1 #include "spell-realm/spells-hex.h"
2 #include "core/asking-player.h"
3 #include "core/window-redrawer.h"
4 #include "effect/effect-characteristics.h"
5 #include "effect/effect-processor.h"
6 #include "monster-attack/monster-attack-player.h"
7 #include "monster-race/monster-race.h"
8 #include "player-base/player-class.h"
9 #include "player-info/spell-hex-data-type.h"
10 #include "player/attack-defense-types.h"
11 #include "player/player-skill.h"
12 #include "realm/realm-hex-numbers.h"
13 #include "spell-kind/spells-teleport.h"
14 #include "spell-realm/spells-crusade.h"
15 #include "spell-realm/spells-song.h"
16 #include "spell/spell-info.h"
17 #include "spell/spells-execution.h"
18 #include "spell/technic-info-table.h"
19 #include "status/action-setter.h"
20 #include "system/angband-exceptions.h"
21 #include "system/floor-type-definition.h"
22 #include "system/monster-entity.h"
23 #include "system/monster-race-info.h"
24 #include "system/player-type-definition.h"
25 #include "system/redrawing-flags-updater.h"
26 #include "term/screen-processor.h"
27 #include "util/bit-flags-calculator.h"
28 #include "util/int-char-converter.h"
29 #include "view/display-messages.h"
32 #include "monster/monster-describer.h"
33 #include "monster/monster-description-types.h"
37 constexpr int MAX_KEEP = 4;
39 SpellHex::SpellHex(PlayerType *player_ptr)
40 : player_ptr(player_ptr)
41 , spell_hex_data(PlayerClass(player_ptr).get_specific_data<spell_hex_data_type>())
43 if (!this->spell_hex_data) {
47 HexSpellFlagGroup::get_flags(this->spell_hex_data->casting_spells, std::back_inserter(this->casting_spells));
49 if (this->casting_spells.size() > MAX_KEEP) {
50 THROW_EXCEPTION(std::logic_error, "Invalid numbers of hex magics keep!");
54 SpellHex::SpellHex(PlayerType *player_ptr, MonsterAttackPlayer *monap_ptr)
55 : player_ptr(player_ptr)
56 , monap_ptr(monap_ptr)
61 * @brief プレイヤーが詠唱中の全呪術を停止する
63 void SpellHex::stop_all_spells()
65 for (auto spell : this->casting_spells) {
66 exe_spell(this->player_ptr, REALM_HEX, spell, SpellProcessType::STOP);
69 this->spell_hex_data->casting_spells.clear();
70 if (this->player_ptr->action == ACTION_SPELL) {
71 set_action(this->player_ptr, ACTION_NONE);
74 auto &rfu = RedrawingFlagsUpdater::get_instance();
75 static constexpr auto flags_srf = {
76 StatusRecalculatingFlag::BONUS,
77 StatusRecalculatingFlag::HP,
78 StatusRecalculatingFlag::MP,
79 StatusRecalculatingFlag::SPELLS,
81 rfu.set_flags(flags_srf);
82 static constexpr auto flags_mwrf = {
83 MainWindowRedrawingFlag::EXTRA,
84 MainWindowRedrawingFlag::HP,
85 MainWindowRedrawingFlag::MP,
87 rfu.set_flags(flags_mwrf);
91 * @brief プレイヤーが詠唱中の呪術から選択式で一つまたは全てを停止する
92 * @return 停止したらtrue、停止をキャンセルしたらfalse
94 bool SpellHex::stop_spells_with_selection()
96 if (!this->is_spelling_any()) {
