3 extern void wiz_lite(player_type *caster_ptr, bool ninja);
4 extern void wiz_dark(player_type *caster_ptr);
5 extern bool warding_glyph(player_type *caster_ptr);
6 extern bool explosive_rune(floor_type *floor_ptr, POSITION y, POSITION x);
7 extern bool place_mirror(player_type *caster_ptr);
8 extern void stair_creation(player_type *caster_ptr);
9 extern void map_area(player_type *caster_ptr, POSITION range);
10 extern bool destroy_area(floor_type *floor_ptr, POSITION y1, POSITION x1, POSITION r, bool in_generate);
11 extern bool earthquake(player_type *caster_ptr, POSITION cy, POSITION cx, POSITION r, MONSTER_IDX m_idx);