3 #include "system/angband.h"
6 void lite_room(PlayerType *player_ptr, POSITION y1, POSITION x1);
7 bool starlight(PlayerType *player_ptr, bool magic);
8 void unlite_room(PlayerType *player_ptr, POSITION y1, POSITION x1);
9 bool lite_area(PlayerType *player_ptr, int dam, POSITION rad);
10 bool unlite_area(PlayerType *player_ptr, int dam, POSITION rad);
11 bool lite_line(PlayerType *player_ptr, DIRECTION dir, int dam);