1 #include "spell-realm/spells-song.h"
2 #include "core/player-redraw-types.h"
3 #include "core/player-update-types.h"
4 #include "core/stuff-handler.h"
5 #include "floor/floor.h"
6 #include "game-option/disturbance-options.h"
7 #include "player/attack-defense-types.h"
8 #include "player/player-move.h"
9 #include "player/player-skill.h"
10 #include "realm/realm-song-numbers.h"
11 #include "spell/spell-info.h"
12 #include "spell/spells-execution.h"
13 #include "spell/technic-info-table.h"
14 #include "view/display-messages.h"
17 * @brief プレイヤーの歌に関する継続処理
20 void check_music(player_type *caster_ptr)
22 if (caster_ptr->pclass != CLASS_BARD)
24 if (!SINGING_SONG_EFFECT(caster_ptr) && !INTERUPTING_SONG_EFFECT(caster_ptr))
27 if (caster_ptr->anti_magic) {
28 stop_singing(caster_ptr);
32 int spell = SINGING_SONG_ID(caster_ptr);
33 const magic_type *s_ptr;
34 s_ptr = &technic_info[REALM_MUSIC - MIN_TECHNIC][spell];
36 MANA_POINT need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, REALM_MUSIC);
37 u32b need_mana_frac = 0;
39 s64b_RSHIFT(need_mana, need_mana_frac, 1);
40 if (s64b_cmp(caster_ptr->csp, caster_ptr->csp_frac, need_mana, need_mana_frac) < 0) {
41 stop_singing(caster_ptr);
44 s64b_sub(&(caster_ptr->csp), &(caster_ptr->csp_frac), need_mana, need_mana_frac);
46 caster_ptr->redraw |= PR_MANA;
47 if (INTERUPTING_SONG_EFFECT(caster_ptr)) {
48 SINGING_SONG_EFFECT(caster_ptr) = INTERUPTING_SONG_EFFECT(caster_ptr);
49 INTERUPTING_SONG_EFFECT(caster_ptr) = MUSIC_NONE;
50 msg_print(_("歌を再開した。", "You restart singing."));
51 caster_ptr->action = ACTION_SING;
52 caster_ptr->update |= (PU_BONUS | PU_HP | PU_MONSTERS);
53 caster_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
54 caster_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
58 if (caster_ptr->spell_exp[spell] < SPELL_EXP_BEGINNER)
59 caster_ptr->spell_exp[spell] += 5;
60 else if (caster_ptr->spell_exp[spell] < SPELL_EXP_SKILLED) {
61 if (one_in_(2) && (caster_ptr->current_floor_ptr->dun_level > 4) && ((caster_ptr->current_floor_ptr->dun_level + 10) > caster_ptr->lev))
62 caster_ptr->spell_exp[spell] += 1;
63 } else if (caster_ptr->spell_exp[spell] < SPELL_EXP_EXPERT) {
64 if (one_in_(5) && ((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev)
65 && ((caster_ptr->current_floor_ptr->dun_level + 5) > s_ptr->slevel))
66 caster_ptr->spell_exp[spell] += 1;
67 } else if (caster_ptr->spell_exp[spell] < SPELL_EXP_MASTER) {
68 if (one_in_(5) && ((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && (caster_ptr->current_floor_ptr->dun_level > s_ptr->slevel))
69 caster_ptr->spell_exp[spell] += 1;
72 exe_spell(caster_ptr, REALM_MUSIC, spell, SPELL_CONT);
76 * @brief 隠遁の歌の継続時間をセットする / Set "tim_stealth", notice observable changes
78 * @param do_dec 現在の継続時間より長い値のみ上書きする
79 * @return ステータスに影響を及ぼす変化があった場合TRUEを返す。
81 bool set_tim_stealth(player_type *creature_ptr, TIME_EFFECT v, bool do_dec)
84 v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
86 if (creature_ptr->is_dead)
90 if (creature_ptr->tim_stealth && !do_dec) {
91 if (creature_ptr->tim_stealth > v)
93 } else if (!is_time_limit_stealth(creature_ptr)) {
94 msg_print(_("足音が小さくなった!", "You begin to walk silently!"));
98 if (creature_ptr->tim_stealth && !music_singing(creature_ptr, MUSIC_STEALTH)) {
99 msg_print(_("足音が大きくなった。", "You no longer walk silently."));
104 creature_ptr->tim_stealth = v;
105 creature_ptr->redraw |= (PR_STATUS);
111 disturb(creature_ptr, FALSE, FALSE);
112 creature_ptr->update |= (PU_BONUS);
113 handle_stuff(creature_ptr);