97 msg_print(_("呪文を詠唱していません。", "You are not casting a spell."));
101 auto casting_num = this->get_casting_num();
102 if ((casting_num == 1) || (this->player_ptr->lev < 35)) {
103 this->stop_all_spells();
107 constexpr auto fmt = _("どの呪文の詠唱を中断しますか?(呪文 %c-%c, 'l'全て, ESC)", "Which spell do you stop casting? (Spell %c-%c, 'l' to all, ESC)");
108 const auto prompt = format(fmt, I2A(0), I2A(casting_num - 1));
110 const auto &[is_all, choice] = select_spell_stopping(prompt);
117 auto n = this->casting_spells[A2I(*choice)];
118 exe_spell(this->player_ptr, REALM_HEX, n, SpellProcessType::STOP);
119 this->reset_casting_flag(i2enum<spell_hex_type>(n));
122 auto &rfu = RedrawingFlagsUpdater::get_instance();
123 static constexpr auto flags_srf = {
124 StatusRecalculatingFlag::BONUS,
125 StatusRecalculatingFlag::HP,
126 StatusRecalculatingFlag::MP,
127 StatusRecalculatingFlag::SPELLS,
129 rfu.set_flags(flags_srf);
130 static constexpr auto flags_mwrf = {
131 MainWindowRedrawingFlag::EXTRA,
132 MainWindowRedrawingFlag::HP,
133 MainWindowRedrawingFlag::MP,
135 rfu.set_flags(flags_mwrf);
136 return choice.has_value();
143 * Item1: 全ての呪文を中断するならばtrue、1つの呪文を中断するならばfalse
144 * Item2: 選択が完了したらtrue、キャンセルならばfalse
145 * Item3: 選択した呪文番号 (a~d、lの5択)
147 std::pair<bool, std::optional<char>> SpellHex::select_spell_stopping(std::string_view prompt)
150 this->display_casting_spells_list();
151 const auto choice_opt = input_command(prompt, true);
153 return { false, std::nullopt };
156 auto choice = choice_opt.value();
157 if (isupper(choice)) {
158 choice = static_cast<char>(tolower(choice));
163 this->stop_all_spells();
164 return { true, choice };
167 if ((choice < I2A(0)) || (choice > I2A(this->get_casting_num() - 1))) {
171 return { false, choice };
175 void SpellHex::display_casting_spells_list()
177 constexpr auto y = 1;
178 constexpr auto x = 20;
181 prt(_(" 名前", " Name"), y, x + 5);
182 for (auto spell : this->casting_spells) {
183 term_erase(x, y + n + 1);
184 const auto spell_name = exe_spell(this->player_ptr, REALM_HEX, spell, SpellProcessType::NAME);
185 put_str(format("%c) %s", I2A(n), spell_name->data()), y + n + 1, x + 2);
191 * @brief 一定時間毎に呪術で消費するMPを処理する
193 void SpellHex::decrease_mana()
195 if (!this->spell_hex_data) {
199 if (this->spell_hex_data->casting_spells.none() && this->spell_hex_data->interrupting_spells.none()) {
203 auto need_restart = this->check_restart();
204 if (this->player_ptr->anti_magic) {
205 this->stop_all_spells();
209 if (!this->process_mana_cost(need_restart)) {
214 for (auto spell : this->casting_spells) {
215 exe_spell(this->player_ptr, REALM_HEX, spell, SpellProcessType::CONTNUATION);
220 * @brief 継続的な呪文の詠唱が可能な程度にMPが残っているか確認し、残量に応じて継続・中断を行う
221 * @param need_restart 詠唱を再開するか否か
222 * @return MPが足りているか否か
223 * @todo 64ビットの割り算をしなければいけない箇所には見えない. 調査の後不要ならば消すこと.
