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[Refactor] #40498 Separated player-redraw-types.h from player-status.h
[hengband/hengband.git]
/
src
/
spell-kind
/
spells-specific-bolt.h
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#pragma once
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#include "system/angband.h"
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bool hypodynamic_bolt(player_type *caster_ptr, DIRECTION dir, HIT_POINT dam);
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bool death_ray(player_type *caster_ptr, DIRECTION dir, PLAYER_LEVEL plev);