3 #include "system/angband.h"
6 bool genocide_aux(PlayerType *player_ptr, MONSTER_IDX m_idx, int power, bool player_cast, int dam_side, concptr spell_name);
7 bool symbol_genocide(PlayerType *player_ptr, int power, bool player_cast);
8 bool mass_genocide(PlayerType *player_ptr, int power, bool player_cast);
9 bool mass_genocide_undead(PlayerType *player_ptr, int power, bool player_cast);