225 bool SpellHex::process_mana_cost(const bool need_restart)
227 auto need_mana = this->calc_need_mana();
228 uint need_mana_frac = 0;
229 s64b_div(&need_mana, &need_mana_frac, 0, 3); /* Divide by 3 */
230 need_mana += this->get_casting_num() - 1;
232 auto enough_mana = s64b_cmp(this->player_ptr->csp, this->player_ptr->csp_frac, need_mana, need_mana_frac) >= 0;
234 this->stop_all_spells();
238 s64b_sub(&(this->player_ptr->csp), &(this->player_ptr->csp_frac), need_mana, need_mana_frac);
239 auto &rfu = RedrawingFlagsUpdater::get_instance();
240 rfu.set_flag(MainWindowRedrawingFlag::MP);
245 msg_print(_("詠唱を再開した。", "You restart casting."));
246 this->player_ptr->action = ACTION_SPELL;
247 static constexpr auto flags_srf = {
248 StatusRecalculatingFlag::BONUS,
249 StatusRecalculatingFlag::HP,
250 StatusRecalculatingFlag::MONSTER_STATUSES,
252 rfu.set_flags(flags_srf);
253 static constexpr auto flags_mwrf = {
254 MainWindowRedrawingFlag::MAP,
255 MainWindowRedrawingFlag::TIMED_EFFECT,
256 MainWindowRedrawingFlag::ACTION,
258 rfu.set_flags(flags_mwrf);
259 static constexpr auto flags_swrf = {
260 SubWindowRedrawingFlag::OVERHEAD,
261 SubWindowRedrawingFlag::DUNGEON,
263 rfu.set_flags(flags_swrf);
267 bool SpellHex::check_restart()
269 if (this->spell_hex_data->interrupting_spells.none()) {
273 this->spell_hex_data->casting_spells = this->spell_hex_data->interrupting_spells;
274 this->spell_hex_data->interrupting_spells.clear();
278 int SpellHex::calc_need_mana()
281 for (auto spell : this->casting_spells) {
282 const auto *s_ptr = &technic_info[REALM_HEX - MIN_TECHNIC][spell];
283 need_mana += mod_need_mana(this->player_ptr, s_ptr->smana, spell, REALM_HEX);
289 void SpellHex::gain_exp()
291 PlayerSkill ps(player_ptr);
292 for (auto spell : this->casting_spells) {
293 if (!this->is_spelling_specific(spell)) {
297 ps.gain_continuous_spell_skill_exp(REALM_HEX, spell);
302 * @brief プレイヤーの呪術詠唱枠がすでに最大かどうかを返す
303 * @return すでに全枠を利用しているならTRUEを返す
305 bool SpellHex::is_casting_full_capacity() const
307 auto k_max = (this->player_ptr->lev / 15) + 1;
308 k_max = std::min(k_max, MAX_KEEP);
309 return this->get_casting_num() >= k_max;
313 * @brief 一定ゲームターン毎に復讐処理の残り期間の判定を行う
315 void SpellHex::continue_revenge()
317 if (!this->spell_hex_data || (this->get_revenge_turn() == 0)) {
321 switch (this->get_revenge_type()) {
322 case SpellHexRevengeType::PATIENCE:
323 exe_spell(this->player_ptr, REALM_HEX, HEX_PATIENCE, SpellProcessType::CONTNUATION);
325 case SpellHexRevengeType::REVENGE:
326 exe_spell(this->player_ptr, REALM_HEX, HEX_REVENGE, SpellProcessType::CONTNUATION);
334 * @brief 復讐ダメージの追加を行う
335 * @param dam 蓄積されるダメージ量
337 void SpellHex::store_vengeful_damage(int dam)
339 if (!this->spell_hex_data || (this->get_revenge_turn() == 0)) {
343 this->set_revenge_power(dam, false);
348 * @param m_idx 判定の対象となるモンスターID
349 * @return 呪術の効果が適用されるならTRUEを返す
350 * @details v3.0.0現在は反テレポート・反魔法・反増殖の3種類
352 bool SpellHex::check_hex_barrier(MONSTER_IDX m_idx, spell_hex_type type) const
354 const auto *m_ptr = &this->player_ptr->current_floor_ptr->m_list[m_idx];
355 const auto *r_ptr = &m_ptr->get_monrace();
356 return this->is_spelling_specific(type) && ((this->player_ptr->lev * 3 / 2) >= randint1(r_ptr->level));
359 bool SpellHex::is_spelling_specific(int hex) const
