3 #include "system/angband.h"
5 bool door_creation(player_type *caster_ptr, POSITION y, POSITION x);
6 bool trap_creation(player_type *caster_ptr, POSITION y, POSITION x);
7 bool tree_creation(player_type *caster_ptr, POSITION y, POSITION x);
8 bool glyph_creation(player_type *caster_ptr, POSITION y, POSITION x);
9 bool wall_stone(player_type *caster_ptr);
10 bool destroy_doors_touch(player_type *caster_ptr);
11 bool disarm_traps_touch(player_type *caster_ptr);
12 bool sleep_monsters_touch(player_type *caster_ptr);
13 bool animate_dead(player_type *caster_ptr, MONSTER_IDX who, POSITION y, POSITION x);
14 void wall_breaker(player_type *caster_ptr);