1 #include "spell-kind/spells-genocide.h"
2 #include "avatar/avatar.h"
3 #include "core/asking-player.h"
4 #include "core/player-redraw-types.h"
5 #include "core/stuff-handler.h"
6 #include "core/window-redrawer.h"
7 #include "dungeon/quest.h"
8 #include "floor/geometry.h"
9 #include "game-option/map-screen-options.h"
10 #include "game-option/play-record-options.h"
11 #include "game-option/special-options.h"
12 #include "grid/grid.h"
13 #include "io/cursor.h"
14 #include "io/write-diary.h"
15 #include "monster-floor/monster-remover.h"
16 #include "monster-race/monster-race.h"
17 #include "monster-race/race-flags1.h"
18 #include "monster-race/race-flags3.h"
19 #include "monster-race/race-flags7.h"
20 #include "monster/monster-describer.h"
21 #include "monster/monster-description-types.h"
22 #include "monster/monster-flag-types.h"
23 #include "monster/monster-info.h"
24 #include "monster/monster-status-setter.h"
25 #include "monster/monster-status.h"
26 #include "player/player-damage.h"
27 #include "system/floor-type-definition.h"
28 #include "system/monster-entity.h"
29 #include "system/monster-race-info.h"
30 #include "system/player-type-definition.h"
31 #include "system/redrawing-flags-updater.h"
32 #include "util/bit-flags-calculator.h"
33 #include "view/display-messages.h"
35 static bool is_in_special_floor(PlayerType *player_ptr)
37 auto *floor_ptr = player_ptr->current_floor_ptr;
38 auto is_in_fixed_quest = inside_quest(floor_ptr->quest_number);
39 is_in_fixed_quest &= !inside_quest(random_quest_number(player_ptr, floor_ptr->dun_level));
40 return is_in_fixed_quest || floor_ptr->inside_arena || player_ptr->phase_out;
44 * @brief モンスターへの単体抹殺処理サブルーチン / Delete a non-unique/non-quest monster
45 * @param m_idx 抹殺するモンスターID
47 * @param player_cast プレイヤーの魔法によるものならば TRUE
48 * @param dam_side プレイヤーへの負担ダメージ量(1d(dam_side))
49 * @param spell_name 抹殺効果を起こした魔法の名前
50 * @return 効力があった場合TRUEを返す
52 bool genocide_aux(PlayerType *player_ptr, MONSTER_IDX m_idx, int power, bool player_cast, int dam_side, concptr spell_name)
54 auto *floor_ptr = player_ptr->current_floor_ptr;
55 auto *m_ptr = &floor_ptr->m_list[m_idx];
56 auto *r_ptr = &monraces_info[m_ptr->r_idx];
57 if (m_ptr->is_pet() && !player_cast) {
62 if (r_ptr->kind_flags.has(MonsterKindType::UNIQUE) || any_bits(r_ptr->flags1, RF1_QUESTOR)) {
64 } else if (r_ptr->flags7 & RF7_UNIQUE2) {
66 } else if (m_idx == player_ptr->riding) {
68 } else if (is_in_special_floor(player_ptr)) {
70 } else if (player_cast && (r_ptr->level > randint0(power))) {
72 } else if (player_cast && m_ptr->mflag2.has(MonsterConstantFlagType::NOGENO)) {
75 if (record_named_pet && m_ptr->is_named_pet()) {
76 const auto m_name = monster_desc(player_ptr, m_ptr, MD_INDEF_VISIBLE);
77 exe_write_diary(player_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_GENOCIDE, m_name.data());
80 delete_monster_idx(player_ptr, m_idx);
83 if (resist && player_cast) {
84 bool see_m = is_seen(player_ptr, m_ptr);
85 const auto m_name = monster_desc(player_ptr, m_ptr, 0);
87 msg_format(_("%s^には効果がなかった。", "%s^ is unaffected."), m_name.data());
90 if (m_ptr->is_asleep()) {
91 (void)set_monster_csleep(player_ptr, m_idx, 0);
93 msg_format(_("%s^が目を覚ました。", "%s^ wakes up."), m_name.data());
97 if (m_ptr->is_friendly() && !m_ptr->is_pet()) {
99 msg_format(_("%sは怒った!", "%s^ gets angry!"), m_name.data());
102 set_hostile(player_ptr, m_ptr);
106 m_ptr->mflag2.set(MonsterConstantFlagType::NOGENO);
111 take_hit(player_ptr, DAMAGE_GENO, randint1(dam_side), format(_("%s^の呪文を唱えた疲労", "the strain of casting %s^"), spell_name).data());
