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[Refactor] #39970 Reshaped world-movement-processor.c
[hengband/hengband.git] / src / spells-diceroll.h
1 #pragma once
2
3 extern bool_hack common_saving_throw_control(player_type *operator_ptr, HIT_POINT pow, monster_type *m_ptr);
4 extern bool_hack common_saving_throw_charm(player_type *operator_ptr, HIT_POINT pow, monster_type *m_ptr);
5 extern PERCENTAGE beam_chance(player_type *caster_ptr);