1 #include "spell-kind/spells-world.h"
2 #include "cmd-io/cmd-save.h"
3 #include "core/asking-player.h"
4 #include "core/player-redraw-types.h"
5 #include "dungeon/dungeon.h"
6 #include "dungeon/quest.h"
7 #include "floor/cave.h"
8 #include "floor/floor-save.h"
9 #include "floor/floor-town.h"
10 #include "floor/floor.h"
11 #include "floor/geometry.h"
12 #include "floor/wild.h"
13 #include "game-option/birth-options.h"
14 #include "game-option/play-record-options.h"
15 #include "game-option/special-options.h"
16 #include "grid/grid.h"
17 #include "io/input-key-acceptor.h"
18 #include "io/write-diary.h"
19 #include "main/sound-definitions-table.h"
20 #include "main/sound-of-music.h"
21 #include "market/building-util.h"
22 #include "monster-floor/monster-remover.h"
23 #include "monster-race/monster-race.h"
24 #include "monster-race/race-flags-resistance.h"
25 #include "monster-race/race-flags1.h"
26 #include "monster/monster-describer.h"
27 #include "monster/monster-description-types.h"
28 #include "monster/monster-info.h"
29 #include "system/floor-type-definition.h"
30 #include "system/monster-type-definition.h"
31 #include "target/targeting.h"
32 #include "term/screen-processor.h"
33 #include "util/int-char-converter.h"
34 #include "view/display-messages.h"
35 #include "world/world.h"
38 * todo 変数名が実態と合っているかどうかは要確認
39 * テレポート・レベルが効かないモンスターであるかどうかを判定する
40 * @param caster_ptr プレーヤーへの参照ポインタ
41 * @param idx テレポート・レベル対象のモンスター
43 bool is_teleport_level_ineffective(player_type *caster_ptr, MONSTER_IDX idx)
45 floor_type *floor_ptr = caster_ptr->current_floor_ptr;
47 = floor_ptr->inside_arena || caster_ptr->phase_out || (floor_ptr->inside_quest && !random_quest_number(caster_ptr, floor_ptr->dun_level));
48 bool is_invalid_floor = idx <= 0;
49 is_invalid_floor &= quest_number(caster_ptr, floor_ptr->dun_level) || (floor_ptr->dun_level >= d_info[caster_ptr->dungeon_idx].maxdepth);
50 is_invalid_floor &= caster_ptr->current_floor_ptr->dun_level >= 1;
51 is_invalid_floor &= ironman_downward;
52 return is_special_floor || is_invalid_floor;
56 * todo cmd-save.h への依存あり。コールバックで何とかしたい
57 * @brief プレイヤー及びモンスターをレベルテレポートさせる /
58 * Teleport the player one level up or down (random when legal)
59 * @param creature_ptr プレーヤーへの参照ポインタ
60 * @param m_idx テレポートの対象となるモンスターID(0ならばプレイヤー) / If m_idx <= 0, target is player.
63 void teleport_level(player_type *creature_ptr, MONSTER_IDX m_idx)
65 GAME_TEXT m_name[160];
68 strcpy(m_name, _("あなた", "you"));
70 monster_type *m_ptr = &creature_ptr->current_floor_ptr->m_list[m_idx];
71 monster_desc(creature_ptr, m_name, m_ptr, 0);
72 see_m = is_seen(creature_ptr, m_ptr);
75 if (is_teleport_level_ineffective(creature_ptr, m_idx)) {
77 msg_print(_("効果がなかった。", "There is no effect."));
81 if ((m_idx <= 0) && creature_ptr->anti_tele) {
82 msg_print(_("不思議な力がテレポートを防いだ!", "A mysterious force prevents you from teleporting!"));
87 if (randint0(100) < 50)
92 if ((m_idx <= 0) && current_world_ptr->wizard) {
93 if (get_check("Force to go up? "))
95 else if (get_check("Force to go down? "))
99 if ((ironman_downward && (m_idx <= 0)) || (creature_ptr->current_floor_ptr->dun_level <= d_info[creature_ptr->dungeon_idx].mindepth)) {
