3 #include "system/angband.h"
6 bool set_ele_attack(PlayerType *player_ptr, uint32_t attack_type, TIME_EFFECT v);
7 bool set_ele_immune(PlayerType *player_ptr, uint32_t immune_type, TIME_EFFECT v);
8 bool choose_ele_attack(PlayerType *player_ptr);
9 bool choose_ele_immune(PlayerType *player_ptr, TIME_EFFECT turn);
10 bool pulish_shield(PlayerType *player_ptr);