3 #include "system/angband.h"
5 void lite_room(player_type *caster_ptr, POSITION y1, POSITION x1);
6 bool starlight(player_type *caster_ptr, bool magic);
7 void unlite_room(player_type *caster_ptr, POSITION y1, POSITION x1);
8 bool lite_area(player_type *caster_ptr, HIT_POINT dam, POSITION rad);
9 bool unlite_area(player_type *caster_ptr, HIT_POINT dam, POSITION rad);
10 bool lite_line(player_type *caster_ptr, DIRECTION dir, HIT_POINT dam);