102 msg_format("%^sは床を突き破って沈んでいく。", m_name);
105 msg_format("%^s sink%s through the floor.", m_name, (m_idx <= 0) ? "" : "s");
108 if (!creature_ptr->current_floor_ptr->dun_level) {
109 creature_ptr->dungeon_idx = ironman_downward ? DUNGEON_ANGBAND : creature_ptr->recall_dungeon;
110 creature_ptr->oldpy = creature_ptr->y;
111 creature_ptr->oldpx = creature_ptr->x;
115 exe_write_diary(creature_ptr, DIARY_TELEPORT_LEVEL, 1, NULL);
118 do_cmd_save_game(creature_ptr, TRUE);
120 if (!creature_ptr->current_floor_ptr->dun_level) {
121 creature_ptr->current_floor_ptr->dun_level = d_info[creature_ptr->dungeon_idx].mindepth;
122 prepare_change_floor_mode(creature_ptr, CFM_RAND_PLACE);
124 prepare_change_floor_mode(creature_ptr, CFM_SAVE_FLOORS | CFM_DOWN | CFM_RAND_PLACE | CFM_RAND_CONNECT);
127 creature_ptr->leaving = TRUE;
129 } else if (quest_number(creature_ptr, creature_ptr->current_floor_ptr->dun_level)
130 || (creature_ptr->current_floor_ptr->dun_level >= d_info[creature_ptr->dungeon_idx].maxdepth)) {
133 msg_format("%^sは天井を突き破って宙へ浮いていく。", m_name);
136 msg_format("%^s rise%s up through the ceiling.", m_name, (m_idx <= 0) ? "" : "s");
141 exe_write_diary(creature_ptr, DIARY_TELEPORT_LEVEL, -1, NULL);
144 do_cmd_save_game(creature_ptr, TRUE);
146 prepare_change_floor_mode(creature_ptr, CFM_SAVE_FLOORS | CFM_UP | CFM_RAND_PLACE | CFM_RAND_CONNECT);
148 leave_quest_check(creature_ptr);
149 creature_ptr->current_floor_ptr->inside_quest = 0;
150 creature_ptr->leaving = TRUE;
155 msg_format("%^sは天井を突き破って宙へ浮いていく。", m_name);
158 msg_format("%^s rise%s up through the ceiling.", m_name, (m_idx <= 0) ? "" : "s");
163 exe_write_diary(creature_ptr, DIARY_TELEPORT_LEVEL, -1, NULL);
166 do_cmd_save_game(creature_ptr, TRUE);
168 prepare_change_floor_mode(creature_ptr, CFM_SAVE_FLOORS | CFM_UP | CFM_RAND_PLACE | CFM_RAND_CONNECT);
169 creature_ptr->leaving = TRUE;
174 msg_format("%^sは床を突き破って沈んでいく。", m_name);
177 msg_format("%^s sink%s through the floor.", m_name, (m_idx <= 0) ? "" : "s");
182 exe_write_diary(creature_ptr, DIARY_TELEPORT_LEVEL, 1, NULL);
184 do_cmd_save_game(creature_ptr, TRUE);
186 prepare_change_floor_mode(creature_ptr, CFM_SAVE_FLOORS | CFM_DOWN | CFM_RAND_PLACE | CFM_RAND_CONNECT);
187 creature_ptr->leaving = TRUE;
192 sound(SOUND_TPLEVEL);
196 monster_type *m_ptr = &creature_ptr->current_floor_ptr->m_list[m_idx];
197 check_quest_completion(creature_ptr, m_ptr);
198 if (record_named_pet && is_pet(m_ptr) && m_ptr->nickname) {
199 char m2_name[MAX_NLEN];
201 monster_desc(creature_ptr, m2_name, m_ptr, MD_INDEF_VISIBLE);
202 exe_write_diary(creature_ptr, DIARY_NAMED_PET, RECORD_NAMED_PET_TELE_LEVEL, m2_name);
205 delete_monster_idx(creature_ptr, m_idx);
206 sound(SOUND_TPLEVEL);
209 bool teleport_level_other(player_type *caster_ptr)
211 if (!target_set(caster_ptr, TARGET_KILL))
213 MONSTER_IDX target_m_idx = caster_ptr->current_floor_ptr->grid_array[target_row][target_col].m_idx;
216 if (!player_has_los_bold(caster_ptr, target_row, target_col))
218 if (!projectable(caster_ptr, caster_ptr->y, caster_ptr->x, target_row, target_col))
