)
213 {
214     auto *floor_ptr = player_ptr->current_floor_ptr;
215     bool is_special_floor = inside_quest(floor_ptr->quest_number) && !inside_quest(random_quest_number(player_ptr, floor_ptr->dun_level));
216     is_special_floor |= player_ptr->current_floor_ptr->inside_arena;
217     is_special_floor |= player_ptr->phase_out;
218     if (is_special_floor) {
219         return false;
220     }
221
222     bool result = false;
223     for (MONSTER_IDX i = 1; i < player_ptr->current_floor_ptr->m_max; i++) {
224         auto *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
225         auto *r_ptr = &monraces_info[m_ptr->r_idx];
226         if (!m_ptr->is_valid()) {
227             continue;
228         }
229         if (r_ptr->kind_flags.has_not(MonsterKindType::UNDEAD)) {
230             continue;
231         }
232         if (m_ptr->cdis > MAX_PLAYER_SIGHT) {
233             continue;
234         }
235
236         result |= genocide_aux(player_ptr, i, power, player_cast, 3, _("アンデッド消滅", "Annihilate Undead"));
237     }
238
239     if (result) {
240         chg_virtue(player_ptr, Virtue::UNLIFE, -2);
241         chg_virtue(player_ptr, Virtue::CHANCE, -1);
242     }
243
244     return result;
245 }