1 #include "spell-realm/spells-song.h"
2 #include "core/disturbance.h"
3 #include "core/player-redraw-types.h"
4 #include "core/player-update-types.h"
5 #include "core/stuff-handler.h"
6 #include "core/window-redrawer.h"
7 #include "game-option/disturbance-options.h"
8 #include "player-base/player-class.h"
9 #include "player-info/bard-data-type.h"
10 #include "player/attack-defense-types.h"
11 #include "player/player-skill.h"
12 #include "player/player-status.h"
13 #include "realm/realm-song-numbers.h"
14 #include "spell/spell-info.h"
15 #include "spell/spells-execution.h"
16 #include "spell/technic-info-table.h"
17 #include "status/action-setter.h"
18 #include "system/floor-type-definition.h"
19 #include "system/player-type-definition.h"
20 #include "util/bit-flags-calculator.h"
21 #include "view/display-messages.h"
24 * @brief プレイヤーの歌に関する継続処理
26 void check_music(PlayerType *player_ptr)
28 if (!PlayerClass(player_ptr).equals(PlayerClassType::BARD)) {
32 auto interupting_song_effect = get_interrupting_song_effect(player_ptr);
33 if ((get_singing_song_effect(player_ptr) == 0) && (interupting_song_effect == 0)) {
37 if (player_ptr->anti_magic) {
38 stop_singing(player_ptr);
42 int spell = get_singing_song_id(player_ptr);
43 const magic_type *s_ptr;
44 s_ptr = &technic_info[REALM_MUSIC - MIN_TECHNIC][spell];
46 MANA_POINT need_mana = mod_need_mana(player_ptr, s_ptr->smana, spell, REALM_MUSIC);
47 uint32_t need_mana_frac = 0;
49 s64b_rshift(&need_mana, &need_mana_frac, 1);
50 if (s64b_cmp(player_ptr->csp, player_ptr->csp_frac, need_mana, need_mana_frac) < 0) {
51 stop_singing(player_ptr);
54 s64b_sub(&(player_ptr->csp), &(player_ptr->csp_frac), need_mana, need_mana_frac);
56 player_ptr->redraw |= PR_MANA;
57 if (interupting_song_effect != 0) {
58 set_singing_song_effect(player_ptr, interupting_song_effect);
59 set_interrupting_song_effect(player_ptr, MUSIC_NONE);
60 msg_print(_("歌を再開した。", "You resume singing."));
61 player_ptr->action = ACTION_SING;
62 player_ptr->update |= (PU_BONUS | PU_HP | PU_MONSTERS);
63 player_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
64 player_ptr->window_flags |= (PW_OVERHEAD | PW_DUNGEON);
68 PlayerSkill(player_ptr).gain_continuous_spell_skill_exp(REALM_MUSIC, spell);
70 exe_spell(player_ptr, REALM_MUSIC, spell, SpellProcessType::CONTNUATION);
74 * @brief 隠遁の歌の継続時間をセットする / Set "tim_stealth", notice observable changes
76 * @param do_dec 現在の継続時間より長い値のみ上書きする
77 * @return ステータスに影響を及ぼす変化があった場合TRUEを返す。
79 bool set_tim_stealth(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec)
82 v = (v > 10000) ? 10000 : (v < 0) ? 0
85 if (player_ptr->is_dead) {
90 if (player_ptr->tim_stealth && !do_dec) {
91 if (player_ptr->tim_stealth > v) {
94 } else if (!is_time_limit_stealth(player_ptr)) {
95 msg_print(_("足音が小さくなった!", "You begin to walk silently!"));
99 if (player_ptr->tim_stealth && !music_singing(player_ptr, MUSIC_STEALTH)) {
100 msg_print(_("足音が大きくなった。", "You no longer walk silently."));
105 player_ptr->tim_stealth = v;
106 player_ptr->redraw |= (PR_STATUS);
113 disturb(player_ptr, false, false);
115 player_ptr->update |= (PU_BONUS);
116 handle_stuff(player_ptr);
121 * @brief 歌の停止を処理する / Stop singing if the player is a Bard
123 void stop_singing(PlayerType *player_ptr)
125 if (!PlayerClass(player_ptr).equals(PlayerClassType::BARD)) {
129 if (get_interrupting_song_effect(player_ptr) != 0) {
130 set_interrupting_song_effect(player_ptr, MUSIC_NONE);
134 if (get_singing_song_effect(player_ptr) == 0) {
138 if (player_ptr->action == ACTION_SING) {
139 set_action(player_ptr, ACTION_NONE);
142 (void)exe_spell(player_ptr, REALM_MUSIC, get_singing_song_id(player_ptr), SpellProcessType::STOP);
143 set_singing_song_effect(player_ptr, MUSIC_NONE);
144 set_singing_song_id(player_ptr, 0);
145 set_bits(player_ptr->update, PU_BONUS);
146 set_bits(player_ptr->redraw, PR_STATUS);
149 bool music_singing(PlayerType *player_ptr, int music_songs)
151 auto bird_data = PlayerClass(player_ptr).get_specific_data<bard_data_type>();
152 return bird_data && (bird_data->singing_song == music_songs);
155 bool music_singing_any(PlayerType *player_ptr)
157 auto bird_data = PlayerClass(player_ptr).get_specific_data<bard_data_type>();
158 return bird_data && (bird_data->singing_song != MUSIC_NONE);
161 int32_t get_singing_song_effect(PlayerType *player_ptr)
163 auto bird_data = PlayerClass(player_ptr).get_specific_data<bard_data_type>();
168 return bird_data->singing_song;
171 void set_singing_song_effect(PlayerType *player_ptr, const int32_t magic_num)
173 auto bird_data = PlayerClass(player_ptr).get_specific_data<bard_data_type>();
178 bird_data->singing_song = i2enum<realm_song_type>(magic_num);
181 int32_t get_interrupting_song_effect(PlayerType *player_ptr)
183 auto bird_data = PlayerClass(player_ptr).get_specific_data<bard_data_type>();
188 return bird_data->interrputing_song;
191 void set_interrupting_song_effect(PlayerType *player_ptr, const int32_t magic_num)
193 auto bird_data = PlayerClass(player_ptr).get_specific_data<bard_data_type>();
198 bird_data->interrputing_song = i2enum<realm_song_type>(magic_num);
201 int32_t get_singing_count(PlayerType *player_ptr)
203 auto bird_data = PlayerClass(player_ptr).get_specific_data<bard_data_type>();
208 return bird_data->singing_duration;
211 void set_singing_count(PlayerType *player_ptr, const int32_t magic_num)
213 auto bird_data = PlayerClass(player_ptr).get_specific_data<bard_data_type>();
218 bird_data->singing_duration = magic_num;
221 byte get_singing_song_id(PlayerType *player_ptr)
223 auto bird_data = PlayerClass(player_ptr).get_specific_data<bard_data_type>();
228 return bird_data->singing_song_spell_idx;
231 void set_singing_song_id(PlayerType *player_ptr, const byte magic_num)
233 auto bird_data = PlayerClass(player_ptr).get_specific_data<bard_data_type>();
238 bird_data->singing_song_spell_idx = magic_num;