1 #include "spell-realm/spells-song.h"
2 #include "core/disturbance.h"
3 #include "core/player-redraw-types.h"
4 #include "core/player-update-types.h"
5 #include "core/stuff-handler.h"
6 #include "core/window-redrawer.h"
7 #include "game-option/disturbance-options.h"
8 #include "player/attack-defense-types.h"
9 #include "player/player-skill.h"
10 #include "realm/realm-song-numbers.h"
11 #include "spell/spell-info.h"
12 #include "spell/spells-execution.h"
13 #include "spell/technic-info-table.h"
14 #include "system/floor-type-definition.h"
15 #include "system/player-type-definition.h"
16 #include "view/display-messages.h"
19 * @brief プレイヤーの歌に関する継続処理
22 void check_music(player_type *caster_ptr)
24 if (caster_ptr->pclass != CLASS_BARD)
27 auto interupting_song_effect = get_interrupting_song_effect(caster_ptr);
28 if ((get_singing_song_effect(caster_ptr) == 0) && (interupting_song_effect == 0))
31 if (caster_ptr->anti_magic) {
32 stop_singing(caster_ptr);
36 int spell = get_singing_song_id(caster_ptr);
37 const magic_type *s_ptr;
38 s_ptr = &technic_info[REALM_MUSIC - MIN_TECHNIC][spell];
40 MANA_POINT need_mana = mod_need_mana(caster_ptr, s_ptr->smana, spell, REALM_MUSIC);
41 u32b need_mana_frac = 0;
43 s64b_rshift(&need_mana, &need_mana_frac, 1);
44 if (s64b_cmp(caster_ptr->csp, caster_ptr->csp_frac, need_mana, need_mana_frac) < 0) {
45 stop_singing(caster_ptr);
48 s64b_sub(&(caster_ptr->csp), &(caster_ptr->csp_frac), need_mana, need_mana_frac);
50 caster_ptr->redraw |= PR_MANA;
51 if (interupting_song_effect != 0) {
52 set_singing_song_effect(caster_ptr, interupting_song_effect);
53 set_interrupting_song_effect(caster_ptr, MUSIC_NONE);
54 msg_print(_("歌を再開した。", "You resume singing."));
55 caster_ptr->action = ACTION_SING;
56 caster_ptr->update |= (PU_BONUS | PU_HP | PU_MONSTERS);
57 caster_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
58 caster_ptr->window_flags |= (PW_OVERHEAD | PW_DUNGEON);
62 if (caster_ptr->spell_exp[spell] < SPELL_EXP_BEGINNER)
63 caster_ptr->spell_exp[spell] += 5;
64 else if (caster_ptr->spell_exp[spell] < SPELL_EXP_SKILLED) {
65 if (one_in_(2) && (caster_ptr->current_floor_ptr->dun_level > 4) && ((caster_ptr->current_floor_ptr->dun_level + 10) > caster_ptr->lev))
66 caster_ptr->spell_exp[spell] += 1;
67 } else if (caster_ptr->spell_exp[spell] < SPELL_EXP_EXPERT) {
68 if (one_in_(5) && ((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev)
69 && ((caster_ptr->current_floor_ptr->dun_level + 5) > s_ptr->slevel))
70 caster_ptr->spell_exp[spell] += 1;
71 } else if (caster_ptr->spell_exp[spell] < SPELL_EXP_MASTER) {
72 if (one_in_(5) && ((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && (caster_ptr->current_floor_ptr->dun_level > s_ptr->slevel))
73 caster_ptr->spell_exp[spell] += 1;
76 exe_spell(caster_ptr, REALM_MUSIC, spell, SPELL_CONT);
80 * @brief 隠遁の歌の継続時間をセットする / Set "tim_stealth", notice observable changes
82 * @param do_dec 現在の継続時間より長い値のみ上書きする
83 * @return ステータスに影響を及ぼす変化があった場合TRUEを返す。
85 bool set_tim_stealth(player_type *creature_ptr, TIME_EFFECT v, bool do_dec)
88 v = (v > 10000) ? 10000 : (v < 0) ? 0 : v;
90 if (creature_ptr->is_dead)
94 if (creature_ptr->tim_stealth && !do_dec) {
95 if (creature_ptr->tim_stealth > v)
97 } else if (!is_time_limit_stealth(creature_ptr)) {
98 msg_print(_("足音が小さくなった!", "You begin to walk silently!"));
102 if (creature_ptr->tim_stealth && !music_singing(creature_ptr, MUSIC_STEALTH)) {
103 msg_print(_("足音が大きくなった。", "You no longer walk silently."));
108 creature_ptr->tim_stealth = v;
109 creature_ptr->redraw |= (PR_STATUS);
115 disturb(creature_ptr, FALSE, FALSE);
116 creature_ptr->update |= (PU_BONUS);
117 handle_stuff(creature_ptr);