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[Refactor] #2204 HIT_POINTエイリアスをintに揃えた
[hengbandforosx/hengbandosx.git] / src / spell-kind / spells-specific-bolt.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 class PlayerType;
6 bool hypodynamic_bolt(PlayerType *player_ptr, DIRECTION dir, int dam);
7 bool death_ray(PlayerType *player_ptr, DIRECTION dir, PLAYER_LEVEL plev);