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[Refactor] #40498 Separated player-redraw-types.h from player-status.h
[hengband/hengband.git] / src / spell-kind / spells-specific-bolt.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 bool hypodynamic_bolt(player_type *caster_ptr, DIRECTION dir, HIT_POINT dam);
6 bool death_ray(player_type *caster_ptr, DIRECTION dir, PLAYER_LEVEL plev);