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[Refactor] #38997 project() に player_type * 引数を追加. / Add player_type * argument to...
[hengband/hengband.git]
/
src
/
spells-diceroll.h
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#pragma once
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extern bool_hack common_saving_throw_control(player_type *operator_ptr, HIT_POINT pow, monster_type *m_ptr);
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extern bool_hack common_saving_throw_charm(player_type *operator_ptr, HIT_POINT pow, monster_type *m_ptr);
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