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Merge pull request #3690 from Hourier/Prepare-Make-GetTerrain-1
[hengbandforosx/hengbandosx.git] / src / spell-kind / spells-neighbor.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 class PlayerType;
6 bool door_creation(PlayerType *player_ptr, POSITION y, POSITION x);
7 bool trap_creation(PlayerType *player_ptr, POSITION y, POSITION x);
8 bool tree_creation(PlayerType *player_ptr, POSITION y, POSITION x);
9 bool create_rune_protection_area(PlayerType *player_ptr, POSITION y, POSITION x);
10 bool wall_stone(PlayerType *player_ptr);
11 bool destroy_doors_touch(PlayerType *player_ptr);
12 bool disarm_traps_touch(PlayerType *player_ptr);
13 bool sleep_monsters_touch(PlayerType *player_ptr);
14 bool animate_dead(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSITION x);
15 void wall_breaker(PlayerType *player_ptr);