3 #include "system/angband.h"
6 bool door_creation(PlayerType *player_ptr, POSITION y, POSITION x);
7 bool trap_creation(PlayerType *player_ptr, POSITION y, POSITION x);
8 bool tree_creation(PlayerType *player_ptr, POSITION y, POSITION x);
9 bool create_rune_protection_area(PlayerType *player_ptr, POSITION y, POSITION x);
10 bool wall_stone(PlayerType *player_ptr);
11 bool destroy_doors_touch(PlayerType *player_ptr);
12 bool disarm_traps_touch(PlayerType *player_ptr);
13 bool sleep_monsters_touch(PlayerType *player_ptr);
14 bool animate_dead(PlayerType *player_ptr, MONSTER_IDX who, POSITION y, POSITION x);
15 void wall_breaker(PlayerType *player_ptr);