3 #include "system/angband.h"
5 void wild_magic(player_type *caster_ptr, int spell);
6 void call_chaos(player_type *caster_ptr);
7 bool activate_ty_curse(player_type *target_ptr, bool stop_ty, int *count);
8 void ring_of_power(player_type *caster_ptr, DIRECTION dir);
9 void cast_wonder(player_type *caster_ptr, DIRECTION dir);