3 #include "system/angband.h"
5 bool genocide_aux(player_type *caster_ptr, MONSTER_IDX m_idx, int power, bool player_cast, int dam_side, concptr spell_name);
6 bool symbol_genocide(player_type *caster_ptr, int power, bool player_cast);
7 bool mass_genocide(player_type *caster_ptr, int power, bool player_cast);
8 bool mass_genocide_undead(player_type *caster_ptr, int power, bool player_cast);