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[Refactor] #40482 Separated spells-sorcery.c/h from spells3.c/h
[hengband/hengband.git] / src / spell-realm / spells-craft.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 bool set_ele_attack(player_type *creature_ptr, u32b attack_type, TIME_EFFECT v);
6 bool set_ele_immune(player_type *creature_ptr, u32b immune_type, TIME_EFFECT v);
7 bool choose_ele_attack(player_type *creature_ptr);
8 bool choose_ele_immune(player_type *creature_ptr, TIME_EFFECT turn);