223 m_ptr = &caster_ptr->current_floor_ptr->m_list[target_m_idx];
224 r_ptr = &r_info[m_ptr->r_idx];
225 GAME_TEXT m_name[MAX_NLEN];
226 monster_desc(caster_ptr, m_name, m_ptr, 0);
227 msg_format(_("%^sの足を指さした。", "You gesture at %^s's feet."), m_name);
229 if ((r_ptr->flagsr & (RFR_EFF_RES_NEXU_MASK | RFR_RES_TELE)) || (r_ptr->flags1 & RF1_QUESTOR)
230 || (r_ptr->level + randint1(50) > caster_ptr->lev + randint1(60))) {
231 msg_format(_("しかし効果がなかった!", "%^s is unaffected!"), m_name);
233 teleport_level(caster_ptr, target_m_idx);
240 * @brief 町間のテレポートを行うメインルーチン
241 * @param caster_ptr プレーヤーへの参照ポインタ
242 * @return テレポート処理を決定したか否か
244 bool tele_town(player_type *caster_ptr)
246 if (caster_ptr->current_floor_ptr->dun_level) {
247 msg_print(_("この魔法は地上でしか使えない!", "This spell can only be used on the surface!"));
251 if (caster_ptr->current_floor_ptr->inside_arena || caster_ptr->phase_out) {
252 msg_print(_("この魔法は外でしか使えない!", "This spell can only be used outside!"));
261 for (i = 1; i < max_towns; i++) {
264 if ((i == NO_TOWN) || (i == SECRET_TOWN) || (i == caster_ptr->town_num) || !(caster_ptr->visit & (1L << (i - 1))))
267 sprintf(buf, "%c) %-20s", I2A(i - 1), town_info[i].name);
273 msg_print(_("まだ行けるところがない。", "You have not yet visited any town."));
279 prt(_("どこに行きますか:", "Where do you want to go: "), 0, 0);
288 else if ((i < 'a') || (i > ('a' + max_towns - 2)))
290 else if (((i - 'a' + 1) == caster_ptr->town_num) || ((i - 'a' + 1) == NO_TOWN) || ((i - 'a' + 1) == SECRET_TOWN)
291 || !(caster_ptr->visit & (1L << (i - 'a'))))
296 for (POSITION y = 0; y < current_world_ptr->max_wild_y; y++) {
297 for (POSITION x = 0; x < current_world_ptr->max_wild_x; x++) {
298 if (wilderness[y][x].town == (i - 'a' + 1)) {
299 caster_ptr->wilderness_y = y;
300 caster_ptr->wilderness_x = x;
305 caster_ptr->leaving = TRUE;
306 caster_ptr->leave_bldg = TRUE;
307 caster_ptr->teleport_town = TRUE;
314 * @param caster_ptr プレーヤーへの参照ポインタ
317 void reserve_alter_reality(player_type *caster_ptr)
319 if (caster_ptr->current_floor_ptr->inside_arena || ironman_downward) {
320 msg_print(_("何も起こらなかった。", "Nothing happens."));
324 if (caster_ptr->alter_reality) {
325 caster_ptr->alter_reality = 0;
326 msg_print(_("景色が元に戻った...", "The view around you returns to normal..."));
327 caster_ptr->redraw |= PR_STATUS;
331 TIME_EFFECT turns = randint0(21) + 15;
332 caster_ptr->alter_reality = turns;
333 msg_print(_("回りの景色が変わり始めた...", "The view around you begins to change..."));
334 caster_ptr->redraw |= PR_STATUS;
338 * @brief プレイヤーの帰還発動及び中止処理 /
339 * Recall the player to town or dungeon
340 * @param creature_ptr プレーヤーへの参照ポインタ
341 * @param turns 発動までのターン数
344 bool recall_player(player_type *creature_ptr, TIME_EFFECT turns)
347 * TODO: Recall the player to the last
348 * visited town when in the wilderness
350 if (creature_ptr->current_floor_ptr->inside_arena || ironman_downward) {
351 msg_print(_("何も起こらなかった。", "Nothing happens."));
355 bool is_special_floor = creature_ptr->current_floor_ptr->dun_level > 0;
356 is_special_floor &= max_dlv[creature_ptr->dungeon_idx] > creature_ptr->current_floor_ptr->dun_level;