361 return this->spell_hex_data && this->spell_hex_data->casting_spells.has(i2enum<spell_hex_type>(hex));
364 bool SpellHex::is_spelling_any() const
366 return this->spell_hex_data && (this->get_casting_num() > 0);
369 void SpellHex::interrupt_spelling()
371 this->spell_hex_data->interrupting_spells = this->spell_hex_data->casting_spells;
372 this->spell_hex_data->casting_spells.clear();
376 * @brief 呪術「目には目を」の効果処理
377 * @param this->player_ptr プレイヤーへの参照ポインタ
378 * @param monap_ptr モンスターからプレイヤーへの直接攻撃構造体への参照ポインタ
380 void SpellHex::eyes_on_eyes()
382 if (this->monap_ptr == nullptr) {
383 THROW_EXCEPTION(std::logic_error, "Invalid constructor was used!");
386 const auto is_eyeeye_finished = (this->player_ptr->tim_eyeeye == 0) && !this->is_spelling_specific(HEX_EYE_FOR_EYE);
387 if (is_eyeeye_finished || (this->monap_ptr->get_damage == 0) || this->player_ptr->is_dead) {
392 msg_format("攻撃が%s自身を傷つけた!", this->monap_ptr->m_name);
394 const auto m_name_self = monster_desc(this->player_ptr, this->monap_ptr->m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
395 msg_format("The attack of %s has wounded %s!", this->monap_ptr->m_name, m_name_self.data());
397 const auto y = this->monap_ptr->m_ptr->fy;
398 const auto x = this->monap_ptr->m_ptr->fx;
399 project(this->player_ptr, 0, 0, y, x, this->monap_ptr->get_damage, AttributeType::MISSILE, PROJECT_KILL);
400 if (this->player_ptr->tim_eyeeye) {
401 set_tim_eyeeye(this->player_ptr, this->player_ptr->tim_eyeeye - 5, true);
405 void SpellHex::thief_teleport()
407 if (this->monap_ptr == nullptr) {
408 THROW_EXCEPTION(std::logic_error, "Invalid constructor was used!");
411 if (!this->monap_ptr->blinked || !this->monap_ptr->alive || this->player_ptr->is_dead) {
415 if (this->check_hex_barrier(this->monap_ptr->m_idx, HEX_ANTI_TELE)) {
416 msg_print(_("泥棒は笑って逃げ...ようとしたがバリアに防がれた。", "The thief flees laughing...? But a magic barrier obstructs it."));
418 msg_print(_("泥棒は笑って逃げた!", "The thief flees laughing!"));
419 teleport_away(this->player_ptr, this->monap_ptr->m_idx, MAX_PLAYER_SIGHT * 2 + 5, TELEPORT_SPONTANEOUS);
423 void SpellHex::set_casting_flag(spell_hex_type type)
425 this->spell_hex_data->casting_spells.set(type);
428 void SpellHex::reset_casting_flag(spell_hex_type type)
430 this->spell_hex_data->casting_spells.reset(type);
433 int32_t SpellHex::get_casting_num() const
435 return this->spell_hex_data->casting_spells.count();
438 int32_t SpellHex::get_revenge_power() const
440 return this->spell_hex_data->revenge_power;
443 void SpellHex::set_revenge_power(int32_t power, bool substitution)
446 this->spell_hex_data->revenge_power = power;
448 this->spell_hex_data->revenge_power += power;
452 byte SpellHex::get_revenge_turn() const
454 return this->spell_hex_data->revenge_turn;
458 * @brief 復讐の残りターンをセットするか、残りターン数を減らす
459 * @param turn 残りターン (非負整数であること)
460 * @param substitution セットならtrue、ターン減少ならfalse
462 void SpellHex::set_revenge_turn(byte turn, bool substitution)
465 this->spell_hex_data->revenge_turn = turn;
467 this->spell_hex_data->revenge_turn -= turn;
471 SpellHexRevengeType SpellHex::get_revenge_type() const
473 return this->spell_hex_data->revenge_type;
476 void SpellHex::set_revenge_type(SpellHexRevengeType type)
478 this->spell_hex_data->revenge_type = type;