114 move_cursor_relative(player_ptr->y, player_ptr->x);
115 auto &rfu = RedrawingFlagsUpdater::get_instance();
116 rfu.set_flag(MainWindowRedrawingFlag::HP);
117 player_ptr->window_flags |= (PW_PLAYER);
118 handle_stuff(player_ptr);
121 term_xtra(TERM_XTRA_DELAY, delay_factor);
127 * @brief モンスターへのシンボル抹殺処理ルーチン / Delete all non-unique/non-quest monsters of a given "type" from the level
129 * @param player_cast プレイヤーの魔法によるものならば TRUE
130 * @return 効力があった場合TRUEを返す
132 bool symbol_genocide(PlayerType *player_ptr, int power, bool player_cast)
134 auto *floor_ptr = player_ptr->current_floor_ptr;
135 bool is_special_floor = inside_quest(floor_ptr->quest_number) && !inside_quest(random_quest_number(player_ptr, floor_ptr->dun_level));
136 is_special_floor |= player_ptr->current_floor_ptr->inside_arena;
137 is_special_floor |= player_ptr->phase_out;
138 if (is_special_floor) {
139 msg_print(_("何も起きないようだ……", "Nothing seems to happen..."));
144 while (!get_com(_("どの種類(文字)のモンスターを抹殺しますか: ", "Choose a monster race (by symbol) to genocide: "), &typ, false)) {
148 for (MONSTER_IDX i = 1; i < player_ptr->current_floor_ptr->m_max; i++) {
149 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
150 auto *r_ptr = &monraces_info[m_ptr->r_idx];
151 if (!m_ptr->is_valid()) {
154 if (r_ptr->d_char != typ) {
158 result |= genocide_aux(player_ptr, i, power, player_cast, 4, _("抹殺", "Genocide"));
162 chg_virtue(player_ptr, Virtue::VITALITY, -2);
163 chg_virtue(player_ptr, Virtue::CHANCE, -1);
170 * @brief モンスターへの周辺抹殺処理ルーチン / Delete all nearby (non-unique) monsters
172 * @param player_cast プレイヤーの魔法によるものならば TRUE
173 * @return 効力があった場合TRUEを返す
175 bool mass_genocide(PlayerType *player_ptr, int power, bool player_cast)
177 auto *floor_ptr = player_ptr->current_floor_ptr;
178 bool is_special_floor = inside_quest(floor_ptr->quest_number) && !inside_quest(random_quest_number(player_ptr, floor_ptr->dun_level));
179 is_special_floor |= player_ptr->current_floor_ptr->inside_arena;
180 is_special_floor |= player_ptr->phase_out;
181 if (is_special_floor) {
186 for (MONSTER_IDX i = 1; i < player_ptr->current_floor_ptr->m_max; i++) {
187 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
188 if (!m_ptr->is_valid()) {
191 if (m_ptr->cdis > MAX_PLAYER_SIGHT) {
195 result |= genocide_aux(player_ptr, i, power, player_cast, 3, _("周辺抹殺", "Mass Genocide"));
199 chg_virtue(player_ptr, Virtue::VITALITY, -2);
200 chg_virtue(player_ptr, Virtue::CHANCE, -1);
207 * @brief アンデッド・モンスターへの周辺抹殺処理ルーチン / Delete all nearby (non-unique) undead
209 * @param player_cast プレイヤーの魔法によるものならば TRUE
210 * @return 効力があった場合TRUEを返す
212 bool mass_genocide_undead(PlayerType *player_ptr, int power, bool player_cast)
214 auto *floor_ptr = player_ptr->current_floor_ptr;
215 bool is_special_floor = inside_quest(floor_ptr->quest_number) && !inside_quest(random_quest_number(player_ptr, floor_ptr->dun_level));
216 is_special_floor |= player_ptr->current_floor_ptr->inside_arena;
217 is_special_floor |= player_ptr->phase_out;
218 if (is_special_floor) {
223 for (MONSTER_IDX i = 1; i < player_ptr->current_floor_ptr->m_max; i++) {
224 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[i];
225 auto *r_ptr = &monraces_info[m_ptr->r_idx];
226 if (!m_ptr->is_valid()) {
229 if (r_ptr->kind_flags.has_not(MonsterKindType::UNDEAD)) {
232 if (m_ptr->cdis > MAX_PLAYER_SIGHT) {
236 result |= genocide_aux(player_ptr, i, power, player_cast, 3, _("アンデッド消滅", "Annihilate Undead"));
240 chg_virtue(player_ptr, Virtue::UNLIFE, -2);
241 chg_virtue(player_ptr, Virtue::CHANCE, -1);