357 is_special_floor &= !creature_ptr->current_floor_ptr->inside_quest;
358 is_special_floor &= !creature_ptr->word_recall;
359 if (is_special_floor) {
360 if (get_check(_("ここは最深到達階より浅い階です。この階に戻って来ますか? ", "Reset recall depth? "))) {
361 max_dlv[creature_ptr->dungeon_idx] = creature_ptr->current_floor_ptr->dun_level;
363 exe_write_diary(creature_ptr, DIARY_TRUMP, creature_ptr->dungeon_idx, _("帰還のときに", "when recalled from dungeon"));
367 if (creature_ptr->word_recall) {
368 creature_ptr->word_recall = 0;
369 msg_print(_("張りつめた大気が流れ去った...", "A tension leaves the air around you..."));
370 creature_ptr->redraw |= (PR_STATUS);
374 if (!creature_ptr->current_floor_ptr->dun_level) {
375 DUNGEON_IDX select_dungeon;
376 select_dungeon = choose_dungeon(_("に帰還", "recall"), 2, 14);
379 creature_ptr->recall_dungeon = select_dungeon;
382 creature_ptr->word_recall = turns;
383 msg_print(_("回りの大気が張りつめてきた...", "The air about you becomes charged..."));
384 creature_ptr->redraw |= (PR_STATUS);
388 bool free_level_recall(player_type *creature_ptr)
390 DUNGEON_IDX select_dungeon = choose_dungeon(_("にテレポート", "teleport"), 4, 0);
394 DEPTH max_depth = d_info[select_dungeon].maxdepth;
395 if (select_dungeon == DUNGEON_ANGBAND) {
396 if (quest[QUEST_OBERON].status != QUEST_STATUS_FINISHED)
398 else if (quest[QUEST_SERPENT].status != QUEST_STATUS_FINISHED)
402 QUANTITY amt = get_quantity(
403 format(_("%sの何階にテレポートしますか?", "Teleport to which level of %s? "), d_name + d_info[select_dungeon].name), (QUANTITY)max_depth);
408 creature_ptr->word_recall = 1;
409 creature_ptr->recall_dungeon = select_dungeon;
410 max_dlv[creature_ptr->recall_dungeon]
411 = ((amt > d_info[select_dungeon].maxdepth) ? d_info[select_dungeon].maxdepth
412 : ((amt < d_info[select_dungeon].mindepth) ? d_info[select_dungeon].mindepth : amt));
414 exe_write_diary(creature_ptr, DIARY_TRUMP, select_dungeon, _("トランプタワーで", "at Trump Tower"));
416 msg_print(_("回りの大気が張りつめてきた...", "The air about you becomes charged..."));
418 creature_ptr->redraw |= PR_STATUS;
424 * @param caster_ptr プレーヤーへの参照ポインタ
425 * @return リセット処理が実際に行われたらTRUEを返す
427 bool reset_recall(player_type *caster_ptr)
429 int select_dungeon, dummy = 0;
433 select_dungeon = choose_dungeon(_("をセット", "reset"), 2, 14);
434 if (ironman_downward) {
435 msg_print(_("何も起こらなかった。", "Nothing happens."));
441 sprintf(ppp, _("何階にセットしますか (%d-%d):", "Reset to which level (%d-%d): "), (int)d_info[select_dungeon].mindepth, (int)max_dlv[select_dungeon]);
442 sprintf(tmp_val, "%d", (int)MAX(caster_ptr->current_floor_ptr->dun_level, 1));
444 if (!get_string(ppp, tmp_val, 10)) {
448 dummy = atoi(tmp_val);
451 if (dummy > max_dlv[select_dungeon])
452 dummy = max_dlv[select_dungeon];
453 if (dummy < d_info[select_dungeon].mindepth)
454 dummy = d_info[select_dungeon].mindepth;
456 max_dlv[select_dungeon] = dummy;
459 exe_write_diary(caster_ptr, DIARY_TRUMP, select_dungeon, _("フロア・リセットで", "using a scroll of reset recall"));
461 msg_format("%sの帰還レベルを %d 階にセット。", d_name + d_info[select_dungeon].name, dummy, dummy * 50);
463 msg_format("Recall depth set to level %d (%d').", dummy, dummy * 50);